feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows

## Core Workflow Engine Enhancements

### discover_inputs Protocol (MAJOR)
- Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading
- Supports three loading strategies:
  - FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md)
  - SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md)
  - INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate)
- Auto-discovers whole vs sharded documents with proper fallback
- Provides transparent reporting of loaded content with file counts
- Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions

### Advanced Elicitation Improvements
- Renamed adv-elicit.xml to advanced-elicitation.xml for clarity
- Updated all references across agents and commands

### Shard Document Tool Enhancement
- Added Step 6: Handle Original Document with three options:
  - [d] Delete - Remove original (recommended, prevents confusion)
  - [m] Move to archive - Backup original to archive folder
  - [k] Keep - Warning about defeating sharding purpose
- Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol

## BMM Module - Input File Pattern Standardization

### Phase 1 - Analysis (1 workflow)
- product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project)
- Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching

### Phase 2 - Planning (4 workflows)
- prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content}
- create-ux-design: Added load_strategy, removed fuzzy matching from instructions
- tech-spec: Added load_strategy for brownfield context discovery
- All epics patterns updated to support SELECTIVE_LOAD for specific epic shards

### Phase 3 - Solutioning (2 workflows)
- architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content}
- solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation

### Phase 4 - Implementation (8 workflows)
- code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol
- correct-course: Added complete input_file_patterns section (was missing), added step 0.5
- create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5
- dev-story: Added complete input_file_patterns section (was missing), added step 0.5
- epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5
- retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5
- sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5
- story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5

### Sprint Artifacts Path Corrections
- story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts}
- story-ready: Added missing sprint_artifacts variable
- story-context: Fixed undefined {context_dir} -> {sprint_artifacts}
- correct-course: Added sprint_artifacts and sprint_status variables

## BMGD Module - Phase 4 Production Workflows (NEW)

Added complete Phase 4 implementation workflows for game development:
- code-review: Senior developer review for completed game features
- correct-course: Sprint change management for game projects
- create-story: Story generation for game mechanics/features
- dev-story: Feature implementation workflow
- epic-tech-context: Technical spec generation per game epic
- retrospective: Epic completion review and lessons learned
- sprint-planning: Game development sprint status tracking
- story-context: Dynamic context assembly for game stories
- story-done: Story completion workflow
- story-ready: Story readiness workflow

All BMGD workflows follow BMM patterns with game-specific adaptations.

## Agent Updates

### BMM Agents
- Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- Standardized web bundle configurations

### BMGD Agents
- Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master)
- Aligned with BMM agent structure

### CIS Agents
- Updated 5 creative intelligence agents for consistency

## Documentation & Configuration

- Updated CHANGELOG.md with Phase 4 workflow additions
- Updated files-manifest.csv and task-manifest.csv
- Updated .claude commands for all agents
- Fixed formatting issues from previous commits

## Breaking Changes

NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work.
Workflows with input_file_patterns now benefit from intelligent auto-loading.

## Migration Notes

Existing workflows can gradually adopt discover_inputs protocol by:
1. Adding load_strategy to existing input_file_patterns in workflow.yaml
2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md
3. Replacing manual file loading with references to {pattern_name_content} variables
This commit is contained in:
Brian Madison
2025-11-12 19:18:38 -06:00
parent 8f7d259c81
commit 48cf5c8056
126 changed files with 5891 additions and 366 deletions

View File

@@ -6,7 +6,7 @@
<critical>Generate all documents in {document_output_language}</critical>
<critical>
DOCUMENT OUTPUT: Retrospective analysis. Concise insights, lessons learned, action items. User skill level ({user_skill_level}) affects conversation style ONLY, not retrospective content.
DOCUMENT OUTPUT: Retrospective analysis. Concise insights, lessons learned, action items. User skill level ({user_skill_level}) affects conversation style ONLY, not retrospective content.
FACILITATION NOTES:
@@ -26,29 +26,6 @@ PARTY MODE PROTOCOL:
- Show disagreements, diverse perspectives, authentic team dynamics
</critical>
## 📚 Document Discovery - Selective Epic Loading
**Strategy**: This workflow needs the completed epic, previous retrospective, and potentially architecture/PRD for context.
**Epic Discovery (SELECTIVE LOAD):**
1. Determine completed epic number (from {sprint_status_file} or user)
2. If sharded: Load ONLY `epic-{epic_num}.md`
3. If whole: Load complete epics file and extract relevant epic
**Retrospective History:**
1. Load previous epic's retrospective to check if lessons were applied
2. Pattern: `retrospectives/epic-{prev_num}-retro-*.md`
**Supporting Documents (Full Load if needed):**
1. Architecture: Check for whole document first, then sharded index + all sections
2. PRD: Same pattern as architecture
3. These provide additional context for understanding epic execution
**Priority**: Whole document first, then sharded version.
<workflow>
<step n="1" goal="Epic Discovery - Find Completed Epic with Priority Logic">
@@ -179,6 +156,11 @@ Bob (Scrum Master): "Perfect. Epic {{epic_number}} is complete and ready for ret
</step>
<step n="0.5" goal="Discover and load project documents">
<invoke-protocol name="discover_inputs" />
<note>After discovery, these content variables are available: {epics_content} (selective load for this epic), {architecture_content}, {prd_content}, {document_project_content}</note>
</step>
<step n="2" goal="Deep Story Analysis - Extract Lessons from Implementation">
<output>
@@ -382,7 +364,7 @@ Alice (Product Owner): "Good thinking - helps us connect what we learned to what
<action>Attempt to load next epic using selective loading strategy:</action>
**Try sharded first (more specific):**
<action>Check if file exists: {output-folder}/epic\*/epic-{{next_epic_num}}.md</action>
<action>Check if file exists: {output_folder}/epic\*/epic-{{next_epic_num}}.md</action>
<check if="sharded epic file found">
<action>Load {output_folder}/*epic*/epic-{{next_epic_num}}.md</action>
@@ -391,7 +373,7 @@ Alice (Product Owner): "Good thinking - helps us connect what we learned to what
**Fallback to whole document:**
<check if="sharded epic not found">
<action>Check if file exists: {output-folder}/epic\*.md</action>
<action>Check if file exists: {output_folder}/epic\*.md</action>
<check if="whole epic file found">
<action>Load entire epics document</action>