mirror of
https://github.com/bmadcode/BMAD-METHOD.git
synced 2025-12-29 16:14:59 +00:00
installer for bmm includes option to include game assets or not when adding to a project.
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@@ -912,6 +912,9 @@ class Installer {
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* @param {Object} moduleFiles - Module files to install
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*/
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async installModuleWithDependencies(moduleName, bmadDir, moduleFiles) {
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// Get module configuration for conditional installation
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const moduleConfig = this.configCollector.collectedConfig[moduleName] || {};
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// Use existing module manager for full installation with file tracking
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// Note: Module-specific installers are called separately after IDE setup
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await this.moduleManager.install(
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@@ -922,6 +925,7 @@ class Installer {
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},
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{
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skipModuleInstaller: true, // We'll run it later after IDE setup
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moduleConfig: moduleConfig, // Pass module config for conditional filtering
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},
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);
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@@ -1990,7 +1994,7 @@ class Installer {
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* @param {Array} agentDetails - Array of agent details
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*/
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async generateAgentManifest(bmadDir, agentDetails) {
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const manifestPath = path.join(bmadDir, '_cfg', 'agent-party.xml');
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const manifestPath = path.join(bmadDir, '_cfg', 'agent-manifest.csv');
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await AgentPartyGenerator.writeAgentParty(manifestPath, agentDetails, { forWeb: false });
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}
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@@ -113,7 +113,7 @@ class ModuleManager {
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}
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// Copy module files with filtering
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await this.copyModuleWithFiltering(sourcePath, targetPath, fileTrackingCallback);
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await this.copyModuleWithFiltering(sourcePath, targetPath, fileTrackingCallback, options.moduleConfig);
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// Process agent files to inject activation block
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await this.processAgentFiles(targetPath, moduleName);
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@@ -231,14 +231,26 @@ class ModuleManager {
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}
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/**
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* Copy module with filtering for localskip agents
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* Copy module with filtering for localskip agents and conditional content
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* @param {string} sourcePath - Source module path
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* @param {string} targetPath - Target module path
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* @param {Function} fileTrackingCallback - Optional callback to track installed files
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* @param {Object} moduleConfig - Module configuration with conditional flags
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*/
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async copyModuleWithFiltering(sourcePath, targetPath, fileTrackingCallback = null) {
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async copyModuleWithFiltering(sourcePath, targetPath, fileTrackingCallback = null, moduleConfig = {}) {
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// Get all files in source
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const sourceFiles = await this.getFileList(sourcePath);
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// Game development files to conditionally exclude
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const gameDevFiles = [
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'agents/game-architect.agent.yaml',
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'agents/game-designer.agent.yaml',
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'agents/game-dev.agent.yaml',
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'workflows/1-analysis/brainstorm-game',
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'workflows/1-analysis/game-brief',
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'workflows/2-plan-workflows/gdd',
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];
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for (const file of sourceFiles) {
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// Skip sub-modules directory - these are IDE-specific and handled separately
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if (file.startsWith('sub-modules/')) {
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@@ -255,6 +267,19 @@ class ModuleManager {
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continue;
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}
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// Skip game development content if include_game_planning is false
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if (moduleConfig.include_game_planning === false) {
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const shouldSkipGameDev = gameDevFiles.some((gamePath) => {
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// Check if file path starts with or is within any game dev directory
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return file === gamePath || file.startsWith(gamePath + '/') || file.startsWith(gamePath + '\\');
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});
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if (shouldSkipGameDev) {
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console.log(chalk.dim(` Skipping game dev content: ${file}`));
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continue;
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}
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}
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const sourceFile = path.join(sourcePath, file);
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const targetFile = path.join(targetPath, file);
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