massive architecture creation overhaul

This commit is contained in:
Brian Madison
2025-10-19 23:28:38 -05:00
parent d3402c3132
commit 2a6eb71612
75 changed files with 2440 additions and 4070 deletions

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@@ -382,7 +382,7 @@ Since this is a Level {{project_level}} game project, you need solutioning for p
**The solutioning workflow will:**
- Determine game engine/platform (Unity, Godot, Phaser, custom, etc.)
- Generate solution-architecture.md with engine-specific decisions
- Generate architecture.md with engine-specific decisions
- Create per-epic tech specs
- Handle platform-specific architecture (from registry.csv game-\* entries)
@@ -395,7 +395,7 @@ Since this is a Level {{project_level}} game project, you need solutioning for p
- [ ] **Run solutioning workflow** (REQUIRED)
- Command: `workflow solution-architecture`
- Input: GDD.md, bmm-workflow-status.md
- Output: solution-architecture.md with engine/platform specifics
- Output: architecture.md with engine/platform specifics
- Note: Registry.csv will provide engine-specific guidance
### Phase 2: Prototype and Playtesting
@@ -426,7 +426,7 @@ Since this is a Level {{project_level}} game project, you need solutioning for p
- [ ] **Generate detailed user stories**
- Command: `workflow generate-stories`
- Input: GDD.md + solution-architecture.md
- Input: GDD.md + architecture.md
- [ ] **Sprint planning**
- Vertical slices