1-analysis workflow-state yaml streamlined

This commit is contained in:
Brian Madison
2025-10-16 08:26:26 -05:00
parent 1fe405eb64
commit e77a1c036b
12 changed files with 82 additions and 157 deletions

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@@ -4,6 +4,7 @@
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
<critical>Communicate all responses in {communication_language}</critical>
<critical>This is the GDD instruction set for GAME projects - replaces PRD with Game Design Document</critical>
<critical>Project analysis already completed - proceeding with game-specific design</critical>
<critical>Uses gdd_template for GDD output, game_types.csv for type-specific sections</critical>
@@ -528,7 +529,9 @@ Since this is a Level {{project_level}} game project, you need solutioning for p
- Milestone planning
- Demo/playable builds
<ask>GDD Complete! Next immediate action:
<ask>**✅ GDD Complete, {user_name}!**
Next immediate action:
</check>

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@@ -28,29 +28,6 @@ recommended_inputs:
- narrative_design: "{output_folder}/narrative-design.md"
- market_research: "{output_folder}/market-research.md"
# Claude Code integration points
claude_code_enhancements:
- injection_point: "game-design-subagents"
- available_subagents:
- game-designer: "Core game mechanics and systems design"
- game-architect: "Technical architecture for game systems"
- user-researcher: "Player experience and engagement"
# Workflow configuration
interactive: true # User checkpoints throughout
autonomous: false # Requires user input
allow_parallel: false # Sequential design process
# Game frameworks available
frameworks:
- "MDA Framework (Mechanics, Dynamics, Aesthetics)"
- "Core Loop Design"
- "Progression Systems"
- "Economy Design"
- "Difficulty Curves"
- "Player Psychology"
- "Game Feel and Juice"
web_bundle:
name: "gdd"
description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
@@ -84,16 +61,3 @@ web_bundle:
- "bmad/bmm/workflows/2-plan-workflows/gdd/game-types/tower-defense.md"
- "bmad/bmm/workflows/2-plan-workflows/gdd/game-types/turn-based-tactics.md"
- "bmad/bmm/workflows/2-plan-workflows/gdd/game-types/visual-novel.md"
# Game frameworks available
frameworks:
- "MDA Framework (Mechanics, Dynamics, Aesthetics)"
- "Core Loop Design"
- "Progression Systems"
- "Economy Design"
- "Difficulty Curves"
- "Player Psychology"
- "Game Feel and Juice"
# Workflow configuration
interactive: true # User checkpoints throughout
autonomous: false # Requires user input
allow_parallel: false # Sequential design process