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https://github.com/CloakHQ/CloakBrowser.git
synced 2026-06-23 11:41:46 +02:00
feat: add human-like behavioral layer (humanize option)
Bezier mouse curves, per-character typing with mistype simulation, smooth micro-step scrolling, idle micro-movements between actions. Supports both sync and async Playwright APIs. Patches page, frame, context, browser, and Locator class methods. Two presets: 'default' (normal speed) and 'careful' (slower, deliberate). Configurable via HumanConfig dataclass / interface with full override support. Bug fixes (from PR review): - fill()/clear(): platform-aware select-all (Meta+a on macOS, Control+a elsewhere) - sync Locator check()/uncheck(): wrap mouse_move in RawMouse-compatible object - resolve_config(): raise error on unknown preset name - Lazy-load human.config via __getattr__ in __init__.py - humanPreset typed as 'default' | 'careful' literal union - browser.newPage() patches implicit context Tests: Python 36/36, JS Vitest 34/34, visual Python 17/17, JS 13/13
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/**
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* cloakbrowser-human — Human-like keyboard input.
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*/
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import type { Page } from 'playwright-core';
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import { RawKeyboard } from './mouse.js';
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import { HumanConfig, rand, randRange, sleep } from './config.js';
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const SHIFT_SYMBOLS = new Set([
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'@', '#', '!', '$', '%', '^', '&', '*', '(', ')',
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'_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~',
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]);
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const NEARBY_KEYS: Record<string, string> = {
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a: 'sqwz', b: 'vghn', c: 'xdfv', d: 'sfecx', e: 'wrsdf',
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f: 'dgrtcv', g: 'fhtyb', h: 'gjybn', i: 'ujko', j: 'hkunm',
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k: 'jloi', l: 'kop', m: 'njk', n: 'bhjm', o: 'iklp',
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p: 'ol', q: 'wa', r: 'edft', s: 'awedxz', t: 'rfgy',
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u: 'yhji', v: 'cfgb', w: 'qase', x: 'zsdc', y: 'tghu',
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z: 'asx',
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'1': '2q', '2': '13qw', '3': '24we', '4': '35er', '5': '46rt',
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'6': '57ty', '7': '68yu', '8': '79ui', '9': '80io', '0': '9p',
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};
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function getNearbyKey(ch: string): string {
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const lower = ch.toLowerCase();
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if (lower in NEARBY_KEYS) {
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const neighbors = NEARBY_KEYS[lower];
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const wrong = neighbors[Math.floor(Math.random() * neighbors.length)];
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return ch === ch.toUpperCase() && ch !== ch.toLowerCase() ? wrong.toUpperCase() : wrong;
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}
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return ch;
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}
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export async function humanType(
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page: Page,
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raw: RawKeyboard,
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text: string,
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cfg: HumanConfig,
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): Promise<void> {
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for (let i = 0; i < text.length; i++) {
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const ch = text[i];
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// Mistype chance — press wrong key, notice, backspace, then correct
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if (Math.random() < cfg.mistype_chance && /[a-zA-Z0-9]/.test(ch)) {
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const wrong = getNearbyKey(ch);
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await typeNormalChar(raw, wrong, cfg);
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await sleep(randRange(cfg.mistype_delay_notice));
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await raw.down('Backspace');
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await sleep(randRange(cfg.key_hold));
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await raw.up('Backspace');
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await sleep(randRange(cfg.mistype_delay_correct));
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}
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if (isUpperCase(ch)) {
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await typeShiftedChar(raw, ch, cfg);
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} else if (SHIFT_SYMBOLS.has(ch)) {
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await typeShiftSymbol(page, raw, ch, cfg);
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} else {
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await typeNormalChar(raw, ch, cfg);
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}
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if (i < text.length - 1) {
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await interCharDelay(cfg);
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}
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}
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}
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async function typeNormalChar(raw: RawKeyboard, ch: string, cfg: HumanConfig): Promise<void> {
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await raw.down(ch);
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await sleep(randRange(cfg.key_hold));
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await raw.up(ch);
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}
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async function typeShiftedChar(raw: RawKeyboard, ch: string, cfg: HumanConfig): Promise<void> {
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await raw.down('Shift');
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await sleep(randRange(cfg.shift_down_delay));
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await raw.down(ch);
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await sleep(randRange(cfg.key_hold));
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await raw.up(ch);
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await sleep(randRange(cfg.shift_up_delay));
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await raw.up('Shift');
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}
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async function typeShiftSymbol(page: Page, raw: RawKeyboard, ch: string, cfg: HumanConfig): Promise<void> {
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await raw.down('Shift');
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await sleep(randRange(cfg.shift_down_delay));
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await raw.insertText(ch);
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await page.evaluate((key: string) => {
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const el = document.activeElement;
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if (el) {
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el.dispatchEvent(new KeyboardEvent('keydown', { key, bubbles: true }));
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el.dispatchEvent(new KeyboardEvent('keyup', { key, bubbles: true }));
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}
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}, ch);
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await sleep(randRange(cfg.shift_up_delay));
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await raw.up('Shift');
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}
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function isUpperCase(ch: string): boolean {
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return ch.length === 1 && ch >= 'A' && ch <= 'Z';
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}
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async function interCharDelay(cfg: HumanConfig): Promise<void> {
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if (Math.random() < cfg.typing_pause_chance) {
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await sleep(randRange(cfg.typing_pause_range));
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} else {
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const delay = cfg.typing_delay + (Math.random() - 0.5) * 2 * cfg.typing_delay_spread;
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await sleep(Math.max(10, delay));
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}
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}
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