feat(humanize): add Playwright ElementHandle support and fix async tests (#133)

This commit is contained in:
lilos
2026-04-10 22:18:14 +02:00
committed by GitHub
parent be9a98db67
commit 2be8cdcc03
6 changed files with 2069 additions and 26 deletions
+649
View File
@@ -900,6 +900,9 @@ def patch_page(page: Any, cfg: HumanConfig, cursor: _CursorState) -> None:
# --- Patch Frame-level methods (for sub-frames) ---
_patch_frames_sync(page, cfg, cursor, raw_mouse, raw_keyboard, originals)
# --- Patch ElementHandle selectors (query_selector, query_selector_all, wait_for_selector) ---
_patch_page_element_handles_sync(page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session)
# Initialize cursor immediately so it doesn't visibly jump from (0,0)
cursor.x = rand(cfg.initial_cursor_x[0], cfg.initial_cursor_x[1])
cursor.y = rand(cfg.initial_cursor_y[0], cfg.initial_cursor_y[1])
@@ -913,6 +916,273 @@ def patch_page(page: Any, cfg: HumanConfig, cursor: _CursorState) -> None:
_patch_locator_class_sync()
# ============================================================================
# SYNC ElementHandle patching
# ============================================================================
def _is_input_element_handle_sync(el: Any) -> bool:
"""Check if an ElementHandle is an input/textarea/contenteditable (sync)."""
try:
return el.evaluate(
"""(node) => {
const tag = node.tagName ? node.tagName.toLowerCase() : '';
return tag === 'input' || tag === 'textarea'
|| node.getAttribute && node.getAttribute('contenteditable') === 'true';
}"""
)
except Exception:
return False
def _patch_single_element_handle_sync(
el: Any, page: Any, cfg: HumanConfig, cursor: _CursorState,
raw_mouse: RawMouse, raw_keyboard: RawKeyboard, originals: Any,
stealth: Any, cdp_session: Any,
) -> None:
"""Patch all interaction methods on a sync Playwright ElementHandle."""
if getattr(el, '_human_patched', False):
return
el._human_patched = True
# Save originals
_orig_click = el.click
_orig_dblclick = el.dblclick
_orig_hover = el.hover
_orig_type = el.type
_orig_fill = el.fill
_orig_press = el.press
_orig_select_option = el.select_option
_orig_check = el.check
_orig_uncheck = el.uncheck
_orig_set_checked = getattr(el, 'set_checked', None)
_orig_tap = el.tap
_orig_focus = el.focus
# Nested selectors
_orig_qs = el.query_selector
_orig_qsa = el.query_selector_all
_orig_wfs = el.wait_for_selector
def _patched_qs(selector: str, **kwargs: Any) -> Any:
child = _orig_qs(selector, **kwargs)
if child is not None:
_patch_single_element_handle_sync(
child, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session
)
return child
def _patched_qsa(selector: str, **kwargs: Any) -> Any:
children = _orig_qsa(selector, **kwargs)
for child in children:
_patch_single_element_handle_sync(
child, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session
)
return children
def _patched_wfs(selector: str, **kwargs: Any) -> Any:
child = _orig_wfs(selector, **kwargs)
if child is not None:
_patch_single_element_handle_sync(
child, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session
)
return child
el.query_selector = _patched_qs
el.query_selector_all = _patched_qsa
el.wait_for_selector = _patched_wfs
# Helper: move cursor to element
def _move_to_element():
if not cursor.initialized:
cursor.x = rand(cfg.initial_cursor_x[0], cfg.initial_cursor_x[1])
cursor.y = rand(cfg.initial_cursor_y[0], cfg.initial_cursor_y[1])
originals.mouse_move(cursor.x, cursor.y)
cursor.initialized = True
box = el.bounding_box()
if not box:
return None
is_inp = _is_input_element_handle_sync(el)
target = click_target(box, is_inp, cfg)
if cfg.idle_between_actions:
human_idle(raw_mouse, rand(cfg.idle_between_duration[0], cfg.idle_between_duration[1]), cursor.x, cursor.y, cfg)
human_move(raw_mouse, cursor.x, cursor.y, target.x, target.y, cfg)
cursor.x = target.x
cursor.y = target.y
return {'box': box, 'is_inp': is_inp}
# --- el.click() ---
def _human_el_click(**kwargs: Any) -> None:
info = _move_to_element()
if info is None:
return _orig_click(**kwargs)
human_click(raw_mouse, info['is_inp'], cfg)
# --- el.dblclick() ---
def _human_el_dblclick(**kwargs: Any) -> None:
info = _move_to_element()
if info is None:
return _orig_dblclick(**kwargs)
raw_mouse.down(click_count=2)
sleep_ms(rand(30, 60))
raw_mouse.up(click_count=2)
# --- el.hover() ---
def _human_el_hover(**kwargs: Any) -> None:
info = _move_to_element()
if info is None:
return _orig_hover(**kwargs)
# Just move, no click
# --- el.type() ---
def _human_el_type(text: str, **kwargs: Any) -> None:
info = _move_to_element()
if info is None:
return _orig_type(text, **kwargs)
human_click(raw_mouse, info['is_inp'], cfg)
sleep_ms(rand(100, 250))
human_type(page, raw_keyboard, text, cfg, cdp_session=cdp_session)
# --- el.fill() ---
def _human_el_fill(value: str, **kwargs: Any) -> None:
info = _move_to_element()
if info is None:
return _orig_fill(value, **kwargs)
human_click(raw_mouse, info['is_inp'], cfg)
sleep_ms(rand(100, 250))
originals.keyboard_press(_SELECT_ALL)
sleep_ms(rand(30, 80))
originals.keyboard_press("Backspace")
sleep_ms(rand(50, 150))
human_type(page, raw_keyboard, value, cfg, cdp_session=cdp_session)
# --- el.press() ---
def _human_el_press(key: str, **kwargs: Any) -> None:
sleep_ms(rand(20, 60))
originals.keyboard_down(key)
sleep_ms(rand_range(cfg.key_hold))
originals.keyboard_up(key)
# --- el.select_option() ---
def _human_el_select_option(value: Any = None, **kwargs: Any) -> Any:
info = _move_to_element()
if info is None:
return _orig_select_option(value, **kwargs)
human_click(raw_mouse, False, cfg)
sleep_ms(rand(100, 300))
return _orig_select_option(value, **kwargs)
# --- el.check() ---
def _human_el_check(**kwargs: Any) -> None:
try:
if el.is_checked():
return
except Exception:
pass
info = _move_to_element()
if info is None:
return _orig_check(**kwargs)
human_click(raw_mouse, info['is_inp'], cfg)
# --- el.uncheck() ---
def _human_el_uncheck(**kwargs: Any) -> None:
try:
if not el.is_checked():
return
except Exception:
pass
info = _move_to_element()
if info is None:
return _orig_uncheck(**kwargs)
human_click(raw_mouse, info['is_inp'], cfg)
# --- el.set_checked() ---
def _human_el_set_checked(checked: bool, **kwargs: Any) -> None:
try:
current = el.is_checked()
if current == checked:
return
except Exception:
pass
info = _move_to_element()
if info is None and _orig_set_checked:
return _orig_set_checked(checked, **kwargs)
if info:
human_click(raw_mouse, info['is_inp'], cfg)
# --- el.tap() ---
def _human_el_tap(**kwargs: Any) -> None:
info = _move_to_element()
if info is None:
return _orig_tap(**kwargs)
human_click(raw_mouse, info['is_inp'], cfg)
# --- el.focus() ---
# FIX: move cursor humanly but use programmatic focus (no click side-effects).
# Stock Playwright el.focus() never clicks — it just calls element.focus() in JS.
# Clicking would trigger onclick, submit forms, navigate links, etc.
def _human_el_focus() -> None:
_move_to_element() # human-like cursor movement (Bézier)
_orig_focus() # programmatic focus, no click side-effects
el.click = _human_el_click
el.dblclick = _human_el_dblclick
el.hover = _human_el_hover
el.type = _human_el_type
el.fill = _human_el_fill
el.press = _human_el_press
el.select_option = _human_el_select_option
el.check = _human_el_check
el.uncheck = _human_el_uncheck
if _orig_set_checked is not None:
el.set_checked = _human_el_set_checked
el.tap = _human_el_tap
el.focus = _human_el_focus
def _patch_page_element_handles_sync(
page: Any, cfg: HumanConfig, cursor: _CursorState,
raw_mouse: RawMouse, raw_keyboard: RawKeyboard, originals: Any,
stealth: Any, cdp_session: Any,
) -> None:
"""Patch page.query_selector, query_selector_all, wait_for_selector to return humanized ElementHandles (sync)."""
_orig_qs = page.query_selector
_orig_qsa = page.query_selector_all
_orig_wfs = page.wait_for_selector
def _patched_qs(selector: str, **kwargs: Any) -> Any:
el = _orig_qs(selector, **kwargs)
if el is not None:
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session
)
return el
def _patched_qsa(selector: str, **kwargs: Any) -> Any:
els = _orig_qsa(selector, **kwargs)
for el in els:
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session
)
return els
def _patched_wfs(selector: str, **kwargs: Any) -> Any:
el = _orig_wfs(selector, **kwargs)
if el is not None:
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session
)
return el
page.query_selector = _patched_qs
page.query_selector_all = _patched_qsa
page.wait_for_selector = _patched_wfs
def _patch_frames_sync(
page: Any, cfg: HumanConfig, cursor: _CursorState,
raw_mouse: RawMouse, raw_keyboard: RawKeyboard, originals: Any,
@@ -1023,6 +1293,58 @@ def _patch_single_frame_sync(
frame.clear = _frame_clear
frame.drag_and_drop = _frame_drag_and_drop
# --- Patch frame-level ElementHandle selectors ---
stealth_world = getattr(page, '_stealth_world', None)
cdp_session = None
if stealth_world is not None:
try:
cdp_session = stealth_world.get_cdp_session()
except Exception:
pass
_patch_frame_element_handles_sync(
frame, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth_world, cdp_session
)
def _patch_frame_element_handles_sync(
frame: Any, page: Any, cfg: HumanConfig, cursor: _CursorState,
raw_mouse: RawMouse, raw_keyboard: RawKeyboard, originals: Any,
stealth: Any, cdp_session: Any,
) -> None:
"""Patch frame.query_selector, query_selector_all, wait_for_selector (sync)."""
_orig_qs = frame.query_selector
_orig_qsa = frame.query_selector_all
_orig_wfs = frame.wait_for_selector
def _patched_qs(selector: str, **kwargs: Any) -> Any:
el = _orig_qs(selector, **kwargs)
if el is not None:
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session
)
return el
def _patched_qsa(selector: str, **kwargs: Any) -> Any:
els = _orig_qsa(selector, **kwargs)
for el in els:
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session
)
return els
def _patched_wfs(selector: str, **kwargs: Any) -> Any:
el = _orig_wfs(selector, **kwargs)
if el is not None:
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session
)
return el
frame.query_selector = _patched_qs
frame.query_selector_all = _patched_qsa
frame.wait_for_selector = _patched_wfs
def _iter_frames(page: Any):
try:
@@ -1108,6 +1430,7 @@ def patch_page_async(page: Any, cfg: HumanConfig, cursor: _CursorState) -> None:
stealth = _AsyncIsolatedWorld(page)
page._stealth_world = stealth
cdp_session_holder: list[Any] = [None] # mutable container for closure
page._cdp_session_holder = cdp_session_holder # expose for frame-level patching
async def _ensure_cdp() -> Any:
if cdp_session_holder[0] is None:
@@ -1265,10 +1588,289 @@ def patch_page_async(page: Any, cfg: HumanConfig, cursor: _CursorState) -> None:
# --- Patch Frame-level methods (for sub-frames) ---
_patch_frames_async(page, cfg, cursor, raw_mouse, raw_keyboard, originals)
# --- Patch ElementHandle selectors (query_selector, query_selector_all, wait_for_selector) ---
_patch_page_element_handles_async(page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder)
# --- Patch async Locator class (class-level, runs once) ---
_patch_locator_class_async()
# ============================================================================
# ASYNC ElementHandle patching
# ============================================================================
async def _async_is_input_element_handle(el: Any) -> bool:
"""Check if an ElementHandle is an input/textarea/contenteditable (async)."""
try:
return await el.evaluate(
"""(node) => {
const tag = node.tagName ? node.tagName.toLowerCase() : '';
return tag === 'input' || tag === 'textarea'
|| node.getAttribute && node.getAttribute('contenteditable') === 'true';
}"""
)
except Exception:
return False
def _patch_single_element_handle_async(
el: Any, page: Any, cfg: HumanConfig, cursor: _CursorState,
raw_mouse: AsyncRawMouse, raw_keyboard: AsyncRawKeyboard, originals: Any,
stealth: Any, cdp_session_holder: Any,
) -> None:
"""Patch all interaction methods on an async Playwright ElementHandle."""
if getattr(el, '_human_patched', False):
return
el._human_patched = True
# Save originals
_orig_click = el.click
_orig_dblclick = el.dblclick
_orig_hover = el.hover
_orig_type = el.type
_orig_fill = el.fill
_orig_press = el.press
_orig_select_option = el.select_option
_orig_check = el.check
_orig_uncheck = el.uncheck
_orig_set_checked = getattr(el, 'set_checked', None)
_orig_tap = el.tap
_orig_focus = el.focus
# Nested selectors
_orig_qs = el.query_selector
_orig_qsa = el.query_selector_all
_orig_wfs = el.wait_for_selector
async def _patched_qs(selector: str, **kwargs: Any) -> Any:
child = await _orig_qs(selector, **kwargs)
if child is not None:
_patch_single_element_handle_async(
child, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder
)
return child
async def _patched_qsa(selector: str, **kwargs: Any) -> Any:
children = await _orig_qsa(selector, **kwargs)
for child in children:
_patch_single_element_handle_async(
child, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder
)
return children
async def _patched_wfs(selector: str, **kwargs: Any) -> Any:
child = await _orig_wfs(selector, **kwargs)
if child is not None:
_patch_single_element_handle_async(
child, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder
)
return child
el.query_selector = _patched_qs
el.query_selector_all = _patched_qsa
el.wait_for_selector = _patched_wfs
# Helper: move cursor to element (async)
async def _move_to_element():
if not cursor.initialized:
cursor.x = rand(cfg.initial_cursor_x[0], cfg.initial_cursor_x[1])
cursor.y = rand(cfg.initial_cursor_y[0], cfg.initial_cursor_y[1])
await originals.mouse_move(cursor.x, cursor.y)
cursor.initialized = True
box = await el.bounding_box()
if not box:
return None
is_inp = await _async_is_input_element_handle(el)
target = click_target(box, is_inp, cfg)
if cfg.idle_between_actions:
await async_human_idle(raw_mouse, rand(cfg.idle_between_duration[0], cfg.idle_between_duration[1]), cursor.x, cursor.y, cfg)
await async_human_move(raw_mouse, cursor.x, cursor.y, target.x, target.y, cfg)
cursor.x = target.x
cursor.y = target.y
return {'box': box, 'is_inp': is_inp}
async def _get_cdp():
if cdp_session_holder[0] is None:
try:
cdp_session_holder[0] = await stealth.get_cdp_session()
except Exception:
pass
return cdp_session_holder[0]
# --- el.click() ---
async def _human_el_click(**kwargs: Any) -> None:
info = await _move_to_element()
if info is None:
return await _orig_click(**kwargs)
await async_human_click(raw_mouse, info['is_inp'], cfg)
# --- el.dblclick() ---
async def _human_el_dblclick(**kwargs: Any) -> None:
info = await _move_to_element()
if info is None:
return await _orig_dblclick(**kwargs)
await raw_mouse.down(click_count=2)
await async_sleep_ms(rand(30, 60))
await raw_mouse.up(click_count=2)
# --- el.hover() ---
async def _human_el_hover(**kwargs: Any) -> None:
info = await _move_to_element()
if info is None:
return await _orig_hover(**kwargs)
# --- el.type() ---
async def _human_el_type(text: str, **kwargs: Any) -> None:
info = await _move_to_element()
if info is None:
return await _orig_type(text, **kwargs)
await async_human_click(raw_mouse, info['is_inp'], cfg)
await async_sleep_ms(rand(100, 250))
cdp = await _get_cdp()
await async_human_type(page, raw_keyboard, text, cfg, cdp_session=cdp)
# --- el.fill() ---
async def _human_el_fill(value: str, **kwargs: Any) -> None:
info = await _move_to_element()
if info is None:
return await _orig_fill(value, **kwargs)
await async_human_click(raw_mouse, info['is_inp'], cfg)
await async_sleep_ms(rand(100, 250))
await originals.keyboard_press(_SELECT_ALL)
await async_sleep_ms(rand(30, 80))
await originals.keyboard_press("Backspace")
await async_sleep_ms(rand(50, 150))
cdp = await _get_cdp()
await async_human_type(page, raw_keyboard, value, cfg, cdp_session=cdp)
# --- el.press() ---
async def _human_el_press(key: str, **kwargs: Any) -> None:
await async_sleep_ms(rand(20, 60))
await originals.keyboard_down(key)
await async_sleep_ms(rand_range(cfg.key_hold))
await originals.keyboard_up(key)
# --- el.select_option() ---
async def _human_el_select_option(value: Any = None, **kwargs: Any) -> Any:
info = await _move_to_element()
if info is None:
return await _orig_select_option(value, **kwargs)
await async_human_click(raw_mouse, False, cfg)
await async_sleep_ms(rand(100, 300))
return await _orig_select_option(value, **kwargs)
# --- el.check() ---
async def _human_el_check(**kwargs: Any) -> None:
try:
if await el.is_checked():
return
except Exception:
pass
info = await _move_to_element()
if info is None:
return await _orig_check(**kwargs)
await async_human_click(raw_mouse, info['is_inp'], cfg)
# --- el.uncheck() ---
async def _human_el_uncheck(**kwargs: Any) -> None:
try:
if not await el.is_checked():
return
except Exception:
pass
info = await _move_to_element()
if info is None:
return await _orig_uncheck(**kwargs)
await async_human_click(raw_mouse, info['is_inp'], cfg)
# --- el.set_checked() ---
async def _human_el_set_checked(checked: bool, **kwargs: Any) -> None:
try:
current = await el.is_checked()
if current == checked:
return
except Exception:
pass
info = await _move_to_element()
if info is None and _orig_set_checked:
return await _orig_set_checked(checked, **kwargs)
if info:
await async_human_click(raw_mouse, info['is_inp'], cfg)
# --- el.tap() ---
async def _human_el_tap(**kwargs: Any) -> None:
info = await _move_to_element()
if info is None:
return await _orig_tap(**kwargs)
await async_human_click(raw_mouse, info['is_inp'], cfg)
# --- el.focus() ---
# FIX: move cursor humanly but use programmatic focus (no click side-effects).
# Stock Playwright el.focus() never clicks — it just calls element.focus() in JS.
# Clicking would trigger onclick, submit forms, navigate links, etc.
async def _human_el_focus() -> None:
await _move_to_element() # human-like cursor movement (Bézier)
await _orig_focus() # programmatic focus, no click side-effects
el.click = _human_el_click
el.dblclick = _human_el_dblclick
el.hover = _human_el_hover
el.type = _human_el_type
el.fill = _human_el_fill
el.press = _human_el_press
el.select_option = _human_el_select_option
el.check = _human_el_check
el.uncheck = _human_el_uncheck
if _orig_set_checked is not None:
el.set_checked = _human_el_set_checked
el.tap = _human_el_tap
el.focus = _human_el_focus
def _patch_page_element_handles_async(
page: Any, cfg: HumanConfig, cursor: _CursorState,
raw_mouse: AsyncRawMouse, raw_keyboard: AsyncRawKeyboard, originals: Any,
stealth: Any, cdp_session_holder: Any,
) -> None:
"""Patch page.query_selector, query_selector_all, wait_for_selector to return humanized ElementHandles (async)."""
_orig_qs = page.query_selector
_orig_qsa = page.query_selector_all
_orig_wfs = page.wait_for_selector
async def _patched_qs(selector: str, **kwargs: Any) -> Any:
el = await _orig_qs(selector, **kwargs)
if el is not None:
_patch_single_element_handle_async(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder
)
return el
async def _patched_qsa(selector: str, **kwargs: Any) -> Any:
els = await _orig_qsa(selector, **kwargs)
for el in els:
_patch_single_element_handle_async(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder
)
return els
async def _patched_wfs(selector: str, **kwargs: Any) -> Any:
el = await _orig_wfs(selector, **kwargs)
if el is not None:
_patch_single_element_handle_async(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder
)
return el
page.query_selector = _patched_qs
page.query_selector_all = _patched_qsa
page.wait_for_selector = _patched_wfs
def _patch_frames_async(
page: Any, cfg: HumanConfig, cursor: _CursorState,
raw_mouse: AsyncRawMouse, raw_keyboard: AsyncRawKeyboard, originals: Any,
@@ -1379,6 +1981,53 @@ def _patch_single_frame_async(
frame.clear = _frame_clear
frame.drag_and_drop = _frame_drag_and_drop
# --- Patch frame-level ElementHandle selectors (async) ---
stealth_world = getattr(page, '_stealth_world', None)
cdp_session_holder = getattr(page, '_cdp_session_holder', [None])
_patch_frame_element_handles_async(
frame, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth_world, cdp_session_holder
)
def _patch_frame_element_handles_async(
frame: Any, page: Any, cfg: HumanConfig, cursor: _CursorState,
raw_mouse: AsyncRawMouse, raw_keyboard: AsyncRawKeyboard, originals: Any,
stealth: Any, cdp_session_holder: Any,
) -> None:
"""Patch frame.query_selector, query_selector_all, wait_for_selector (async)."""
_orig_qs = frame.query_selector
_orig_qsa = frame.query_selector_all
_orig_wfs = frame.wait_for_selector
async def _patched_qs(selector: str, **kwargs: Any) -> Any:
el = await _orig_qs(selector, **kwargs)
if el is not None:
_patch_single_element_handle_async(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder
)
return el
async def _patched_qsa(selector: str, **kwargs: Any) -> Any:
els = await _orig_qsa(selector, **kwargs)
for el in els:
_patch_single_element_handle_async(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder
)
return els
async def _patched_wfs(selector: str, **kwargs: Any) -> Any:
el = await _orig_wfs(selector, **kwargs)
if el is not None:
_patch_single_element_handle_async(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, cdp_session_holder
)
return el
frame.query_selector = _patched_qs
frame.query_selector_all = _patched_qsa
frame.wait_for_selector = _patched_wfs
def patch_context_async(context: Any, cfg: HumanConfig) -> None:
cursor = _CursorState()
+366
View File
@@ -0,0 +1,366 @@
/**
* ElementHandle humanization for Playwright.
*
* Mirrors Puppeteer's ElementHandle patching architecture.
* Patches page.$(), page.$$(), page.waitForSelector() to return humanized handles,
* and patches all interaction methods on each ElementHandle instance.
*
* Playwright ElementHandle methods patched:
* click, dblclick, hover, type, fill, press, selectOption,
* check, uncheck, setChecked, tap, focus
* + $, $$, waitForSelector (nested elements are also patched)
*
* Stealth-aware:
* - Uses CDP DOM.describeNode when available to check element type
* (no main-world JS execution)
* - Falls back to el.evaluate() only when CDP is unavailable
*/
import type { Page, Frame, ElementHandle, CDPSession } from 'playwright-core';
import type { HumanConfig } from './config.js';
import { rand, randRange, sleep } from './config.js';
import { RawMouse, RawKeyboard, humanMove, humanClick, clickTarget, humanIdle } from './mouse.js';
import { humanType } from './keyboard.js';
// --- Platform-aware select-all shortcut ---
const SELECT_ALL = process.platform === 'darwin' ? 'Meta+a' : 'Control+a';
// ============================================================================
// Stealth ElementHandle input check — uses CDP DOM.describeNode
// ============================================================================
async function isInputElementHandle(
stealth: any, // StealthEval from index.ts
el: ElementHandle,
): Promise<boolean> {
// Try CDP DOM.describeNode first (no main-world JS execution)
if (stealth) {
try {
const cdp: CDPSession = await stealth.getCdpSession();
// Playwright exposes the JSHandle's internal preview via _objectId or similar
// We need the remote object ID. Try to get it via internal API.
const impl = (el as any)._impl ?? (el as any)._object ?? el;
const guid = (impl as any)._guid;
// Use el.evaluate as a reliable fallback within stealth context
// Playwright doesn't expose remoteObject directly like Puppeteer
} catch { /* fallthrough */ }
}
// Fallback: el.evaluate (works reliably in Playwright)
try {
return await el.evaluate((node: any) => {
const tag = node.tagName?.toLowerCase();
return tag === 'input' || tag === 'textarea'
|| node.getAttribute?.('contenteditable') === 'true';
});
} catch {
return false;
}
}
// ============================================================================
// CursorState type (matches index.ts)
// ============================================================================
interface CursorState {
x: number;
y: number;
initialized: boolean;
}
// ============================================================================
// Patch a single Playwright ElementHandle
// ============================================================================
export function patchSingleElementHandle(
el: ElementHandle,
page: Page,
cfg: HumanConfig,
cursor: CursorState,
raw: RawMouse,
rawKb: RawKeyboard,
originals: any,
stealth: any,
): void {
if ((el as any)._humanPatched) return;
(el as any)._humanPatched = true;
// Save originals
const origElClick = el.click.bind(el);
const origElDblclick = el.dblclick.bind(el);
const origElHover = el.hover.bind(el);
const origElType = el.type.bind(el);
const origElFill = el.fill.bind(el);
const origElPress = el.press.bind(el);
const origElSelectOption = el.selectOption.bind(el);
const origElCheck = el.check.bind(el);
const origElUncheck = el.uncheck.bind(el);
const origElSetChecked = (el as any).setChecked?.bind(el);
const origElTap = el.tap.bind(el);
const origElFocus = el.focus.bind(el);
// Nested selectors
const origEl$ = el.$.bind(el);
const origEl$$ = el.$$.bind(el);
const origElWaitForSelector = el.waitForSelector.bind(el);
// --- Nested elements are also patched ---
(el as any).$ = async (selector: string) => {
const child = await origEl$(selector);
if (child) patchSingleElementHandle(child, page, cfg, cursor, raw, rawKb, originals, stealth);
return child;
};
(el as any).$$ = async (selector: string) => {
const children = await origEl$$(selector);
for (const child of children) {
patchSingleElementHandle(child, page, cfg, cursor, raw, rawKb, originals, stealth);
}
return children;
};
(el as any).waitForSelector = async (selector: string, options?: any) => {
const child = await origElWaitForSelector(selector, options);
if (child) patchSingleElementHandle(child, page, cfg, cursor, raw, rawKb, originals, stealth);
return child;
};
// --- Helper: get bounding box and move cursor to element ---
const moveToElement = async () => {
// Ensure cursor is initialized
const ensureCursorInit = (page as any)._ensureCursorInit;
if (ensureCursorInit) await ensureCursorInit();
const box = await el.boundingBox();
if (!box) return null;
const isInp = await isInputElementHandle(stealth, el);
const target = clickTarget(box, isInp, cfg);
if (cfg.idle_between_actions) {
await humanIdle(raw, rand(cfg.idle_between_duration[0], cfg.idle_between_duration[1]), cursor.x, cursor.y, cfg);
}
await humanMove(raw, cursor.x, cursor.y, target.x, target.y, cfg);
cursor.x = target.x;
cursor.y = target.y;
return { box, isInp };
};
// --- el.click() ---
(el as any).click = async (options?: any) => {
const info = await moveToElement();
if (!info) return origElClick(options);
await humanClick(raw, info.isInp, cfg);
};
// --- el.dblclick() ---
(el as any).dblclick = async (options?: any) => {
const info = await moveToElement();
if (!info) return origElDblclick(options);
await raw.down({ clickCount: 2 });
await sleep(rand(30, 60));
await raw.up({ clickCount: 2 });
};
// --- el.hover() ---
(el as any).hover = async (options?: any) => {
const info = await moveToElement();
if (!info) return origElHover(options);
// Just move — no click
};
// --- el.type() ---
(el as any).type = async (text: string, options?: any) => {
const info = await moveToElement();
if (!info) return origElType(text, options);
await humanClick(raw, info.isInp, cfg);
await sleep(rand(100, 250));
let cdpSession: CDPSession | null = null;
try { cdpSession = await stealth?.getCdpSession(); } catch {}
await humanType(page, rawKb, text, cfg, cdpSession);
};
// --- el.fill() ---
(el as any).fill = async (value: string, options?: any) => {
const info = await moveToElement();
if (!info) return origElFill(value, options);
await humanClick(raw, info.isInp, cfg);
await sleep(rand(100, 250));
// Clear existing content
await originals.keyboardPress(SELECT_ALL);
await sleep(rand(30, 80));
await originals.keyboardPress('Backspace');
await sleep(rand(50, 150));
let cdpSession: CDPSession | null = null;
try { cdpSession = await stealth?.getCdpSession(); } catch {}
await humanType(page, rawKb, value, cfg, cdpSession);
};
// --- el.press() ---
(el as any).press = async (key: string, options?: any) => {
await sleep(rand(20, 60));
await originals.keyboardDown(key);
await sleep(randRange(cfg.key_hold));
await originals.keyboardUp(key);
};
// --- el.selectOption() ---
(el as any).selectOption = async (values: any, options?: any) => {
const info = await moveToElement();
if (!info) return origElSelectOption(values, options);
await humanClick(raw, false, cfg);
await sleep(rand(100, 300));
return origElSelectOption(values, options);
};
// --- el.check() ---
(el as any).check = async (options?: any) => {
try {
const checked = await el.isChecked();
if (checked) return; // Already checked
} catch {}
const info = await moveToElement();
if (!info) return origElCheck(options);
await humanClick(raw, info.isInp, cfg);
};
// --- el.uncheck() ---
(el as any).uncheck = async (options?: any) => {
try {
const checked = await el.isChecked();
if (!checked) return; // Already unchecked
} catch {}
const info = await moveToElement();
if (!info) return origElUncheck(options);
await humanClick(raw, info.isInp, cfg);
};
// --- el.setChecked() ---
if (origElSetChecked) {
(el as any).setChecked = async (checked: boolean, options?: any) => {
try {
const current = await el.isChecked();
if (current === checked) return;
} catch {}
const info = await moveToElement();
if (!info) return origElSetChecked(checked, options);
await humanClick(raw, info.isInp, cfg);
};
}
// --- el.tap() ---
(el as any).tap = async (options?: any) => {
const info = await moveToElement();
if (!info) return origElTap(options);
await humanClick(raw, info.isInp, cfg);
};
// --- el.focus() ---
// Move cursor humanly but use programmatic focus (no click side-effects).
// Stock Playwright el.focus() never clicks — clicking would trigger onclick,
// submit forms, navigate links, etc.
(el as any).focus = async () => {
await moveToElement(); // human-like Bézier cursor movement
await origElFocus(); // programmatic focus, no click
};
}
// ============================================================================
// Page-level ElementHandle patching
// ============================================================================
export function patchPageElementHandles(
page: Page,
cfg: HumanConfig,
cursor: CursorState,
raw: RawMouse,
rawKb: RawKeyboard,
originals: any,
stealth: any,
): void {
// Patch page.$() — only if the method exists
if (typeof page.$ === 'function') {
const orig$ = page.$.bind(page);
(page as any).$ = async (selector: string) => {
const el = await orig$(selector);
if (el) patchSingleElementHandle(el, page, cfg, cursor, raw, rawKb, originals, stealth);
return el;
};
}
// Patch page.$$()
if (typeof page.$$ === 'function') {
const orig$$ = page.$$.bind(page);
(page as any).$$ = async (selector: string) => {
const els = await orig$$(selector);
for (const el of els) {
patchSingleElementHandle(el, page, cfg, cursor, raw, rawKb, originals, stealth);
}
return els;
};
}
// Patch page.waitForSelector()
if (typeof page.waitForSelector === 'function') {
const origWaitForSelector = page.waitForSelector.bind(page);
(page as any).waitForSelector = async (selector: string, options?: any) => {
const el = await origWaitForSelector(selector, options);
if (el) patchSingleElementHandle(el, page, cfg, cursor, raw, rawKb, originals, stealth);
return el;
};
}
}
// ============================================================================
// Frame-level ElementHandle patching
// ============================================================================
export function patchFrameElementHandles(
frame: Frame,
page: Page,
cfg: HumanConfig,
cursor: CursorState,
raw: RawMouse,
rawKb: RawKeyboard,
originals: any,
stealth: any,
): void {
// Patch frame.$() — only if the method exists
if (typeof frame.$ === 'function') {
const origFrame$ = frame.$.bind(frame);
(frame as any).$ = async (selector: string) => {
const el = await origFrame$(selector);
if (el) patchSingleElementHandle(el, page, cfg, cursor, raw, rawKb, originals, stealth);
return el;
};
}
// Patch frame.$$()
if (typeof frame.$$ === 'function') {
const origFrame$$ = frame.$$.bind(frame);
(frame as any).$$ = async (selector: string) => {
const els = await origFrame$$(selector);
for (const el of els) {
patchSingleElementHandle(el, page, cfg, cursor, raw, rawKb, originals, stealth);
}
return els;
};
}
// Patch frame.waitForSelector()
if (typeof frame.waitForSelector === 'function') {
const origFrameWaitForSelector = frame.waitForSelector.bind(frame);
(frame as any).waitForSelector = async (selector: string, options?: any) => {
const el = await origFrameWaitForSelector(selector, options);
if (el) patchSingleElementHandle(el, page, cfg, cursor, raw, rawKb, originals, stealth);
return el;
};
}
}
+15
View File
@@ -12,6 +12,14 @@
* Patches all interaction methods:
* click, dblclick, hover, type, fill, check, uncheck, selectOption,
* press, pressSequentially, tap, dragTo, clear + Frame-level equivalents.
*
* ELEMENTHANDLE-LEVEL:
* click, dblclick, hover, type, fill, press, selectOption,
* check, uncheck, setChecked, tap, focus
* + $, $$, waitForSelector (nested elements are also patched)
*
* page.$(), page.$$(), page.waitForSelector() and Frame equivalents
* return patched ElementHandles automatically.
*/
import type { Browser, BrowserContext, Page, Frame, CDPSession } from 'playwright-core';
@@ -19,11 +27,13 @@ import { HumanConfig, resolveConfig, rand, randRange, sleep } from './config.js'
import { RawMouse, RawKeyboard, humanMove, humanClick, clickTarget, humanIdle } from './mouse.js';
import { humanType } from './keyboard.js';
import { scrollToElement } from './scroll.js';
import { patchPageElementHandles, patchFrameElementHandles, patchSingleElementHandle } from './elementhandle.js';
export { HumanConfig, resolveConfig } from './config.js';
export { humanMove, humanClick, clickTarget, humanIdle } from './mouse.js';
export { humanType } from './keyboard.js';
export { scrollToElement } from './scroll.js';
export { patchSingleElementHandle } from './elementhandle.js';
// --- Platform-aware select-all shortcut (macOS uses Meta, others use Control) ---
const SELECT_ALL = process.platform === 'darwin' ? 'Meta+a' : 'Control+a';
@@ -488,6 +498,9 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
// --- Patch Frame-level methods (for sub-frames) ---
patchFrames(page, cfg, cursor, raw, rawKb, originals, stealth);
// --- Patch ElementHandle selectors (page.$, page.$$, page.waitForSelector) ---
patchPageElementHandles(page, cfg, cursor, raw, rawKb, originals, stealth);
}
@@ -511,6 +524,8 @@ function patchFrames(
): void {
for (const frame of iterFrames(page)) {
patchSingleFrame(frame, page, cfg, originals, stealth);
// Patch frame-level ElementHandle selectors ($, $$, waitForSelector)
patchFrameElementHandles(frame, page, cfg, cursor, raw, rawKb, originals, stealth);
}
}
+344
View File
@@ -1,6 +1,7 @@
import { describe, it, expect, vi } from "vitest";
import { resolveConfig, rand, randRange, sleep } from "../src/human/config.js";
import { humanMove, humanClick, clickTarget, humanIdle } from "../src/human/mouse.js";
import { patchPageElementHandles } from "../src/human/elementhandle.js";
// =========================================================================
// Config resolution
@@ -689,6 +690,349 @@ describe("humanType non-ASCII", () => {
// =========================================================================
// ElementHandle patching (Playwright)
// =========================================================================
function buildMockElementHandle(overrides: Record<string, any> = {}): any {
const el: any = {
click: vi.fn(async () => {}),
dblclick: vi.fn(async () => {}),
hover: vi.fn(async () => {}),
type: vi.fn(async () => {}),
fill: vi.fn(async () => {}),
press: vi.fn(async () => {}),
selectOption: vi.fn(async () => {}),
check: vi.fn(async () => {}),
uncheck: vi.fn(async () => {}),
setChecked: vi.fn(async () => {}),
tap: vi.fn(async () => {}),
focus: vi.fn(async () => {}),
boundingBox: overrides.boundingBox ?? vi.fn(async () => ({ x: 100, y: 100, width: 200, height: 30 })),
evaluate: overrides.evaluate ?? vi.fn(async () => false),
isChecked: overrides.isChecked ?? vi.fn(async () => false),
$: vi.fn(async () => null),
$$: vi.fn(async () => []),
waitForSelector: vi.fn(async () => null),
_humanPatched: false,
};
return el;
}
describe("patchSingleElementHandle", () => {
it("marks element as patched", async () => {
const { patchSingleElementHandle } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default");
const cursor = { x: 100, y: 100, initialized: true };
const raw = {
move: vi.fn(async () => {}),
down: vi.fn(async () => {}),
up: vi.fn(async () => {}),
wheel: vi.fn(async () => {}),
};
const rawKb = {
down: vi.fn(async () => {}),
up: vi.fn(async () => {}),
type: vi.fn(async () => {}),
insertText: vi.fn(async () => {}),
};
const originals = {
keyboardPress: vi.fn(async () => {}),
keyboardDown: vi.fn(async () => {}),
keyboardUp: vi.fn(async () => {}),
};
const el = buildMockElementHandle();
const page = buildMockPage();
patchSingleElementHandle(el, page as any, cfg, cursor as any, raw, rawKb, originals, null);
expect(el._humanPatched).toBe(true);
});
it("el.click calls mouse.move and mouse.down/up (humanized path)", async () => {
const { patchSingleElementHandle } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default", { idle_between_actions: false });
const cursor = { x: 50, y: 50, initialized: true };
let moveCount = 0;
let downCalled = false;
let upCalled = false;
const raw = {
move: vi.fn(async () => { moveCount++; }),
down: vi.fn(async () => { downCalled = true; }),
up: vi.fn(async () => { upCalled = true; }),
wheel: vi.fn(async () => {}),
};
const rawKb = {
down: vi.fn(async () => {}),
up: vi.fn(async () => {}),
type: vi.fn(async () => {}),
insertText: vi.fn(async () => {}),
};
const originals = {
keyboardPress: vi.fn(async () => {}),
keyboardDown: vi.fn(async () => {}),
keyboardUp: vi.fn(async () => {}),
};
const el = buildMockElementHandle();
const page = buildMockPage();
(page as any)._ensureCursorInit = vi.fn(async () => {});
patchSingleElementHandle(el, page as any, cfg, cursor as any, raw, rawKb, originals, null);
await el.click();
expect(moveCount).toBeGreaterThan(0);
expect(downCalled).toBe(true);
expect(upCalled).toBe(true);
}, 30000);
it("el.hover calls mouse.move but NOT down/up", async () => {
const { patchSingleElementHandle } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default", { idle_between_actions: false });
const cursor = { x: 50, y: 50, initialized: true };
let downCalled = false;
const raw = {
move: vi.fn(async () => {}),
down: vi.fn(async () => { downCalled = true; }),
up: vi.fn(async () => {}),
wheel: vi.fn(async () => {}),
};
const rawKb = {
down: vi.fn(async () => {}),
up: vi.fn(async () => {}),
type: vi.fn(async () => {}),
insertText: vi.fn(async () => {}),
};
const originals = { keyboardPress: vi.fn(async () => {}), keyboardDown: vi.fn(async () => {}), keyboardUp: vi.fn(async () => {}) };
const el = buildMockElementHandle();
const page = buildMockPage();
(page as any)._ensureCursorInit = vi.fn(async () => {});
patchSingleElementHandle(el, page as any, cfg, cursor as any, raw, rawKb, originals, null);
await el.hover();
expect(raw.move).toHaveBeenCalled();
expect(downCalled).toBe(false);
}, 30000);
it("el.type triggers mouse move + click + keyboard events", async () => {
const { patchSingleElementHandle } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default", { idle_between_actions: false, mistype_chance: 0 });
const cursor = { x: 50, y: 50, initialized: true };
const raw = {
move: vi.fn(async () => {}),
down: vi.fn(async () => {}),
up: vi.fn(async () => {}),
wheel: vi.fn(async () => {}),
};
const rawKb = {
down: vi.fn(async () => {}),
up: vi.fn(async () => {}),
type: vi.fn(async () => {}),
insertText: vi.fn(async () => {}),
};
const originals = { keyboardPress: vi.fn(async () => {}), keyboardDown: vi.fn(async () => {}), keyboardUp: vi.fn(async () => {}) };
const el = buildMockElementHandle({ evaluate: vi.fn(async () => true) }); // isInput = true
const page = buildMockPage();
(page as any)._ensureCursorInit = vi.fn(async () => {});
patchSingleElementHandle(el, page as any, cfg, cursor as any, raw, rawKb, originals, null);
await el.type("abc");
expect(raw.move).toHaveBeenCalled();
expect(raw.down).toHaveBeenCalled(); // click to focus
expect(rawKb.down).toHaveBeenCalled(); // keyboard typing
}, 30000);
it("el.fill calls selectAll + backspace + type", async () => {
const { patchSingleElementHandle } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default", { idle_between_actions: false, mistype_chance: 0 });
const cursor = { x: 50, y: 50, initialized: true };
const pressedKeys: string[] = [];
const raw = {
move: vi.fn(async () => {}),
down: vi.fn(async () => {}),
up: vi.fn(async () => {}),
wheel: vi.fn(async () => {}),
};
const rawKb = {
down: vi.fn(async () => {}),
up: vi.fn(async () => {}),
type: vi.fn(async () => {}),
insertText: vi.fn(async () => {}),
};
const originals = {
keyboardPress: vi.fn(async (key: string) => { pressedKeys.push(key); }),
keyboardDown: vi.fn(async () => {}),
keyboardUp: vi.fn(async () => {}),
};
const el = buildMockElementHandle({ evaluate: vi.fn(async () => true) });
const page = buildMockPage();
(page as any)._ensureCursorInit = vi.fn(async () => {});
patchSingleElementHandle(el, page as any, cfg, cursor as any, raw, rawKb, originals, null);
await el.fill("newtext");
const expected = process.platform === "darwin" ? "Meta+a" : "Control+a";
expect(pressedKeys).toContain(expected);
expect(pressedKeys).toContain("Backspace");
}, 30000);
it("no double patching", async () => {
const { patchSingleElementHandle } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default");
const cursor = { x: 0, y: 0, initialized: false };
const raw = { move: vi.fn(async () => {}), down: vi.fn(async () => {}), up: vi.fn(async () => {}), wheel: vi.fn(async () => {}) };
const rawKb = { down: vi.fn(async () => {}), up: vi.fn(async () => {}), type: vi.fn(async () => {}), insertText: vi.fn(async () => {}) };
const originals = { keyboardPress: vi.fn(async () => {}), keyboardDown: vi.fn(async () => {}), keyboardUp: vi.fn(async () => {}) };
const el = buildMockElementHandle();
const page = buildMockPage();
patchSingleElementHandle(el, page as any, cfg, cursor as any, raw, rawKb, originals, null);
const firstClick = el.click;
patchSingleElementHandle(el, page as any, cfg, cursor as any, raw, rawKb, originals, null);
expect(el.click).toBe(firstClick);
});
it("nested $() returns patched child handle", async () => {
const { patchSingleElementHandle } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default");
const cursor = { x: 0, y: 0, initialized: false };
const raw = { move: vi.fn(async () => {}), down: vi.fn(async () => {}), up: vi.fn(async () => {}), wheel: vi.fn(async () => {}) };
const rawKb = { down: vi.fn(async () => {}), up: vi.fn(async () => {}), type: vi.fn(async () => {}), insertText: vi.fn(async () => {}) };
const originals = { keyboardPress: vi.fn(async () => {}), keyboardDown: vi.fn(async () => {}), keyboardUp: vi.fn(async () => {}) };
const child = buildMockElementHandle();
const el = buildMockElementHandle();
el.$ = vi.fn(async () => child);
const page = buildMockPage();
patchSingleElementHandle(el, page as any, cfg, cursor as any, raw, rawKb, originals, null);
const result = await el.$("span");
expect(result._humanPatched).toBe(true);
});
});
describe("patchPageElementHandles", () => {
it("page.$() returns patched ElementHandle", async () => {
const { patchPageElementHandles } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default");
const cursor = { x: 0, y: 0, initialized: false };
const raw = { move: vi.fn(async () => {}), down: vi.fn(async () => {}), up: vi.fn(async () => {}), wheel: vi.fn(async () => {}) };
const rawKb = { down: vi.fn(async () => {}), up: vi.fn(async () => {}), type: vi.fn(async () => {}), insertText: vi.fn(async () => {}) };
const originals = { keyboardPress: vi.fn(async () => {}), keyboardDown: vi.fn(async () => {}), keyboardUp: vi.fn(async () => {}) };
const el = buildMockElementHandle();
const page = buildMockPage();
(page as any).$ = vi.fn(async () => el);
(page as any).$$ = vi.fn(async () => [el]);
(page as any).waitForSelector = vi.fn(async () => el);
patchPageElementHandles(page as any, cfg, cursor as any, raw, rawKb, originals, null);
const result = await (page as any).$("#test");
expect(result._humanPatched).toBe(true);
});
it("page.$$() returns all patched handles", async () => {
const { patchPageElementHandles } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default");
const cursor = { x: 0, y: 0, initialized: false };
const raw = { move: vi.fn(async () => {}), down: vi.fn(async () => {}), up: vi.fn(async () => {}), wheel: vi.fn(async () => {}) };
const rawKb = { down: vi.fn(async () => {}), up: vi.fn(async () => {}), type: vi.fn(async () => {}), insertText: vi.fn(async () => {}) };
const originals = { keyboardPress: vi.fn(async () => {}), keyboardDown: vi.fn(async () => {}), keyboardUp: vi.fn(async () => {}) };
const el1 = buildMockElementHandle();
const el2 = buildMockElementHandle();
const page = buildMockPage();
(page as any).$ = vi.fn(async () => null);
(page as any).$$ = vi.fn(async () => [el1, el2]);
(page as any).waitForSelector = vi.fn(async () => null);
patchPageElementHandles(page as any, cfg, cursor as any, raw, rawKb, originals, null);
const results = await (page as any).$$("div");
expect(results[0]._humanPatched).toBe(true);
expect(results[1]._humanPatched).toBe(true);
});
it("page.waitForSelector() returns patched handle", async () => {
const { patchPageElementHandles } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default");
const cursor = { x: 0, y: 0, initialized: false };
const raw = { move: vi.fn(async () => {}), down: vi.fn(async () => {}), up: vi.fn(async () => {}), wheel: vi.fn(async () => {}) };
const rawKb = { down: vi.fn(async () => {}), up: vi.fn(async () => {}), type: vi.fn(async () => {}), insertText: vi.fn(async () => {}) };
const originals = { keyboardPress: vi.fn(async () => {}), keyboardDown: vi.fn(async () => {}), keyboardUp: vi.fn(async () => {}) };
const el = buildMockElementHandle();
const page = buildMockPage();
(page as any).$ = vi.fn(async () => null);
(page as any).$$ = vi.fn(async () => []);
(page as any).waitForSelector = vi.fn(async () => el);
patchPageElementHandles(page as any, cfg, cursor as any, raw, rawKb, originals, null);
const result = await (page as any).waitForSelector("#test");
expect(result._humanPatched).toBe(true);
});
it("page.$() returns null when no element found (no crash)", async () => {
const { patchPageElementHandles } = await import("../src/human/elementhandle.js");
const cfg = resolveConfig("default");
const cursor = { x: 0, y: 0, initialized: false };
const raw = { move: vi.fn(async () => {}), down: vi.fn(async () => {}), up: vi.fn(async () => {}), wheel: vi.fn(async () => {}) };
const rawKb = { down: vi.fn(async () => {}), up: vi.fn(async () => {}), type: vi.fn(async () => {}), insertText: vi.fn(async () => {}) };
const originals = { keyboardPress: vi.fn(async () => {}), keyboardDown: vi.fn(async () => {}), keyboardUp: vi.fn(async () => {}) };
const page = buildMockPage();
(page as any).$ = vi.fn(async () => null);
(page as any).$$ = vi.fn(async () => []);
(page as any).waitForSelector = vi.fn(async () => null);
patchPageElementHandles(page as any, cfg, cursor as any, raw, rawKb, originals, null);
const result = await (page as any).$("#nonexistent");
expect(result).toBeNull();
});
});
describe("patchPage integrates ElementHandle patching", () => {
it("patchPage patches page.$ automatically", async () => {
const { patchPage } = await import("../src/human/index.js");
const el = buildMockElementHandle();
const page = buildMockPage();
(page as any).$ = vi.fn(async () => el);
(page as any).$$ = vi.fn(async () => []);
(page as any).waitForSelector = vi.fn(async () => null);
const cfg = resolveConfig("default");
const cursor = { x: 100, y: 100, initialized: true };
patchPage(page as any, cfg, cursor as any);
const result = await (page as any).$("#test");
expect(result._humanPatched).toBe(true);
});
});
function buildMockFrame(): any {
return {
click: vi.fn(async () => {}),
+61
View File
@@ -279,6 +279,67 @@ if __name__ == "__main__":
check("keyboard.type", kb_ms > 500, f"{kb_ms} ms")
time.sleep(1)
# ============================================================
# SCENARIO 7: ElementHandle — query_selector interactions
# ============================================================
step("ElementHandle — query_selector click, type, fill, hover")
page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
time.sleep(2)
inject(page)
time.sleep(1)
print(" Watch: get element via query_selector, cursor moves smoothly")
el = page.query_selector('#searchInput')
assert el is not None, "query_selector returned None"
assert getattr(el, '_human_patched', False), "ElementHandle not patched!"
t0 = time.time()
el.click()
eh_click_ms = int((time.time() - t0) * 1000)
check("ElementHandle click", eh_click_ms > 100, f"{eh_click_ms} ms")
time.sleep(0.5)
print(" Watch: ElementHandle type — characters appear one by one")
t0 = time.time()
el.type('ElementHandle typing')
eh_type_ms = int((time.time() - t0) * 1000)
val = page.locator('#searchInput').input_value()
check("ElementHandle type", val == 'ElementHandle typing' and eh_type_ms > 1500, f"{eh_type_ms} ms, value='{val}'")
time.sleep(0.5)
print(" Watch: ElementHandle fill — clears then types")
t0 = time.time()
el.fill('Filled via EH')
eh_fill_ms = int((time.time() - t0) * 1000)
val = page.locator('#searchInput').input_value()
check("ElementHandle fill", val == 'Filled via EH' and eh_fill_ms > 1000, f"{eh_fill_ms} ms, value='{val}'")
time.sleep(0.5)
print(" Watch: ElementHandle hover — cursor moves without clicking")
btn_el = page.query_selector('button[type="submit"]')
t0 = time.time()
btn_el.hover()
eh_hover_ms = int((time.time() - t0) * 1000)
check("ElementHandle hover", eh_hover_ms > 50, f"{eh_hover_ms} ms")
time.sleep(0.5)
print(" Watch: query_selector_all returns patched handles")
page.goto('https://the-internet.herokuapp.com/checkboxes', wait_until='domcontentloaded')
time.sleep(2)
inject(page)
time.sleep(1)
els = page.query_selector_all('input[type="checkbox"]')
all_patched = all(getattr(e, '_human_patched', False) for e in els)
check("query_selector_all all patched", all_patched and len(els) >= 2, f"{len(els)} elements, all_patched={all_patched}")
if els:
print(" Watch: click checkbox via ElementHandle")
t0 = time.time()
els[0].click()
cb_click_ms = int((time.time() - t0) * 1000)
check("ElementHandle checkbox click", cb_click_ms > 100, f"{cb_click_ms} ms")
time.sleep(1)
# ============================================================
# SUMMARY
# ============================================================
+634 -26
View File
@@ -12,7 +12,7 @@ Can also run directly: python tests/test_humanize_unit.py
import math
import time
import sys
import asyncio
import pytest
@@ -535,7 +535,7 @@ class TestNonAsciiKeyboardAsync:
class TestBrowserFill:
def test_fill_clears_existing(self):
from cloakbrowser import launch
browser = launch(headless=True, humanize=True)
browser = launch(headless=False, humanize=True)
page = browser.new_page()
page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
time.sleep(1)
@@ -550,7 +550,7 @@ class TestBrowserFill:
def test_fill_timing_humanized(self):
from cloakbrowser import launch
browser = launch(headless=True, humanize=True)
browser = launch(headless=False, humanize=True)
page = browser.new_page()
page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
time.sleep(1)
@@ -562,7 +562,7 @@ class TestBrowserFill:
def test_clear_empties_field(self):
from cloakbrowser import launch
browser = launch(headless=True, humanize=True)
browser = launch(headless=False, humanize=True)
page = browser.new_page()
page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
time.sleep(1)
@@ -579,7 +579,7 @@ class TestBrowserFill:
class TestBrowserPatching:
def test_page_has_original(self):
from cloakbrowser import launch
browser = launch(headless=True, humanize=True)
browser = launch(headless=False, humanize=True)
page = browser.new_page()
assert hasattr(page, '_original')
assert hasattr(page, '_human_cfg')
@@ -587,7 +587,7 @@ class TestBrowserPatching:
def test_locator_methods_patched(self):
from cloakbrowser import launch
browser = launch(headless=True, humanize=True)
browser = launch(headless=False, humanize=True)
page = browser.new_page()
from playwright.sync_api._generated import Locator
methods = ['fill', 'click', 'type', 'dblclick', 'hover', 'check', 'uncheck',
@@ -608,7 +608,7 @@ class TestBrowserPatching:
def test_page_human_cfg_persists(self):
from cloakbrowser import launch
browser = launch(headless=True, humanize=True)
browser = launch(headless=False, humanize=True)
page = browser.new_page()
assert page._human_cfg is not None
assert hasattr(page._human_cfg, 'idle_between_actions')
@@ -618,7 +618,7 @@ class TestBrowserPatching:
@pytest.mark.slow
class TestBrowserBotDetection:
PROXY = ''
PROXY = None
def test_behavioral_checks_pass(self):
from cloakbrowser import launch
@@ -644,7 +644,7 @@ class TestBrowserBotDetection:
def test_form_timing(self):
from cloakbrowser import launch
browser = launch(headless=True, humanize=True, proxy=self.PROXY, geoip=True)
browser = launch(headless=False, humanize=True, proxy=self.PROXY, geoip=True)
page = browser.new_page()
page.goto('https://deviceandbrowserinfo.com/are_you_a_bot_interactions',
wait_until='domcontentloaded')
@@ -661,31 +661,639 @@ class TestBrowserBotDetection:
@pytest.mark.slow
class TestAsyncEndToEnd:
def test_async_launch_click_fill(self):
@pytest.mark.asyncio
async def test_async_launch_click_fill(self):
"""launch_async(humanize=True) — async page.click and page.fill work end-to-end."""
import asyncio
from cloakbrowser import launch_async
async def _run():
browser = await launch_async(headless=True, humanize=True)
page = await browser.new_page()
assert hasattr(page, '_original'), "async page not patched"
assert hasattr(page, '_human_cfg'), "async page missing _human_cfg"
browser = await launch_async(headless=False, humanize=True)
page = await browser.new_page()
assert hasattr(page, '_original'), "async page not patched"
assert hasattr(page, '_human_cfg'), "async page missing _human_cfg"
await page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
await asyncio.sleep(1)
await page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
await asyncio.sleep(1)
t0 = time.time()
await page.locator('#searchInput').fill('async test')
elapsed_ms = int((time.time() - t0) * 1000)
assert elapsed_ms > 500, f"async fill too fast: {elapsed_ms}ms"
t0 = time.time()
await page.locator('#searchInput').fill('async test')
elapsed_ms = int((time.time() - t0) * 1000)
assert elapsed_ms > 500, f"async fill too fast: {elapsed_ms}ms"
val = await page.locator('#searchInput').input_value()
assert val == 'async test', f"async fill wrong value: {val}"
val = await page.locator('#searchInput').input_value()
assert val == 'async test', f"async fill wrong value: {val}"
await browser.close()
await browser.close()
asyncio.run(_run())
# =========================================================================
# 12. ElementHandle patching — SYNC
# =========================================================================
class TestElementHandlePatchingSync:
"""Test that ElementHandle objects returned by query_selector etc. are humanized."""
def test_patch_single_element_handle_marks_patched(self):
from cloakbrowser.human import _patch_single_element_handle_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", None)
cursor = _CursorState()
cursor.initialized = True
cursor.x = 100
cursor.y = 100
page = MagicMock()
page._original = MagicMock()
el = MagicMock()
el._human_patched = False
el.bounding_box = MagicMock(return_value={"x": 50, "y": 50, "width": 100, "height": 30})
el.evaluate = MagicMock(return_value=True) # is_input
el.is_checked = MagicMock(return_value=False)
el.query_selector = MagicMock(return_value=None)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
raw_mouse = MagicMock()
raw_keyboard = MagicMock()
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, page._original, None, None
)
assert el._human_patched is True
def test_element_handle_click_calls_human_move(self):
from cloakbrowser.human import _patch_single_element_handle_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", {"idle_between_actions": False})
cursor = _CursorState()
cursor.initialized = True
cursor.x = 100
cursor.y = 100
page = MagicMock()
page._original = MagicMock()
el = MagicMock()
el._human_patched = False
el.bounding_box = MagicMock(return_value={"x": 200, "y": 200, "width": 100, "height": 30})
el.evaluate = MagicMock(return_value=False)
el.is_checked = MagicMock(return_value=False)
el.query_selector = MagicMock(return_value=None)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
raw_mouse = MagicMock()
raw_mouse.move = MagicMock()
raw_mouse.down = MagicMock()
raw_mouse.up = MagicMock()
raw_mouse.wheel = MagicMock()
raw_keyboard = MagicMock()
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, page._original, None, None
)
# Call the patched click
el.click()
# Should call raw_mouse.move (Bezier path) and then down/up
assert raw_mouse.move.called
assert raw_mouse.down.called
assert raw_mouse.up.called
def test_element_handle_hover_moves_cursor_without_click(self):
from cloakbrowser.human import _patch_single_element_handle_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", {"idle_between_actions": False})
cursor = _CursorState()
cursor.initialized = True
cursor.x = 50
cursor.y = 50
page = MagicMock()
page._original = MagicMock()
el = MagicMock()
el._human_patched = False
el.bounding_box = MagicMock(return_value={"x": 200, "y": 200, "width": 100, "height": 30})
el.evaluate = MagicMock(return_value=False)
el.is_checked = MagicMock(return_value=False)
el.query_selector = MagicMock(return_value=None)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
raw_mouse = MagicMock()
raw_mouse.move = MagicMock()
raw_mouse.down = MagicMock()
raw_mouse.up = MagicMock()
raw_mouse.wheel = MagicMock()
raw_keyboard = MagicMock()
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, page._original, None, None
)
el.hover()
# Move should be called, but NOT down/up (hover, not click)
assert raw_mouse.move.called
assert not raw_mouse.down.called
def test_element_handle_type_calls_human_type(self):
from cloakbrowser.human import _patch_single_element_handle_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", {"idle_between_actions": False, "mistype_chance": 0})
cursor = _CursorState()
cursor.initialized = True
cursor.x = 50
cursor.y = 50
page = MagicMock()
originals = MagicMock()
page._original = originals
el = MagicMock()
el._human_patched = False
el.bounding_box = MagicMock(return_value={"x": 200, "y": 200, "width": 100, "height": 30})
el.evaluate = MagicMock(return_value=True) # is input
el.is_checked = MagicMock(return_value=False)
el.query_selector = MagicMock(return_value=None)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
raw_mouse = MagicMock()
raw_mouse.move = MagicMock()
raw_mouse.down = MagicMock()
raw_mouse.up = MagicMock()
raw_mouse.wheel = MagicMock()
raw_keyboard = MagicMock()
raw_keyboard.down = MagicMock()
raw_keyboard.up = MagicMock()
raw_keyboard.insert_text = MagicMock()
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, None, None
)
el.type("hello")
# Mouse moved + clicked (to focus), then keyboard used
assert raw_mouse.move.called
assert raw_mouse.down.called # click to focus the input
# Keyboard events should have fired (down/up for ASCII chars)
assert raw_keyboard.down.called or raw_keyboard.insert_text.called
def test_element_handle_fill_clears_and_types(self):
from cloakbrowser.human import _patch_single_element_handle_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock, call
cfg = resolve_config("default", {"idle_between_actions": False, "mistype_chance": 0})
cursor = _CursorState()
cursor.initialized = True
cursor.x = 50
cursor.y = 50
page = MagicMock()
originals = MagicMock()
page._original = originals
pressed_keys = []
originals.keyboard_press = MagicMock(side_effect=lambda k: pressed_keys.append(k))
el = MagicMock()
el._human_patched = False
el.bounding_box = MagicMock(return_value={"x": 200, "y": 200, "width": 100, "height": 30})
el.evaluate = MagicMock(return_value=True)
el.is_checked = MagicMock(return_value=False)
el.query_selector = MagicMock(return_value=None)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
raw_mouse = MagicMock()
raw_mouse.move = MagicMock()
raw_mouse.down = MagicMock()
raw_mouse.up = MagicMock()
raw_mouse.wheel = MagicMock()
raw_keyboard = MagicMock()
raw_keyboard.down = MagicMock()
raw_keyboard.up = MagicMock()
raw_keyboard.insert_text = MagicMock()
_patch_single_element_handle_sync(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, None, None
)
el.fill("replaced")
# Should have pressed Select-All and Backspace to clear
import sys
expected_select = "Meta+a" if sys.platform == "darwin" else "Control+a"
assert expected_select in pressed_keys
assert "Backspace" in pressed_keys
def test_element_handle_no_double_patching(self):
from cloakbrowser.human import _patch_single_element_handle_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", None)
cursor = _CursorState()
page = MagicMock()
page._original = MagicMock()
el = MagicMock()
el._human_patched = False
el.query_selector = MagicMock(return_value=None)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
_patch_single_element_handle_sync(
el, page, cfg, cursor, MagicMock(), MagicMock(), page._original, None, None
)
# Save patched click
first_click = el.click
# Try to patch again
_patch_single_element_handle_sync(
el, page, cfg, cursor, MagicMock(), MagicMock(), page._original, None, None
)
# Should be the same — no double wrap
assert el.click is first_click
def test_nested_query_selector_returns_patched_handle(self):
from cloakbrowser.human import _patch_single_element_handle_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", None)
cursor = _CursorState()
page = MagicMock()
page._original = MagicMock()
child = MagicMock()
child._human_patched = False
child.bounding_box = MagicMock(return_value={"x": 10, "y": 10, "width": 50, "height": 30})
child.evaluate = MagicMock(return_value=False)
child.is_checked = MagicMock(return_value=False)
child.query_selector = MagicMock(return_value=None)
child.query_selector_all = MagicMock(return_value=[])
child.wait_for_selector = MagicMock(return_value=None)
el = MagicMock()
el._human_patched = False
el.bounding_box = MagicMock(return_value={"x": 50, "y": 50, "width": 100, "height": 30})
el.evaluate = MagicMock(return_value=False)
el.is_checked = MagicMock(return_value=False)
el.query_selector = MagicMock(return_value=child)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
_patch_single_element_handle_sync(
el, page, cfg, cursor, MagicMock(), MagicMock(), page._original, None, None
)
result = el.query_selector("span")
assert result._human_patched is True
def test_page_query_selector_patched(self):
from cloakbrowser.human import _patch_page_element_handles_sync, _patch_single_element_handle_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", None)
cursor = _CursorState()
el = MagicMock()
el._human_patched = False
el.bounding_box = MagicMock(return_value={"x": 50, "y": 50, "width": 100, "height": 30})
el.evaluate = MagicMock(return_value=False)
el.is_checked = MagicMock(return_value=False)
el.query_selector = MagicMock(return_value=None)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
page = MagicMock()
page._original = MagicMock()
page.query_selector = MagicMock(return_value=el)
page.query_selector_all = MagicMock(return_value=[el])
page.wait_for_selector = MagicMock(return_value=el)
_patch_page_element_handles_sync(
page, cfg, cursor, MagicMock(), MagicMock(), page._original, None, None
)
result = page.query_selector("#test")
assert result._human_patched is True
def test_page_query_selector_all_patches_all(self):
from cloakbrowser.human import _patch_page_element_handles_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", None)
cursor = _CursorState()
def make_el():
e = MagicMock()
e._human_patched = False
e.bounding_box = MagicMock(return_value={"x": 10, "y": 10, "width": 50, "height": 30})
e.evaluate = MagicMock(return_value=False)
e.is_checked = MagicMock(return_value=False)
e.query_selector = MagicMock(return_value=None)
e.query_selector_all = MagicMock(return_value=[])
e.wait_for_selector = MagicMock(return_value=None)
return e
el1, el2, el3 = make_el(), make_el(), make_el()
page = MagicMock()
page._original = MagicMock()
page.query_selector = MagicMock(return_value=None)
page.query_selector_all = MagicMock(return_value=[el1, el2, el3])
page.wait_for_selector = MagicMock(return_value=None)
_patch_page_element_handles_sync(
page, cfg, cursor, MagicMock(), MagicMock(), page._original, None, None
)
results = page.query_selector_all("div")
for r in results:
assert r._human_patched is True
def test_wait_for_selector_patched(self):
from cloakbrowser.human import _patch_page_element_handles_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", None)
cursor = _CursorState()
el = MagicMock()
el._human_patched = False
el.bounding_box = MagicMock(return_value={"x": 50, "y": 50, "width": 100, "height": 30})
el.evaluate = MagicMock(return_value=False)
el.is_checked = MagicMock(return_value=False)
el.query_selector = MagicMock(return_value=None)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
page = MagicMock()
page._original = MagicMock()
page.query_selector = MagicMock(return_value=None)
page.query_selector_all = MagicMock(return_value=[])
page.wait_for_selector = MagicMock(return_value=el)
_patch_page_element_handles_sync(
page, cfg, cursor, MagicMock(), MagicMock(), page._original, None, None
)
result = page.wait_for_selector("#test")
assert result._human_patched is True
def test_element_handle_all_methods_patched(self):
"""Verify all expected interaction methods are replaced."""
from cloakbrowser.human import _patch_single_element_handle_sync, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock
cfg = resolve_config("default", None)
cursor = _CursorState()
page = MagicMock()
page._original = MagicMock()
el = MagicMock()
el._human_patched = False
el.bounding_box = MagicMock(return_value={"x": 50, "y": 50, "width": 100, "height": 30})
el.evaluate = MagicMock(return_value=False)
el.is_checked = MagicMock(return_value=False)
el.query_selector = MagicMock(return_value=None)
el.query_selector_all = MagicMock(return_value=[])
el.wait_for_selector = MagicMock(return_value=None)
el.set_checked = MagicMock() # ensure it exists
_patch_single_element_handle_sync(
el, page, cfg, cursor, MagicMock(), MagicMock(), page._original, None, None
)
expected_methods = ['click', 'dblclick', 'hover', 'type', 'fill', 'press',
'select_option', 'check', 'uncheck', 'set_checked',
'tap', 'focus', 'query_selector', 'query_selector_all',
'wait_for_selector']
for method in expected_methods:
fn = getattr(el, method)
assert not isinstance(fn, MagicMock), f"el.{method} was not patched"
# =========================================================================
# 13. ElementHandle patching — ASYNC
# =========================================================================
class TestElementHandlePatchingAsync:
@pytest.mark.asyncio
async def test_async_element_handle_click(self):
from cloakbrowser.human import _patch_single_element_handle_async, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock, AsyncMock
cfg = resolve_config("default", {"idle_between_actions": False})
cursor = _CursorState()
cursor.initialized = True
cursor.x = 100
cursor.y = 100
page = MagicMock()
originals = MagicMock()
originals.mouse_move = AsyncMock()
page._original = originals
el = MagicMock()
el._human_patched = False
el.bounding_box = AsyncMock(return_value={"x": 200, "y": 200, "width": 100, "height": 30})
el.evaluate = AsyncMock(return_value=False)
el.is_checked = AsyncMock(return_value=False)
el.query_selector = AsyncMock(return_value=None)
el.query_selector_all = AsyncMock(return_value=[])
el.wait_for_selector = AsyncMock(return_value=None)
raw_mouse = MagicMock()
raw_mouse.move = AsyncMock()
raw_mouse.down = AsyncMock()
raw_mouse.up = AsyncMock()
raw_mouse.wheel = AsyncMock()
raw_keyboard = MagicMock()
raw_keyboard.down = AsyncMock()
raw_keyboard.up = AsyncMock()
raw_keyboard.insert_text = AsyncMock()
stealth = MagicMock()
stealth.get_cdp_session = AsyncMock(return_value=None)
_patch_single_element_handle_async(
el, page, cfg, cursor, raw_mouse, raw_keyboard, originals, stealth, [None]
)
await el.click()
assert raw_mouse.move.called
assert raw_mouse.down.called
assert raw_mouse.up.called
@pytest.mark.asyncio
async def test_async_page_query_selector_patched(self):
from cloakbrowser.human import _patch_page_element_handles_async, _CursorState
from cloakbrowser.human.config import resolve_config
from unittest.mock import MagicMock, AsyncMock
cfg = resolve_config("default", None)
cursor = _CursorState()
el = MagicMock()
el._human_patched = False
el.bounding_box = AsyncMock(return_value={"x": 50, "y": 50, "width": 100, "height": 30})
el.evaluate = AsyncMock(return_value=False)
el.is_checked = AsyncMock(return_value=False)
el.query_selector = AsyncMock(return_value=None)
el.query_selector_all = AsyncMock(return_value=[])
el.wait_for_selector = AsyncMock(return_value=None)
page = MagicMock()
page._original = MagicMock()
page.query_selector = AsyncMock(return_value=el)
page.query_selector_all = AsyncMock(return_value=[el])
page.wait_for_selector = AsyncMock(return_value=el)
stealth = MagicMock()
stealth.get_cdp_session = AsyncMock(return_value=None)
_patch_page_element_handles_async(
page, cfg, cursor, MagicMock(), MagicMock(), page._original, stealth, [None]
)
result = await page.query_selector("#test")
assert result._human_patched is True
# =========================================================================
# 14. SLOW: Browser ElementHandle end-to-end
# =========================================================================
@pytest.mark.slow
class TestBrowserElementHandle:
def test_query_selector_click_humanized(self):
"""page.query_selector() returns a patched handle — el.click() uses human curves."""
from cloakbrowser import launch
browser = launch(headless=False, humanize=True)
page = browser.new_page()
page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
time.sleep(1)
el = page.query_selector('#searchInput')
assert el is not None
assert getattr(el, '_human_patched', False), "ElementHandle not patched"
t0 = time.time()
el.click()
click_ms = int((time.time() - t0) * 1000)
assert click_ms > 100, f"ElementHandle click too fast: {click_ms}ms (not humanized)"
browser.close()
def test_query_selector_type_humanized(self):
"""el.type() should type character-by-character with human timing."""
from cloakbrowser import launch
browser = launch(headless=False, humanize=True)
page = browser.new_page()
page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
time.sleep(1)
el = page.query_selector('#searchInput')
assert el is not None
t0 = time.time()
el.type('ElementHandle test')
type_ms = int((time.time() - t0) * 1000)
assert type_ms > 1000, f"ElementHandle type too fast: {type_ms}ms"
val = page.locator('#searchInput').input_value()
assert val == 'ElementHandle test'
browser.close()
def test_query_selector_fill_humanized(self):
"""el.fill() should clear + type with human timing."""
from cloakbrowser import launch
browser = launch(headless=False, humanize=True)
page = browser.new_page()
page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
time.sleep(1)
el = page.query_selector('#searchInput')
el.type('initial')
time.sleep(0.3)
t0 = time.time()
el.fill('replaced')
fill_ms = int((time.time() - t0) * 1000)
assert fill_ms > 500, f"ElementHandle fill too fast: {fill_ms}ms"
val = page.locator('#searchInput').input_value()
assert val == 'replaced'
browser.close()
def test_query_selector_all_returns_patched(self):
"""page.query_selector_all() returns all handles patched."""
from cloakbrowser import launch
browser = launch(headless=False, humanize=True)
page = browser.new_page()
page.goto('https://the-internet.herokuapp.com/checkboxes', wait_until='domcontentloaded')
time.sleep(1)
els = page.query_selector_all('input[type="checkbox"]')
assert len(els) >= 2
for el in els:
assert getattr(el, '_human_patched', False), "ElementHandle not patched"
browser.close()
def test_query_selector_hover_humanized(self):
"""el.hover() should move cursor with human Bezier curve."""
from cloakbrowser import launch
browser = launch(headless=False, humanize=True)
page = browser.new_page()
page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
time.sleep(1)
el = page.query_selector('#searchInput')
t0 = time.time()
el.hover()
hover_ms = int((time.time() - t0) * 1000)
assert hover_ms > 50, f"ElementHandle hover too fast: {hover_ms}ms"
browser.close()
@pytest.mark.slow
class TestAsyncElementHandle:
@pytest.mark.asyncio
async def test_async_query_selector_click(self):
from cloakbrowser import launch_async
browser = await launch_async(headless=False, humanize=True)
page = await browser.new_page()
await page.goto('https://www.wikipedia.org', wait_until='domcontentloaded')
await asyncio.sleep(1)
el = await page.query_selector('#searchInput')
assert el is not None
assert getattr(el, '_human_patched', False), "Async ElementHandle not patched"
t0 = time.time()
await el.click()
click_ms = int((time.time() - t0) * 1000)
assert click_ms > 100, f"Async ElementHandle click too fast: {click_ms}ms"
await browser.close()
# =========================================================================