Major Enhancements:

- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
  - Default installation location changed to .bmad (hidden directory) for cleaner project root organization

    Web Bundle Improvements:

    - All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
    - Advanced elicitation capabilities integrated into standalone agents
    - All bundles enhanced with party mode agent manifests
    - Added default-party.csv files to bmm, bmgd, and cis module teams
    - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
    - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)

    Phase 4 Workflow Updates (In Progress):

    - Initiated shift to separate phase 4 implementation artifacts from documentation
        - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
        - Installer questions and configuration added for artifact path selection
        - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates

    Additional Changes:

    - New agent and action command header models for standardization
    - Enhanced web-bundle-activation-steps fragment
    - Updated web-bundler.js to support new structure
    - VS Code settings updated for new .bmad directory
    - Party mode instructions and workflow enhanced for better orchestration

   IDE Installer Updates:

    - Show version number of installer in cli
    - improved Installer UX
    - Gemini TOML Improved to have clear loading instructions with @ commands
    - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
This commit is contained in:
Brian Madison
2025-11-09 17:39:05 -06:00
parent fd2521ec69
commit 7eb52520fa
433 changed files with 125975 additions and 689 deletions

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# {{project_name}} - Epic Breakdown
**Date:** {{date}}
**Project Level:** {{project_level}}
---
<!-- Repeat for each epic (N = 1, 2, 3...) -->
## Epic {{N}}: {{epic_title_N}}
**Slug:** {{epic_slug_N}}
### Goal
{{epic_goal_N}}
### Scope
{{epic_scope_N}}
### Success Criteria
{{epic_success_criteria_N}}
### Dependencies
{{epic_dependencies_N}}
---
## Story Map - Epic {{N}}
{{story_map_N}}
---
## Stories - Epic {{N}}
<!-- Repeat for each story (M = 1, 2, 3...) within epic N -->
### Story {{N}}.{{M}}: {{story_title_N_M}}
As a {{user_type}},
I want {{capability}},
So that {{value_benefit}}.
**Acceptance Criteria:**
**Given** {{precondition}}
**When** {{action}}
**Then** {{expected_outcome}}
**And** {{additional_criteria}}
**Prerequisites:** {{dependencies_on_previous_stories}}
**Technical Notes:** {{implementation_guidance}}
**Estimated Effort:** {{story_points}} points ({{time_estimate}})
<!-- End story repeat -->
---
## Implementation Timeline - Epic {{N}}
**Total Story Points:** {{total_points_N}}
**Estimated Timeline:** {{estimated_timeline_N}}
---
<!-- End epic repeat -->
---
## Tech-Spec Reference
See [tech-spec.md](../tech-spec.md) for complete technical implementation details.