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massive architecture creation overhaul
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@@ -382,7 +382,7 @@ Since this is a Level {{project_level}} game project, you need solutioning for p
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**The solutioning workflow will:**
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- Determine game engine/platform (Unity, Godot, Phaser, custom, etc.)
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- Generate solution-architecture.md with engine-specific decisions
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- Generate architecture.md with engine-specific decisions
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- Create per-epic tech specs
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- Handle platform-specific architecture (from registry.csv game-\* entries)
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@@ -395,7 +395,7 @@ Since this is a Level {{project_level}} game project, you need solutioning for p
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- [ ] **Run solutioning workflow** (REQUIRED)
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- Command: `workflow solution-architecture`
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- Input: GDD.md, bmm-workflow-status.md
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- Output: solution-architecture.md with engine/platform specifics
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- Output: architecture.md with engine/platform specifics
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- Note: Registry.csv will provide engine-specific guidance
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### Phase 2: Prototype and Playtesting
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@@ -426,7 +426,7 @@ Since this is a Level {{project_level}} game project, you need solutioning for p
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- [ ] **Generate detailed user stories**
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- Command: `workflow generate-stories`
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- Input: GDD.md + solution-architecture.md
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- Input: GDD.md + architecture.md
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- [ ] **Sprint planning**
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- Vertical slices
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