Doc cleanup and mermaid diagram drafts added

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Brian Madison
2025-11-04 15:02:19 -06:00
parent 84ec72fb94
commit ba5f76c37d
19 changed files with 790 additions and 1807 deletions

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# BMM Analysis Workflows (Phase 1)
**Reading Time:** ~12 minutes
## Overview
Phase 1 (Analysis) workflows are **optional** exploration and discovery tools that help you understand your project space before committing to detailed planning. These workflows facilitate creative thinking, market validation, and strategic alignment.
@@ -17,17 +15,61 @@ Phase 1 (Analysis) workflows are **optional** exploration and discovery tools th
- Continuing an existing project with clear requirements
- Working on well-defined features with known solutions
- Operating under strict time constraints where discovery is complete
- Working under strict constraints where discovery is complete
---
## Phase 1 Workflow Map
```mermaid
%%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff','primaryTextColor':'#000','primaryBorderColor':'#000','lineColor':'#000','fontSize':'16px','fontFamily':'arial'}}}%%
graph TB
subgraph Creative["<b>CREATIVE EXPLORATION</b>"]
direction TB
BrainstormProject["<b>Analyst: brainstorm-project</b><br/>Multi-track solution exploration"]
BrainstormGame["<b>Analyst: brainstorm-game</b><br/>Game concept generation"]
end
subgraph Strategic["<b>STRATEGIC PLANNING</b>"]
direction TB
ProductBrief["<b>Analyst: product-brief</b><br/>Product vision and strategy"]
GameBrief["<b>Game Designer: game-brief</b><br/>Game vision capture"]
end
subgraph Research["<b>RESEARCH AND INVESTIGATION</b>"]
direction TB
ResearchWF["<b>Analyst: research</b><br/>Market, technical, competitive analysis"]
end
Creative -.->|Software projects| ProductBrief
Creative -.->|Game projects| GameBrief
BrainstormProject -.->|May inform| ResearchWF
BrainstormGame -.->|May inform| ResearchWF
ResearchWF -.->|Feeds into| ProductBrief
ResearchWF -.->|Feeds into| GameBrief
style Creative fill:#e1f5fe,stroke:#01579b,stroke-width:3px,color:#000
style Strategic fill:#f3e5f5,stroke:#4a148c,stroke-width:3px,color:#000
style Research fill:#fff9c4,stroke:#f57f17,stroke-width:3px,color:#000
style BrainstormProject fill:#81d4fa,stroke:#0277bd,stroke-width:2px,color:#000
style BrainstormGame fill:#81d4fa,stroke:#0277bd,stroke-width:2px,color:#000
style ProductBrief fill:#ce93d8,stroke:#6a1b9a,stroke-width:2px,color:#000
style GameBrief fill:#ce93d8,stroke:#6a1b9a,stroke-width:2px,color:#000
style ResearchWF fill:#fff59d,stroke:#f57f17,stroke-width:2px,color:#000
```
---
## Quick Reference
| Workflow | Agent | Duration | Required | Purpose |
| ------------------ | ------- | --------- | ----------- | ----------------------------------------------------------- |
| brainstorm-project | Analyst | 30-60 min | No | Explore solution approaches and architectures |
| brainstorm-game | Analyst | 45-90 min | No | Generate game concepts using creative techniques |
| product-brief | PM | 60-90 min | Recommended | Define product vision and strategy |
| game-brief | PM | 60-90 min | Recommended | Capture game vision before GDD |
| research | Analyst | Varies | No | Multi-type research system (market, technical, competitive) |
| Workflow | Agent | Required | Purpose |
| ------------------ | ------------- | ----------- | ----------------------------------------------------------- |
| brainstorm-project | Analyst | No | Explore solution approaches and architectures |
| brainstorm-game | Analyst | No | Generate game concepts using creative techniques |
| product-brief | Analyst | Recommended | Define product vision and strategy |
| game-brief | Game Designer | Recommended | Capture game vision before GDD |
| research | Analyst | No | Multi-type research system (market, technical, competitive) |
---
@@ -40,7 +82,6 @@ Generate multiple solution approaches for software projects through parallel ide
**Agent:** Analyst
**Phase:** 1 (Analysis)
**Required:** No
**Typical Duration:** 30-60 minutes
### When to Use
@@ -125,7 +166,6 @@ Generate and refine game concepts through systematic creative exploration using
**Agent:** Analyst
**Phase:** 1 (Analysis)
**Required:** No
**Typical Duration:** 45-90 minutes
### When to Use
@@ -196,10 +236,9 @@ Each method generates distinct artifacts that are then evaluated against design
Interactive product brief creation that guides users through defining their product vision with multiple input sources and conversational collaboration.
**Agent:** PM
**Agent:** Analyst
**Phase:** 1 (Analysis)
**Required:** Recommended (skip only if PRD already exists)
**Typical Duration:** 60-90 minutes (Interactive), 20-30 minutes (YOLO)
### When to Use
@@ -222,13 +261,13 @@ Interactive product brief creation that guides users through defining their prod
- Step-by-step collaborative development
- Probing questions to refine thinking
- Deep exploration of problem/solution fit
- 60-90 minutes with high-quality output
- High-quality output with thorough exploration
**YOLO Mode**:
- AI generates complete draft from initial context
- User reviews and refines sections iteratively
- 20-30 minutes for rapid draft
- Faster for rapid draft generation
- Best for time-constrained situations or when you have clear vision
### Process Overview
@@ -317,10 +356,9 @@ Interactive product brief creation that guides users through defining their prod
Lightweight, interactive brainstorming and planning session that captures game vision before diving into detailed Game Design Documents.
**Agent:** PM
**Agent:** Game Designer
**Phase:** 1 (Analysis)
**Required:** Recommended for game projects
**Typical Duration:** 60-90 minutes
### When to Use
@@ -338,15 +376,14 @@ Lightweight, interactive brainstorming and planning session that captures game v
### Comparison: Game Brief vs GDD
| Aspect | Game Brief | GDD |
| --------------- | --------------------------- | ------------------------- |
| Purpose | Validate concept | Design for implementation |
| Detail Level | High-level vision | Detailed specifications |
| Time Investment | 1-2 hours | 4-10 hours |
| Audience | Self, team, stakeholders | Development team |
| Scope | Concept validation | Implementation roadmap |
| Format | Conversational, exploratory | Structured, comprehensive |
| Output | 3-5 pages | 10-30+ pages |
| Aspect | Game Brief | GDD |
| ------------ | --------------------------- | ------------------------- |
| Purpose | Validate concept | Design for implementation |
| Detail Level | High-level vision | Detailed specifications |
| Audience | Self, team, stakeholders | Development team |
| Scope | Concept validation | Implementation roadmap |
| Format | Conversational, exploratory | Structured, comprehensive |
| Output | Concise vision document | Comprehensive design doc |
### Comparison: Game Brief vs Product Brief
@@ -441,7 +478,6 @@ Comprehensive, adaptive multi-type research system that consolidates various res
**Agent:** Analyst
**Phase:** 1 (Analysis)
**Required:** No
**Typical Duration:** Varies by type (Quick: 30-60 min, Standard: 2-4 hours, Comprehensive: 4-8 hours)
### Research Types