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adv elicitation project updated to hopefully not be skipped as optional anymore. further workflow updates.
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@@ -151,7 +151,7 @@ Your gameplay loop:</ask>
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Define the primary game mechanics.
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<template-output>primary_mechanics</template-output>
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<elicit-required/>
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<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
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<ask>Describe the control scheme and input method:
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@@ -176,7 +176,7 @@ For each {{placeholder}} in the fragment, elicit and capture that information.
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<template-output file="GDD.md">GAME_TYPE_SPECIFIC_SECTIONS</template-output>
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<elicit-required/>
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<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
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</step>
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@@ -312,7 +312,7 @@ Asset requirements:</ask>
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- Level 4: 5+ epics with 40+ stories
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<template-output>epics</template-output>
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<elicit-required/>
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<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
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</step>
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@@ -336,7 +336,7 @@ Generate all stories with:
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- Technical notes (high-level only)
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<template-output file="epics.md">epic\_{{epic_number}}\_details</template-output>
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<elicit-required/>
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<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
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</for-each>
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