mirror of
https://github.com/bmadcode/BMAD-METHOD.git
synced 2025-12-29 16:14:59 +00:00
Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
This commit is contained in:
@@ -111,7 +111,7 @@ class GitHubCopilotSetup extends BaseIdeSetup {
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let modeCount = 0;
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for (const agent of agents) {
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const content = await this.readFile(agent.path);
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const chatmodeContent = this.createChatmodeContent(agent, content);
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const chatmodeContent = await this.createChatmodeContent(agent, content);
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// Use bmad- prefix: bmad-agent-{module}-{name}.chatmode.md
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const targetPath = path.join(chatmodesDir, `bmad-agent-${agent.module}-${agent.name}.chatmode.md`);
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@@ -206,7 +206,7 @@ class GitHubCopilotSetup extends BaseIdeSetup {
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/**
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* Create chat mode content
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*/
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createChatmodeContent(agent, content) {
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async createChatmodeContent(agent, content) {
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// Extract metadata
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const titleMatch = content.match(/title="([^"]+)"/);
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const title = titleMatch ? titleMatch[1] : this.formatTitle(agent.name);
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@@ -214,6 +214,16 @@ class GitHubCopilotSetup extends BaseIdeSetup {
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const whenToUseMatch = content.match(/whenToUse="([^"]+)"/);
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const description = whenToUseMatch ? whenToUseMatch[1] : `Activates the ${title} agent persona.`;
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// Get the activation header from central template
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const activationHeader = await this.getAgentCommandHeader();
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// Strip any existing frontmatter from the content
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const frontmatterRegex = /^---\s*\n[\s\S]*?\n---\s*\n/;
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let cleanContent = content;
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if (frontmatterRegex.test(content)) {
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cleanContent = content.replace(frontmatterRegex, '');
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}
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// Available GitHub Copilot tools (November 2025 - Official VS Code Documentation)
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// Reference: https://code.visualstudio.com/docs/copilot/reference/copilot-vscode-features#_chat-tools
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const tools = [
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@@ -248,11 +258,10 @@ tools: ${JSON.stringify(tools)}
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# ${title} Agent
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${content}
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${activationHeader}
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## Module
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${cleanContent}
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Part of the BMAD ${agent.module.toUpperCase()} module.
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`;
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return chatmodeContent;
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