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- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
53 lines
2.0 KiB
YAML
53 lines
2.0 KiB
YAML
# Game Development - Use BMGD Module
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# Game development workflows have been moved to the BMad Game Development module
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project_type: "game"
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level: "all"
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field_type: "any"
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description: "⚠️ Game development requires the BMGD module"
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error_message: |
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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🎮 **GAME DEVELOPMENT DETECTED**
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Game development workflows are now part of the **BMad Game Development (BMGD)** module,
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which provides specialized workflows and agents for game creation.
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**To proceed with game development:**
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1. Install the BMGD module:
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```bash
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bmad install bmgd
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```
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2. The BMGD module includes:
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- Game Designer, Game Developer, Game Architect agents
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- Game Dev Scrum Master for sprint coordination
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- Industry-standard game dev workflows:
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• Phase 1 (Preproduction): brainstorm-game, game-brief
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• Phase 2 (Design): GDD, narrative design
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• Phase 3 (Technical): game architecture
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• Phase 4 (Production): sprint planning, story management
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3. After installation, load the Game Designer or Game Dev Scrum Master agent
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to begin your game development workflow
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**Why a separate module?**
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- Game development follows different phases than software development
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- Specialized agents understand game-specific terminology and patterns
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- Workflows configured for game development needs (playtesting, balancing, etc.)
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- Can be used standalone or alongside BMM for complete coverage
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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# Placeholder phases - this file should not be used for actual workflow tracking
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# Users should install BMGD module instead
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phases:
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- phase: 1
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name: "ERROR - Install BMGD Module"
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workflows:
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- id: "install-bmgd"
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required: true
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note: "Run: bmad install bmgd"
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