feat: per-call human_config, timeout forwarding, humanized scrollIntoViewIfNeeded (#183)

This commit is contained in:
lilos
2026-04-28 20:34:17 +02:00
committed by GitHub
parent ee346a6a57
commit 661b873dad
12 changed files with 1485 additions and 220 deletions
+59 -18
View File
@@ -5,7 +5,7 @@
* Changes from Playwright version:
* - page.viewport() instead of page.viewportSize()
* - page.$(selector) + el.boundingBox() instead of page.locator().boundingBox()
* - No timeout parameter on boundingBox()
* - boundingBox() has no timeout param — we poll page.$() up to ``timeout`` ms
*/
import type { Page } from 'puppeteer-core';
@@ -55,22 +55,40 @@ export async function smoothWheel(
}
}
async function getElementBox(page: Page, selector: string): Promise<ElementBounds | null> {
try {
const el = await page.$(selector);
if (!el) return null;
const box = await el.boundingBox();
if (!box) return null;
return { x: box.x, y: box.y, width: box.width, height: box.height };
} catch {
return null;
/**
* Poll ``page.$(selector)`` for up to ``timeout`` ms, returning the element's
* bounding box when found. ``timeout`` defaults to 2000ms when not specified.
*/
async function getElementBox(
page: Page,
selector: string,
timeout: number = 2000,
): Promise<ElementBounds | null> {
const start = Date.now();
const pollInterval = 100;
while (true) {
try {
const el = await page.$(selector);
if (el) {
const box = await el.boundingBox();
if (box) return { x: box.x, y: box.y, width: box.width, height: box.height };
}
} catch { /* keep polling */ }
if (Date.now() - start >= timeout) return null;
await sleep(pollInterval);
}
}
export async function scrollToElement(
/**
* Humanized scrolling that takes an arbitrary ``getBox`` callable.
* Used by both ``scrollToElement`` (selector-based) and the ElementHandle
* ``scrollIntoView`` patch.
*/
export async function humanScrollIntoView(
page: Page,
raw: RawMouse,
selector: string,
getBox: () => Promise<ElementBounds | null>,
cursorX: number,
cursorY: number,
cfg: HumanConfig,
@@ -78,11 +96,11 @@ export async function scrollToElement(
const viewport = page.viewport();
if (!viewport) throw new Error('Viewport size not available');
let box = await getElementBox(page, selector);
let box = await getBox();
if (!box) {
await sleep(200);
box = await getElementBox(page, selector);
if (!box) throw new Error(`Element not found: ${selector}`);
box = await getBox();
if (!box) throw new Error('Element not found while scrolling into view');
}
if (isInViewport(box, viewport.height, cfg)) {
@@ -134,7 +152,7 @@ export async function scrollToElement(
await sleep(pause);
if (i % 3 === 2 || i === totalClicks - 1) {
box = await getElementBox(page, selector);
box = await getBox();
if (box && isInViewport(box, viewport.height, cfg)) {
break;
}
@@ -159,8 +177,31 @@ export async function scrollToElement(
await sleep(randRange(cfg.scroll_settle_delay));
box = await getElementBox(page, selector);
if (!box) throw new Error(`Element lost after scrolling: ${selector}`);
box = await getBox();
if (!box) throw new Error('Element lost after scrolling into view');
return { box, cursorX, cursorY };
}
/**
* Selector-based humanized scroll (Puppeteer).
*
* ``timeout`` controls how long we poll ``page.$(selector)`` before giving up,
* so callers like ``page.click('#x', { timeout: 5000 })`` can wait longer for
* slow-loading elements (#137). Default stays 2000ms when not specified.
*/
export async function scrollToElement(
page: Page,
raw: RawMouse,
selector: string,
cursorX: number,
cursorY: number,
cfg: HumanConfig,
timeout?: number,
): Promise<{ box: ElementBounds; cursorX: number; cursorY: number }> {
return humanScrollIntoView(
page, raw,
() => getElementBox(page, selector, timeout),
cursorX, cursorY, cfg,
);
}