mirror of
https://github.com/bmadcode/BMAD-METHOD.git
synced 2025-12-29 16:14:59 +00:00
* feat(bmgd): comprehensive BMGD module upgrade ## New Agents - **Game QA (GLaDOS)**: Game QA Architect + Test Automation Specialist - Engine-specific testing (Unity, Unreal, Godot) - Knowledge base with 15+ testing topics - Workflows: test-framework, test-design, automate, playtest-plan, performance-test, test-review - **Game Solo Dev (Indie)**: Elite Indie Game Developer + Quick Flow Specialist - Rapid prototyping and iteration focused - Quick-flow workflows for solo/small team development ## Production Workflow Alignment Aligned BMGD 4-production workflows with BMM 4-implementation: ### Removed Obsolete Workflows - story-done (merged into dev-story) - story-ready (merged into create-story) - story-context (merged into create-story) - epic-tech-context (no longer separate workflow) ### Added Workflows - sprint-status: View sprint progress, surface risks, recommend next action ### Updated Workflows (now standalone, copied from BMM) - code-review: Adversarial review with instructions.xml - correct-course: Sprint change management - create-story: Direct ready-for-dev marking - dev-story: TDD implementation with instructions.xml - retrospective: Epic completion review - sprint-planning: Sprint status generation ## Game Testing Architecture (gametest/) New knowledge base for game-specific testing: - qa-index.csv: Knowledge fragment index - 15 knowledge files covering: - Engine-specific: Unity, Unreal, Godot testing - Game-specific: Playtesting, balance, save systems, multiplayer - Platform: Certification (TRC/XR), localization, input - General QA: Automation, performance, regression, smoke tests ## Quick-Flow Workflows (bmgd-quick-flow/) - quick-prototype: Rapid mechanic testing - quick-dev: Flexible feature implementation ## Documentation Complete documentation suite in docs/: - README.md: Documentation index - quick-start.md: Getting started guide - agents-guide.md: All 6 agents reference - workflows-guide.md: Complete workflow reference - quick-flow-guide.md: Rapid development guide - game-types-guide.md: 24 game type templates - glossary.md: Game dev terminology - troubleshooting.md: Common issues ## Teams & Installer - Updated team-gamedev.yaml with all 6 agents and workflows - Updated default-party.csv with Game QA and Game Solo Dev - Created _module-installer/ with: - installer.js: Creates directories, logs engine selection - platform-specifics/: Claude Code and Windsurf handlers ## Agent Updates All agents now reference standalone BMGD workflows: - game-architect: correct-course → BMGD - game-dev: dev-story, code-review → BMGD - game-scrum-master: All production workflows → BMGD - game-solo-dev: code-review → BMGD ## Module Configuration - Added sprint_artifacts alias for workflow compatibility - All workflows use bmgd/config.yaml * fix(bmgd): update sprint-status workflow to reference bmgd instead of bmm Replace all /bmad:bmm:workflows references with /bmad:bmgd:workflows in the sprint-status workflow instructions. * feat(bmgd): add workflow-status and create-tech-spec workflows Add BMGD-native workflow-status and create-tech-spec workflows, replacing all BMM references with BMGD paths. ## New Workflows ### workflow-status - Multi-mode status checker for game projects - Game-specific project levels (Game Jam → AAA) - Workflow paths: gamedev-greenfield, gamedev-brownfield, quickflow-greenfield, quickflow-brownfield - Init workflow for new game project setup ### create-tech-spec - Game-focused spec engineering workflow - Engine-aware (Unity/Unreal/Godot) - Performance and gameplay feel considerations ## Agent Updates Updated all BMGD agents to reference BMGD workflows: - game-architect, game-designer, game-dev, game-qa, game-scrum-master, game-solo-dev All agents now use /bmad:bmgd:workflows instead of /bmad:bmm:workflows * fix(bmgd): address PR review findings and enhance playtesting docs ## PR Review Fixes (F1-F20) ### Configuration & Naming - F1: Changed user_skill_level to game_dev_experience in module.yaml - F3: Renamed gametest/framework to gametest/test-framework ### Cleanup - F2: Deleted 4 orphaned root-level template files - F6: Removed duplicate code block in create-story/instructions.xml - F9: Removed trailing empty line from qa-index.csv - F20: Deleted orphaned docs/unnamed.jpg ### Installer Improvements - F7: Simplified platform handler stubs (removed unused code) - F8: Added return value checking for platform handlers - F13: Added path traversal validation (isWithinProjectRoot) - F18: Added type validation for config string values ### Agent Fixes - F10: Added workflow-status and advanced-elicitation to game-solo-dev - F12: Fixed "GOTO step 2a" → "GOTO step 2" references - F14: Removed duplicate project-context.md from principles in 5 agents ### Workflow Updates - F17: Added input_file_patterns to playtest-plan workflow ### Documentation - F4-F5: Updated quick-start.md with 6 agents and fixed table - Updated workflows-guide.md with test-framework reference ### Knowledge Base Updates (from earlier CodeRabbit comments) - Updated unity-testing.md to Test Framework 1.6.0 - Fixed unreal-testing.md (MarkAsGarbage, UnrealEditor.exe) - Added FVerifyPlayerMoved note to smoke-testing.md - Fixed certification-testing.md table formatting ### Playtesting Documentation Enhancement - Added "Playtesting by Game Type" section (7 genres) - Added "Processing Feedback Effectively" section - Expanded from ~138 to ~340 lines * refactor(bmgd): use exec for step-file workflows and multi format Update agent menu items to use correct notation for step-file workflows: **game-designer.agent.yaml:** - Convert 4 step-file workflows to multi format with shortcodes: - [BG] brainstorm-game - [GB] create-game-brief - [GDD] create-gdd - [ND] narrative - Changed from workflow: .yaml to exec: .md **game-architect.agent.yaml:** - Changed create-architecture from workflow: to exec: with workflow.md --------- Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
102 lines
5.0 KiB
YAML
102 lines
5.0 KiB
YAML
# Game Design Document (GDD) Workflow
|
|
name: gdd
|
|
description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
|
|
author: "BMad"
|
|
|
|
# Critical variables from config
|
|
config_source: "{project-root}/_bmad/bmgd/config.yaml"
|
|
output_folder: "{config_source}:output_folder"
|
|
user_name: "{config_source}:user_name"
|
|
communication_language: "{config_source}:communication_language"
|
|
document_output_language: "{config_source}:document_output_language"
|
|
game_dev_experience: "{config_source}:game_dev_experience"
|
|
date: system-generated
|
|
|
|
# Workflow components - Step-file architecture
|
|
installed_path: "{project-root}/_bmad/bmgd/workflows/2-design/gdd"
|
|
instructions: "{installed_path}/workflow.md"
|
|
template: "{installed_path}/templates/gdd-template.md"
|
|
game_types_csv: "{installed_path}/game-types.csv"
|
|
|
|
# Output configuration
|
|
default_output_file: "{output_folder}/gdd.md"
|
|
|
|
# Game type references (loaded based on game type selection)
|
|
game_type_guides: "{installed_path}/game-types/"
|
|
|
|
# Smart input file references - handles both whole docs and sharded docs
|
|
# Priority: Whole document first, then sharded version
|
|
input_file_patterns:
|
|
game_brief:
|
|
description: "Game vision and core concept (optional)"
|
|
whole: "{output_folder}/*game-brief*.md"
|
|
sharded: "{output_folder}/*game-brief*/index.md"
|
|
load_strategy: "INDEX_GUIDED"
|
|
|
|
research:
|
|
description: "Market or domain research (optional)"
|
|
whole: "{output_folder}/*research*.md"
|
|
sharded: "{output_folder}/*research*/index.md"
|
|
load_strategy: "FULL_LOAD"
|
|
|
|
document_project:
|
|
description: "Brownfield project documentation (optional)"
|
|
sharded: "{output_folder}/index.md"
|
|
load_strategy: "INDEX_GUIDED"
|
|
|
|
standalone: true
|
|
|
|
web_bundle:
|
|
name: "gdd"
|
|
description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
|
|
author: "BMad"
|
|
instructions: "_bmad/bmgd/workflows/2-design/gdd/workflow.md"
|
|
web_bundle_files:
|
|
# Main workflow file
|
|
- "_bmad/bmgd/workflows/2-design/gdd/workflow.md"
|
|
# Step files
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-01-init.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-01b-continue.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-02-context.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-03-platforms.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-04-vision.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-05-core-gameplay.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-06-mechanics.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-07-game-type.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-08-progression.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-09-levels.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-10-art-audio.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-11-technical.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-12-epics.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-13-metrics.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/steps/step-14-complete.md"
|
|
# Template
|
|
- "_bmad/bmgd/workflows/2-design/gdd/templates/gdd-template.md"
|
|
# Data files
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types.csv"
|
|
# Game type guides
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/action-platformer.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/adventure.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/card-game.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/fighting.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/horror.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/idle-incremental.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/metroidvania.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/moba.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/party-game.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/puzzle.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/racing.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/rhythm.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/roguelike.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/rpg.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/sandbox.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/shooter.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/simulation.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/sports.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/strategy.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/survival.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/text-based.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/tower-defense.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/turn-based-tactics.md"
|
|
- "_bmad/bmgd/workflows/2-design/gdd/game-types/visual-novel.md"
|