1065 Commits

Author SHA1 Message Date
mrsaifullah52
05ccd1904c
Feature/frame expert agent #890 (#905)
* feat: add frame-expert agent definition

- Add frame-expert.agent.yaml with persona and workflow menu
- Agent specializes in Excalidraw visual representations
- Supports flowcharts, diagrams, dataflows, and wireframes

Closes #890

* feat: add frame-expert workflows and shared resources

- Add 4 workflows: create-flowchart, create-diagram, create-dataflow, create-wireframe
- Include shared Excalidraw helpers, library, templates, and validation
- Each workflow has instructions, checklist, and workflow.yaml

Related to #890

* feat: register frame-expert workflows in manifest

- Add create-flowchart workflow entry
- Add create-diagram workflow entry
- Add create-dataflow workflow entry
- Add create-wireframe workflow entry

Related to #890

* feat: integrate frame-expert into team configurations

- Add frame-expert to default-party.csv with full agent details
- Add frame-expert to team-fullstack.yaml agent list
- Frame-expert now available in fullstack team workflows

Related to #890
2025-11-15 09:39:46 -06:00
Brian Madison
f14014f0c7 refactor: Major workflow enhancements - time estimates prohibition, progressive epic creation, and workflow simplification
## Key Changes

### 1. Time Estimate Prohibition (All Modules)
- Added critical warnings against providing ANY time estimates (hours/days/weeks/months)
- Acknowledges AI has fundamentally changed development speed
- Applied to 33 workflow instruction files across BMB, BMGD, BMM, and CIS modules
- Updated workflow creation guide with prohibition guidelines

### 2. Enhanced Epic Creation Workflow
- Added intelligent UPDATE vs CREATE mode detection
- Detects available context (UX, Architecture, Domain brief, Product brief)
- Progressive enhancement: creates basic epics, then enriches with UX/Architecture
- Living document approach with continuous updates
- Added 305 lines of sophisticated workflow logic

### 3. Workflow Status Initialization Refactoring
- Simplified from 893 to 318 lines (65% reduction)
- Streamlined state detection: CLEAN, PLANNING, ACTIVE, LEGACY, UNCLEAR
- Cleaner path selection and initialization logic
- Removed redundant complexity while maintaining functionality

### 4. Workflow Path Updates
- Updated all 4 workflow paths (enterprise/method × brownfield/greenfield)
- Added multiple optional epic creation steps at different phases:
  - After PRD (basic structure)
  - After UX Design (with interaction context)
  - After Architecture (final with full context)
- Changed PRD output description from "with epics and stories" to "with FRs and NFRs"

### 5. Architecture & Innovation Updates
- Made epics input optional in architecture workflow (falls back to PRD FRs)
- Updated innovation strategy phases to remove time-based language
- Phases now: Immediate Impact → Foundation Building → Scale & Optimization

### Files Changed
- 33 instruction files updated with time estimate prohibition
- 2 workflow.yaml files updated (create-epics-and-stories, architecture)
- 4 workflow path YAML files updated
- 1 workflow creation guide enhanced

This refactor significantly improves workflow intelligence, removes harmful time-based planning assumptions, and creates more adaptive, context-aware workflows that better leverage AI capabilities.
2025-11-14 23:54:29 -06:00
Brian Madison
3223975fd0 Summary of changes:
- Removed 32 recommended_inputs: sections
  - Added description: fields to all input_file_patterns (25 workflows)
  - Added missing load_strategy fields (5 workflows)
  - Fixed BMB workflows with proper reference doc variables
  - Updated BMB instructions to use new variables
2025-11-14 20:43:15 -06:00
Brian Madison
3f283066b1 removed items from source that should not be included 2025-11-14 11:29:57 -06:00
Brian Madison
70a642318d prd updated to properly use the project-types csv 2025-11-14 08:06:19 -06:00
Brian Madison
e6b4f3f051 update doc 2025-11-14 07:10:01 -06:00
Brian Madison
7208610db8 web bundler fixes 2025-11-13 22:10:49 -06:00
Brian Madison
aa4c7e4446 web bundle links updated in docs 2025-11-13 20:17:20 -06:00
Brian Madison
face4e4367 resolved blocking issues when folder name is changed during install 2025-11-13 20:17:20 -06:00
Daniel Dabrowski
4aed5a1193
fix: update file paths in agent and workflow configurations to use {bmad_folder} variable (#917) 2025-11-13 19:44:12 -06:00
Anton Lvovych
94d01961f3
fix(shard-doc): use proper command for markdown-tree-parser (#911) 2025-11-13 18:23:54 -06:00
Brian Madison
1a52a19978 chore: bump version to 6.0.0-alpha.9 v6.0.0-alpha.9 2025-11-12 22:59:52 -06:00
Brian Madison
6d14147c26 docs: add comprehensive changelog for v6.0.0-alpha.9 release
- Document workflow engine revolution with intelligent file discovery protocol
- Highlight track-based project system replacing Level 0-4 terminology
- Detail unified folder structure and ephemeral folder removal
- Include migration notes for users upgrading from alpha.8
- Emphasize sprint-artifacts location changes and backward compatibility
2025-11-12 22:59:07 -06:00
Brian Madison
15a94a94b6 accept a story status of review or ready-for-review, treat them the same. 2025-11-12 22:46:48 -06:00
Brian Madison
b63bf9d067 installer update to quick install and agent rebuild 2025-11-12 22:40:45 -06:00
Brian Madison
8f57effda4 clean up of hardcoded stale configurable paths 2025-11-12 20:46:47 -06:00
Brian Madison
1868477238 refactor(config): replace hardcoded .bmad paths with {bmad_folder} placeholder
Remove hardcoded .bmad folder references throughout documentation and source files, replacing them with the configurable {bmad_folder} placeholder. This change enables users to customize the BMAD installation folder name via configuration, improving flexibility and reducing coupling to a specific directory structure.

Changes include:
- Update all documentation to reference {bmad_folder} instead of .bmad
- Remove legacy configuration files from .bmad and .claude directories
- Update workflow.xml and CLI documentation with new placeholder syntax
2025-11-12 20:22:47 -06:00
Brian Madison
48cf5c8056 feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows
## Core Workflow Engine Enhancements

### discover_inputs Protocol (MAJOR)
- Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading
- Supports three loading strategies:
  - FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md)
  - SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md)
  - INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate)
- Auto-discovers whole vs sharded documents with proper fallback
- Provides transparent reporting of loaded content with file counts
- Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions

### Advanced Elicitation Improvements
- Renamed adv-elicit.xml to advanced-elicitation.xml for clarity
- Updated all references across agents and commands

### Shard Document Tool Enhancement
- Added Step 6: Handle Original Document with three options:
  - [d] Delete - Remove original (recommended, prevents confusion)
  - [m] Move to archive - Backup original to archive folder
  - [k] Keep - Warning about defeating sharding purpose
- Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol

## BMM Module - Input File Pattern Standardization

### Phase 1 - Analysis (1 workflow)
- product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project)
- Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching

### Phase 2 - Planning (4 workflows)
- prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content}
- create-ux-design: Added load_strategy, removed fuzzy matching from instructions
- tech-spec: Added load_strategy for brownfield context discovery
- All epics patterns updated to support SELECTIVE_LOAD for specific epic shards

### Phase 3 - Solutioning (2 workflows)
- architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content}
- solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation

### Phase 4 - Implementation (8 workflows)
- code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol
- correct-course: Added complete input_file_patterns section (was missing), added step 0.5
- create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5
- dev-story: Added complete input_file_patterns section (was missing), added step 0.5
- epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5
- retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5
- sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5
- story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5

### Sprint Artifacts Path Corrections
- story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts}
- story-ready: Added missing sprint_artifacts variable
- story-context: Fixed undefined {context_dir} -> {sprint_artifacts}
- correct-course: Added sprint_artifacts and sprint_status variables

## BMGD Module - Phase 4 Production Workflows (NEW)

Added complete Phase 4 implementation workflows for game development:
- code-review: Senior developer review for completed game features
- correct-course: Sprint change management for game projects
- create-story: Story generation for game mechanics/features
- dev-story: Feature implementation workflow
- epic-tech-context: Technical spec generation per game epic
- retrospective: Epic completion review and lessons learned
- sprint-planning: Game development sprint status tracking
- story-context: Dynamic context assembly for game stories
- story-done: Story completion workflow
- story-ready: Story readiness workflow

All BMGD workflows follow BMM patterns with game-specific adaptations.

## Agent Updates

### BMM Agents
- Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- Standardized web bundle configurations

### BMGD Agents
- Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master)
- Aligned with BMM agent structure

### CIS Agents
- Updated 5 creative intelligence agents for consistency

## Documentation & Configuration

- Updated CHANGELOG.md with Phase 4 workflow additions
- Updated files-manifest.csv and task-manifest.csv
- Updated .claude commands for all agents
- Fixed formatting issues from previous commits

## Breaking Changes

NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work.
Workflows with input_file_patterns now benefit from intelligent auto-loading.

## Migration Notes

Existing workflows can gradually adopt discover_inputs protocol by:
1. Adding load_strategy to existing input_file_patterns in workflow.yaml
2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md
3. Replacing manual file loading with references to {pattern_name_content} variables
2025-11-12 19:18:38 -06:00
Brian Madison
8f7d259c81 remaining bad character removal 2025-11-11 20:10:33 -06:00
Brian Madison
74f54a088a removed some bad formatting that was injected previously 2025-11-11 17:30:43 -06:00
Brian Madison
4d745532aa refactor(tech-spec): unify story generation and adopt intent-based approach
Major refactoring of tech-spec workflow for quick-flow projects:

## Unified Story Generation
- Consolidated instructions-level0-story.md and instructions-level1-stories.md into single instructions-generate-stories.md
- Always generates epic + stories (minimal epic for 1 story, detailed for multiple)
- Consistent naming: story-{epic-slug}-N.md for all stories (1-5)
- Eliminated branching logic and duplicate code

## Intent-Based Intelligence
- Removed 150+ lines of hardcoded stack detection examples (Node.js, Python, Ruby, Java, Go, Rust, PHP)
- Replaced prescriptive instructions with intelligent guidance that trusts LLM capabilities
- PHASE 2 stack detection now adapts to ANY project type automatically
- Step 2 discovery changed from scripted Q&A to adaptive conversation goals

## Terminology Updates
- Replaced "Level 0" and "Level 1" with "quick-flow" terminology throughout
- Updated to "single story" vs "multiple stories (2-5)" language
- Consistent modern terminology across all files

## Variable and Structure Improvements
- Fixed variable references: now uses {instructions_generate_stories} instead of hardcoded paths
- Updated workflow.yaml with cleaner variable structure
- Removed unused variables (project_level, development_context)
- Added story_count and epic_slug runtime variables

## Files Changed
- Deleted: instructions-level0-story.md (7,259 bytes)
- Deleted: instructions-level1-stories.md (16,274 bytes)
- Created: instructions-generate-stories.md (13,109 bytes)
- Updated: instructions.md (reduced from 35,028 to 32,006 bytes)
- Updated: workflow.yaml, checklist.md

## Impact
- 50% fewer workflow files (3 → 1 for story generation)
- More adaptable to any tech stack
- Clearer, more maintainable code
- Better developer and user experience
- Trusts modern LLM intelligence instead of constraining with examples
2025-11-11 17:30:43 -06:00
Brian Madison
2d99833b9e feat: Add documentation guides, simplify folder structure, and major workflow refactoring
Created two comprehensive guides for v6 features:

**docs/agent-customization-guide.md**
- Complete guide for customizing agent names, personas, memories, and behaviors
- Update-safe customization via bmad/_cfg/agents/ configuration files
- Real-world examples (TDD setup, multilingual agents, custom workflows)
- Troubleshooting and best practices

**docs/web-bundles-gemini-gpt-guide.md**
- Comprehensive guide for using BMad agents in Gemini Gems and Custom GPTs
- Critical setup rules with exact configuration text required
- Cost-saving strategy: web planning → local implementation (60-80% savings)
- Platform comparison (Gemini Gems strongly recommended over Custom GPTs)
- Complete workflow examples showing full planning-to-implementation cycle
- Team bundle guidance (Gemini 2.5 Pro+ only)

**README.md updates**
- Added prominent links in v6 Core Enhancements section
- Created new "Customization & Sharing" documentation category
- Web Bundles feature highlighted with direct guide link

**Unified output folder structure across all modules:**

**Before (confusing):**
- output_folder: Main docs
- game_design_docs: Separate design folder
- tech_docs: Separate technical folder
- dev_ephemeral_location: Separate ephemeral folder outside docs

**After (simplified):**
- output_folder: Single location for ALL AI-generated artifacts (default: "docs")
  - Clearer prompt: "Where should AI Generated Artifacts be saved?"
- sprint_artifacts: Phase 4 ephemeral content now WITHIN output_folder
  - BMM: {output_folder}/stories (stories, context, reports)
  - BMGD: {output_folder}/sprint-artifacts
  - No longer in separate {bmad_folder}-ephemeral location

**Benefits:**
- One clear location for all planning artifacts (PRD, Architecture, UX, etc.)
- Phase 4 ephemeral items logically grouped within output folder
- Eliminated confusing separate folder proliferation
- sprint_artifacts now configurable per module

**Files changed:**
- src/core/_module-installer/install-config.yaml
- src/modules/bmm/_module-installer/install-config.yaml
- src/modules/bmgd/_module-installer/install-config.yaml

**Also cleaned up BMGD config:**
- Renamed: specified_framework → primary_platform (clearer naming)
- Removed: unused data_path variable

Replaced old "project_level" (0-4) system with new "selected_track" terminology:
- **quick-flow**: Bug fixes and small features (replaces Level 0-1)
- **bmad-method**: Full planning track (replaces Level 2-3)
- **enterprise-bmad-method**: Extended planning (replaces Level 4)

**Core workflow updates:**
- solutioning-gate-check: Complete rewrite of validation logic for track-based artifacts
- architecture: Updated context detection, error handling, and messaging for tracks
- workflow-init: Updated artifact detection patterns for track-based paths
- All workflow status paths updated (method-greenfield, method-brownfield, enterprise-*)

Unified variable naming conventions across all workflows:
- {output_folder} → {output-folder} (hyphenated format)
- {dev_ephemeral_location} → {sprint_artifacts} (clearer purpose)
- Hardcoded status file paths → {workflow_status_file} variable

Fixed corrupted variable patterns throughout workflow files:
- {output*folder} → {output-folder}
- {ephemeral*location} → {sprint_artifacts}
- \_prd* → *prd* (escaped underscore artifacts)
- **\*\***\_\_\_**\*\*** → proper field placeholders

Affected patterns included malformed glob patterns, template variables, and markdown formatting artifacts from previous edits.

**Architecture workflow (create-architecture):**
- Fixed: "Decision Architecture" → "Create Architecture" (consistent naming)
- Improved PRD not found handling with exit/continue options
- Better user guidance when running standalone vs. within workflow path
- Removed hardcoded Level checks, now track-aware
- Enhanced validation checklist formatting (□ → - [])
- Typo fixes: "mulitple" → "multiple"

**Solutioning gate check:**
- Complete validation logic rewrite for track-based system
- Removed Level-specific artifact expectations
- Simplified document discovery (track determines what exists)
- Better analysis prompts and user feedback

**Workflow-init:**
- Updated artifact detection patterns for new folder structure
- Fixed corrupt glob patterns throughout
- Better sprint_artifacts location detection
- Improved workflow path assignment logic

**Various workflows:**
- Consistent variable naming across 40+ workflow files
- Improved error messages and user guidance
- Better markdown formatting (checkboxes, lists)
- Removed redundant validation criteria files (now inline)

Removed duplicate BMGD 4-production workflows (12 workflows):
- code-review, correct-course, create-story, dev-story
- epic-tech-context, retrospective, sprint-planning
- story-context, story-done, story-ready

**Why:** BMGD now uses shared BMM Phase 4 implementation workflows
**Benefit:** Single source of truth, no duplication to maintain

Also removed:
- validation-criteria.yaml (validation now inline in instructions)
- architecture-patterns.yaml references (patterns now managed differently)
- AUDIT-REPORT.md files (stale audit artifacts)

**BMB workflows:**
- Updated checklists for workflow and module creation
- Improved agent architecture documentation
- Minor instruction clarifications

**Core brainstorming workflow:**
- Updated README with usage examples
- Enhanced instructions and template clarity
- Better integration with other modules

**BMM installer:**
- Updated for track-based system
- sprint_artifacts configuration

**Tech Writer agent:**
- Minor configuration update for documentation workflows

Removed 200+ files that should not be in repository:
- Installed agent markdown files (analyst, architect, dev, pm, sm, tea, etc.)
- Complete workflow instruction copies
- Documentation duplicates (quick-start, agents-guide, workflows-*)
- Test architecture knowledge base (22 files, 14,000+ lines)
- Configuration files (config.yaml, team definitions)

These are generated during installation and should not be version controlled.

Removed 21 pre-generated XML bundles:
- BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- BMGD agents (game-architect, game-designer, game-dev, game-scrum-master)
- CIS agents (brainstorming-coach, creative-problem-solver, etc.)
- Team bundles (team-fullstack, team-gamedev, creative-squad)

**Why:** Users should generate fresh bundles via `npm run bundle` to get latest changes and customizations.

- **2 new documentation files** (comprehensive guides)
- **98 source files modified** (299 insertions, 6,567 deletions)
- **3 installer config files simplified** (major folder structure improvement)
- **200+ .bmad/ artifacts removed** (should not be in repo)
- **21 web-bundle files removed** (users regenerate as needed)
- **12 duplicate workflows removed** (BMGD consolidation)
- **40+ workflows updated** (track system, variable standardization, corruption fixes)
2025-11-11 17:30:43 -06:00
Murat K Ozcan
280652566c
chore: fixed directory browsing + zip Downloads (#902)
Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-11 16:48:03 -06:00
Murat K Ozcan
2ae99135a2
chore: fix bundle urls (#901)
Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-11 16:37:03 -06:00
Murat K Ozcan
449b5b3d29
chore: github pages for web bundle (#898)
* chore: github pages for web bundle

* docs: updated Bundle distribution setup

* chore: addressed PR comments

---------

Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-11 13:35:30 -06:00
Murat K Ozcan
487d1582a0
feat: test design for architecture level (phase 3) (#897)
* feat: test design for architecture level (phase 3)

* addressed review comments

---------

Co-authored-by: Murat Ozcan <murat@Murats-MacBook-Pro.local>
Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-11 10:03:00 -06:00
Brian Madison
03fbd2ae24 Release v6.0.0-alpha.8
## Installation Path Enhancements
- **Configurable Installation Directory**: Users can now specify custom installation directories during setup
- **New Default Location**: Changed default installation to `.bmad` (hidden directory) for cleaner project organization
- **Ephemeral File Handling**: Updated phase 4 implementation to use ephemeral file locations for better artifact organization

## CLI & Agent Loading Improvements
- **Optimized Agent Loading**: CLI commands now load from installed agent files, eliminating duplication
- **Installer UX Improvements**: Enhanced installer interface with version display
- **VS Code Integration**: Updated settings for new `.bmad` directory structure

## Web Bundle Enhancements
- **Party Mode Support**: All web bundles (single agent and team) now include party mode for multi-agent collaboration
- **Advanced Elicitation**: Integrated advanced elicitation capabilities into standalone agents
- **Expanded Agent Bundles**: New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
- **Team Customization**: Added default-party.csv files to bmm, bmgd, and cis modules with customizable party configurations

## Phase 4 Workflow Updates (In Progress)
- **Artifact Separation**: Initiated separation of phase 4 implementation artifacts from documentation
- **Dedicated Artifact Path**: Phase 4 items (stories, code review, sprint plan, context files) moving to dedicated location outside docs folder
- **Updated Workflows**: Modified workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows
- **Configuration Support**: Added installer questions for artifact path selection

## IDE Integration
- **Gemini TOML**: Improved with clear loading instructions using @ commands
- **Centralized Templates**: Agent launcher markdown files now use centralized critical indication templates
- **GitHub Copilot**: Updated tool names to match official VS Code documentation (November 2025)

## Bug Fixes
- Fixed duplicate manifest entries by deduplicating module lists using Set
- Cleaned up legacy bmad/, bmd/, and web-bundles directories
- Various improvements to phase 4 workflow artifact handling

## Additional Changes
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- Improved party mode instructions and workflow orchestration
v6.0.0-alpha.8
2025-11-09 23:24:25 -06:00
Brian Madison
665e140638 more updates to use ephemeral file location for phase 4 items 2025-11-09 23:17:29 -06:00
Brian Madison
f49a4731e7 agents now are not duplicated and isntead cli commmands load from installed agent files 2025-11-09 20:24:56 -06:00
Brian Madison
7eb52520fa Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
  - Default installation location changed to .bmad (hidden directory) for cleaner project root organization

    Web Bundle Improvements:

    - All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
    - Advanced elicitation capabilities integrated into standalone agents
    - All bundles enhanced with party mode agent manifests
    - Added default-party.csv files to bmm, bmgd, and cis module teams
    - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
    - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)

    Phase 4 Workflow Updates (In Progress):

    - Initiated shift to separate phase 4 implementation artifacts from documentation
        - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
        - Installer questions and configuration added for artifact path selection
        - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates

    Additional Changes:

    - New agent and action command header models for standardization
    - Enhanced web-bundle-activation-steps fragment
    - Updated web-bundler.js to support new structure
    - VS Code settings updated for new .bmad directory
    - Party mode instructions and workflow enhanced for better orchestration

   IDE Installer Updates:

    - Show version number of installer in cli
    - improved Installer UX
    - Gemini TOML Improved to have clear loading instructions with @ commands
    - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
Brian Madison
fd2521ec69 customize installation folder for the bmad content 2025-11-08 15:19:19 -06:00
Brian Madison
1728acfb0f The install directory is now configurable, with a few minute issues 2025-11-08 13:58:43 -06:00
Brian Madison
a4bbfc4b6e fix: Prevent duplicate manifest entries and update GitHub Copilot tool names
- Deduplicate module lists in manifest generator using Set to prevent duplicate entries in installed manifests
- Update GitHub Copilot tool names to match official VS Code documentation (November 2025)
- Clean up legacy bmad/, bmd/, and web-bundles directories
2025-11-08 01:06:09 -06:00
Brian Madison
61955e8e96 release: bump to v6.0.0-alpha.7 v6.0.0-alpha.7 2025-11-07 00:50:04 -06:00
Brian Madison
03d757292b fix: Add missing adv-elicit-methods.csv to workflow bundles
- Add adv-elicit-methods.csv dependency to all workflows using adv-elicit.xml
  - architecture workflow
  - prd workflow
  - tech-spec workflow
- Include BMM web bundles (8 agents + team-fullstack)
- Update v6 open items list

This fixes runtime failures when advanced elicitation is invoked in bundled
workflows by ensuring the 39 elicitation methods CSV is properly included.

Note: Web bundler still has optimizations and known issues to address in
upcoming commits.
2025-11-07 00:38:28 -06:00
Brian Madison
91302d9c7a claude and a few other ide tools installation fix to not add a readme file slash comand regression, and cleanup bmad folders in tools on install 2025-11-06 22:45:29 -06:00
Murat K Ozcan
1343859874
chore: CC PR review with GH token (#874)
* chore: CC PR review with GH token

* debug CC output

* turn off CC output

* turn off CC PR review

---------

Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-06 13:05:36 -06:00
Brian Madison
8ed4a548ea web bundler improvements part 1 2025-11-05 23:54:04 -06:00
Brian Madison
80a04bfce3 fix: Remove menu items for workflows with web_bundle: false
Enhanced removeSkippedWorkflowCommands() to properly remove all menu item
formats that reference workflows with web_bundle: false:

1. <item> tags with workflow attribute
2. <item> tags with run-workflow attribute
3. <c> tags with run-workflow attribute (legacy)

This ensures that workflows not designed for web bundles (like workflow-status
which requires filesystem access) are completely excluded from web bundles,
including their menu items.

Verified:
- workflow-status menu item removed from SM agent
- workflow-status YAML not included in bundle dependencies
2025-11-05 21:33:59 -06:00
Brian Madison
9a37cbb7fc fix: Show positive message when no missing dependencies
Instead of displaying an empty "⚠ Missing Dependencies by Agent:" section
when all dependencies are resolved, now shows a positive message:
"✓ No missing dependencies"

This improves the user experience by providing clear feedback that workflow
vendoring successfully resolved all dependencies.
2025-11-05 21:10:18 -06:00
Brian Madison
281eac3373 feat: Add workflow vendoring to web bundler
The web bundler now performs workflow vendoring before bundling agents,
similar to the module installer. This ensures that workflows referenced
via workflow-install attributes are copied from their source locations
to their destination locations before the bundler attempts to resolve
and bundle them.

Changes:
- Added vendorCrossModuleWorkflows() method to WebBundler class
- Added updateWorkflowConfigSource() helper method
- Integrated vendoring into bundleAll(), bundleModule(), and bundleAgent()
- Workflows are vendored before agent discovery and bundling
- Config_source is updated in vendored workflows to reference target module

This fixes missing dependency warnings for BMGD agents that vendor
BMM workflows for Phase 4 (Production) workflows.
2025-11-05 21:05:08 -06:00
Brian Madison
f84e18760f feat: Extract BMGD module and implement workflow vendoring
This commit extracts game development functionality from BMM into a standalone
BMGD (BMad Game Development) module and implements workflow vendoring to enable
module independence.

BMGD Module Creation:
- Moved agents: game-designer, game-dev, game-architect from BMM to BMGD
- Moved team config: team-gamedev
- Created new Game Dev Scrum Master agent using workflow vendoring pattern
- Reorganized workflows into industry-standard game dev phases:
  * Phase 1 (Preproduction): brainstorm-game, game-brief
  * Phase 2 (Design): gdd, narrative
  * Phase 3 (Technical): game-architecture
  * Phase 4 (Production): vendored from BMM workflows
- Updated all module metadata and config_source references

Workflow Vendoring Feature:
- Enables modules to copy workflows from other modules during installation
- Build-time process that updates config_source in vendored workflows
- New agent YAML attribute: workflow-install (build-time metadata)
- Final compiled agents use workflow-install value for workflow attribute
- Implementation in module manager: vendorCrossModuleWorkflows()
- Allows standalone module installation without forced dependencies

Technical Changes:
- tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute
- tools/cli/installers/lib/modules/manager.js: Add vendoring functions
- tools/schema/agent.js: Add workflow-install to menu item schema
- Updated 3 documentation files with workflow vendoring details

BMM Workflow Updates:
- workflow-status/init: Added game detection checkpoint
- workflow-status/paths/game-design.yaml: Redirect to BMGD module
- prd/instructions.md: Route game projects to BMGD
- research/instructions-market.md: Reference BMGD for game development

Documentation:
- Created comprehensive BMGD module README
- Added workflow vendoring documentation
- Updated BMB agent creation and module creation guides
2025-11-05 20:44:22 -06:00
Murat K Ozcan
bc76d25be6
chore: added CC PR review (#871)
* chore: added CC PR review

* remove CLAUDE.md

---------

Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-05 14:14:31 -06:00
Murat K Ozcan
c20ead1acb
refactor: update TEA documentation to align with BMad 4-phase methodology (#870)
* refactor: update TEA documentation to align with BMad 4-phase methodology

* reafactor: address review comments

---------

Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-05 13:37:51 -06:00
Brian Madison
6fa6ebab12 More document Updtes and diagram improvements 2025-11-05 07:52:08 -06:00
Brian Madison
412a7d1ed8 release: bump to v6.0.0-alpha.6
Bug Fixes:
- Fix manifestPath error in ide-config-manager causing installation failures
- Fix installer option display to show full labels instead of just values for single/multi-select
- Add conditional documentation installation - users can now opt out of installing docs

Improvements:
- Add install_user_docs configuration option (defaults to true)
- Improve config question display with descriptive labels for better UX
- Update CONTRIBUTING.md to remove references to non-existent 'next' branch

Maintenance:
- Closed 54 legacy v4 issues (older than 1 month) to maintain clean issue tracker
v6.0.0-alpha.6
2025-11-04 22:28:28 -06:00
Brian Madison
f8ba15c6f8 installer doc install option for bmad method module - user can opt to not install all the docs to the destination installation path 2025-11-04 22:17:12 -06:00
Brian Madison
1f0dfe05e4 windows powershell install fix 2025-11-04 21:58:41 -06:00
Brian Madison
7552ee2e3b fix quick udpate status bug in installer 2025-11-04 21:16:52 -06:00
Serhii
c283344a54
fix: ensure POSIX-compliant newlines in generated files (#856)
- Add final newline check to YAML config generation
- Add final newline check to YAML manifest generation
- Add final newline check to agent .md file generation
- Ensures all text files end with \n per POSIX standard
- Fixes 'No newline at end of file' git warnings
2025-11-04 20:18:12 -06:00