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1-analysis workflow-state yaml streamlined
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@@ -4,6 +4,7 @@
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<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
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<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
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<critical>Communicate all responses in {communication_language}</critical>
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<critical>This is the GDD instruction set for GAME projects - replaces PRD with Game Design Document</critical>
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<critical>Project analysis already completed - proceeding with game-specific design</critical>
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<critical>Uses gdd_template for GDD output, game_types.csv for type-specific sections</critical>
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@@ -528,7 +529,9 @@ Since this is a Level {{project_level}} game project, you need solutioning for p
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- Milestone planning
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- Demo/playable builds
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<ask>GDD Complete! Next immediate action:
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<ask>**✅ GDD Complete, {user_name}!**
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Next immediate action:
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</check>
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@@ -28,29 +28,6 @@ recommended_inputs:
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- narrative_design: "{output_folder}/narrative-design.md"
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- market_research: "{output_folder}/market-research.md"
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# Claude Code integration points
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claude_code_enhancements:
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- injection_point: "game-design-subagents"
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- available_subagents:
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- game-designer: "Core game mechanics and systems design"
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- game-architect: "Technical architecture for game systems"
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- user-researcher: "Player experience and engagement"
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# Workflow configuration
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interactive: true # User checkpoints throughout
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autonomous: false # Requires user input
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allow_parallel: false # Sequential design process
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# Game frameworks available
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frameworks:
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- "MDA Framework (Mechanics, Dynamics, Aesthetics)"
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- "Core Loop Design"
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- "Progression Systems"
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- "Economy Design"
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- "Difficulty Curves"
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- "Player Psychology"
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- "Game Feel and Juice"
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web_bundle:
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name: "gdd"
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description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
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@@ -84,16 +61,3 @@ web_bundle:
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- "bmad/bmm/workflows/2-plan-workflows/gdd/game-types/tower-defense.md"
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- "bmad/bmm/workflows/2-plan-workflows/gdd/game-types/turn-based-tactics.md"
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- "bmad/bmm/workflows/2-plan-workflows/gdd/game-types/visual-novel.md"
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# Game frameworks available
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frameworks:
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- "MDA Framework (Mechanics, Dynamics, Aesthetics)"
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- "Core Loop Design"
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- "Progression Systems"
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- "Economy Design"
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- "Difficulty Curves"
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- "Player Psychology"
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- "Game Feel and Juice"
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# Workflow configuration
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interactive: true # User checkpoints throughout
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autonomous: false # Requires user input
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allow_parallel: false # Sequential design process
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