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plan-project gone, and all level 1-3 workflows are dynamic from the workflow in suggesting what is next
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@@ -188,12 +188,14 @@ The BMM module follows a comprehensive four-phase methodology. Each phase adapts
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- `brainstorm-project` - Generate and refine project concepts
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- `research` - Market research, deep research, prompt generation
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- `product-brief` - Document initial product vision
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- `workflow-init` or `workflow-status` will set up or get the the status of a guided workflow
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**Game Designer Agent** _(for game projects)_:
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- `brainstorm-game` - Game-specific ideation
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- `game-brief` - Game concept documentation
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- `research` - Game market and technical research
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- `workflow-init` or `workflow-status` will set up or get the the status of a guided workflow
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---
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@@ -201,18 +203,18 @@ The BMM module follows a comprehensive four-phase methodology. Each phase adapts
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**PM Agent**:
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- `plan-project` - Creates scale-adaptive PRD or GDD
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- `prd` - Creates scale-adaptive PRD for level 2-4 workflows
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The planning workflow adapts to:
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- Project complexity (Levels 0-4)
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- Project type (web, mobile, embedded, game, etc.)
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- Project type (web, mobile, embedded, etc.)
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- New vs. existing codebase
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- Team structure
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**Game Designer Agent** _(for game projects)_:
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- `plan-game` - Uses same workflow but optimized for Game Design Documents
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- `gdd` - Uses a specialized game design document workflow optimized for Game Design Documents
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---
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