feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows

## Core Workflow Engine Enhancements

### discover_inputs Protocol (MAJOR)
- Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading
- Supports three loading strategies:
  - FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md)
  - SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md)
  - INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate)
- Auto-discovers whole vs sharded documents with proper fallback
- Provides transparent reporting of loaded content with file counts
- Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions

### Advanced Elicitation Improvements
- Renamed adv-elicit.xml to advanced-elicitation.xml for clarity
- Updated all references across agents and commands

### Shard Document Tool Enhancement
- Added Step 6: Handle Original Document with three options:
  - [d] Delete - Remove original (recommended, prevents confusion)
  - [m] Move to archive - Backup original to archive folder
  - [k] Keep - Warning about defeating sharding purpose
- Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol

## BMM Module - Input File Pattern Standardization

### Phase 1 - Analysis (1 workflow)
- product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project)
- Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching

### Phase 2 - Planning (4 workflows)
- prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content}
- create-ux-design: Added load_strategy, removed fuzzy matching from instructions
- tech-spec: Added load_strategy for brownfield context discovery
- All epics patterns updated to support SELECTIVE_LOAD for specific epic shards

### Phase 3 - Solutioning (2 workflows)
- architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content}
- solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation

### Phase 4 - Implementation (8 workflows)
- code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol
- correct-course: Added complete input_file_patterns section (was missing), added step 0.5
- create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5
- dev-story: Added complete input_file_patterns section (was missing), added step 0.5
- epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5
- retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5
- sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5
- story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5

### Sprint Artifacts Path Corrections
- story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts}
- story-ready: Added missing sprint_artifacts variable
- story-context: Fixed undefined {context_dir} -> {sprint_artifacts}
- correct-course: Added sprint_artifacts and sprint_status variables

## BMGD Module - Phase 4 Production Workflows (NEW)

Added complete Phase 4 implementation workflows for game development:
- code-review: Senior developer review for completed game features
- correct-course: Sprint change management for game projects
- create-story: Story generation for game mechanics/features
- dev-story: Feature implementation workflow
- epic-tech-context: Technical spec generation per game epic
- retrospective: Epic completion review and lessons learned
- sprint-planning: Game development sprint status tracking
- story-context: Dynamic context assembly for game stories
- story-done: Story completion workflow
- story-ready: Story readiness workflow

All BMGD workflows follow BMM patterns with game-specific adaptations.

## Agent Updates

### BMM Agents
- Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- Standardized web bundle configurations

### BMGD Agents
- Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master)
- Aligned with BMM agent structure

### CIS Agents
- Updated 5 creative intelligence agents for consistency

## Documentation & Configuration

- Updated CHANGELOG.md with Phase 4 workflow additions
- Updated files-manifest.csv and task-manifest.csv
- Updated .claude commands for all agents
- Fixed formatting issues from previous commits

## Breaking Changes

NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work.
Workflows with input_file_patterns now benefit from intelligent auto-loading.

## Migration Notes

Existing workflows can gradually adopt discover_inputs protocol by:
1. Adding load_strategy to existing input_file_patterns in workflow.yaml
2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md
3. Replacing manual file loading with references to {pattern_name_content} variables
This commit is contained in:
Brian Madison
2025-11-12 19:18:38 -06:00
parent 8f7d259c81
commit 48cf5c8056
126 changed files with 5891 additions and 366 deletions

View File

@@ -19,34 +19,6 @@
<workflow>
<step n="1" goal="Find story ready for review" tag="sprint-status">
Document Discovery - Selective Epic Loading
**Strategy**: This workflow needs only ONE specific epic and its stories for review context, not all epics. This provides huge efficiency gains when epics are sharded.
**Epic Discovery Process (SELECTIVE OPTIMIZATION):**
1. **Determine which epic** you need (epic_num from story being reviewed - e.g., story "3-2-feature-name" needs Epic 3)
2. **Check for sharded version**: Look for `epics/index.md`
3. **If sharded version found**:
- Read `index.md` to understand structure
- **Load ONLY `epic-{epic_num}.md`** (e.g., `epics/epic-3.md` for Epic 3)
- DO NOT load all epic files - only the one needed!
- This is the key efficiency optimization for large multi-epic projects
4. **If whole document found**: Load the complete `epics.md` file and extract the relevant epic
**Other Documents (architecture, ux-design) - Full Load:**
1. **Search for whole document first** - Use fuzzy file matching
2. **Check for sharded version** - If whole document not found, look for `{doc-name}/index.md`
3. **If sharded version found**:
- Read `index.md` to understand structure
- Read ALL section files listed in the index
- Treat combined content as single document
4. **Brownfield projects**: The `document-project` workflow creates `{output_folder}/docs/index.md`
**Priority**: If both whole and sharded versions exist, use the whole document.
**UX-Heavy Projects**: Always check for ux-design documentation as it provides critical context for reviewing UI-focused stories.
<check if="{{story_path}} is provided">
<action>Use {{story_path}} directly</action>
<action>Read COMPLETE story file and parse sections</action>
@@ -117,6 +89,11 @@
<action if="story cannot be read">HALT with message: "Unable to read story file"</action>
</step>
<step n="1.5" goal="Discover and load project documents">
<invoke-protocol name="discover_inputs" />
<note>After discovery, these content variables are available: {architecture_content}, {ux_design_content}, {epics_content} (loads only epic for this story if sharded), {document_project_content}</note>
</step>
<step n="2" goal="Resolve story context file and specification inputs">
<action>Locate story context file: Under Dev Agent Record → Context Reference, read referenced path(s). If missing, search {{output_folder}} for files matching pattern "story-{{epic_num}}.{{story_num}}*.context.xml" and use the most recent.</action>
<action if="no story context file found">Continue but record a WARNING in review notes: "No story context file found"</action>
@@ -125,6 +102,7 @@
<action if="no tech spec found">Continue but record a WARNING in review notes: "No Tech Spec found for epic {{epic_num}}"</action>
<action>Load architecture/standards docs: For each file name in {{arch_docs_file_names}} within {{arch_docs_search_dirs}}, read if exists. Collect testing, coding standards, security, and architectural patterns.</action>
<note>Architecture and brownfield docs were pre-loaded in Step 1.5 as {architecture_content} and {document_project_content}</note>
</step>
<step n="3" goal="Detect tech stack and establish best-practice reference set">