mirror of
https://github.com/bmadcode/BMAD-METHOD.git
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folder rename from .bmad to _bmad
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@@ -10,14 +10,14 @@ BMad v6 represents a complete ground-up rewrite with significant architectural c
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When you run `npm run install:bmad` on a project with v4 installed, the installer automatically detects:
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- **Legacy folders**: Any folders starting with `.bmad`, `bmad` (lowercase), or `Bmad`
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- **Legacy folders**: Any folders starting with `_bmad`, `bmad` (lowercase), or `Bmad`
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- **IDE command artifacts**: Legacy bmad folders in IDE configuration directories (`.claude/commands/`, `.cursor/commands/`, etc.)
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### What Happens During Detection
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1. **Automatic Backup of v4 Modules**: All `.bmad-*` folders are moved to `v4-backup/` in your project root
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1. **Automatic Backup of v4 Modules**: All `_bmad-*` folders are moved to `v4-backup/` in your project root
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- If a backup already exists, a timestamp is added to avoid conflicts
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- Example: `.bmad-core` → `v4-backup/.bmad-core`
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- Example: `_bmad-core` → `v4-backup/_bmad-core`
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- Your project files and data are NOT affected
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2. **IDE Command Cleanup Recommended**: Legacy v4 IDE commands should be manually removed
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@@ -34,12 +34,12 @@ When you run `npm run install:bmad` on a project with v4 installed, the installe
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| v4 Module | v6 Status |
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| ----------------------------- | ------------------------------------------------ |
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| `.bmad-2d-phaser-game-dev` | Integrated into BMM |
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| `.bmad-2d-unity-game-dev` | Integrated into BMM |
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| `.bmad-godot-game-dev` | Integrated into BMM |
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| `.bmad-*-game-dev` (any) | Integrated into BMM |
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| `.bmad-infrastructure-devops` | Deprecated - New core devops agent coming in BMM |
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| `.bmad-creative-writing` | Not adapted - New module releasing soon |
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| `_bmad-2d-phaser-game-dev` | Integrated into BMM |
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| `_bmad-2d-unity-game-dev` | Integrated into BMM |
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| `_bmad-godot-game-dev` | Integrated into BMM |
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| `_bmad-*-game-dev` (any) | Integrated into BMM |
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| `_bmad-infrastructure-devops` | Deprecated - New core devops agent coming in BMM |
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| `_bmad-creative-writing` | Not adapted - New module releasing soon |
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**Game Development**: All game development functionality has been consolidated and expanded within the BMM (BMad Method) module. Game-specific workflows now adapt to your game type and engine.
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@@ -53,17 +53,17 @@ When you run `npm run install:bmad` on a project with v4 installed, the installe
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```
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your-project/
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├── .bmad-core/ # Was actually the BMad Method
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├── .bmad-game-dev/ # Separate expansion packs
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├── .bmad-creative-writing/
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└── .bmad-infrastructure-devops/
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├── _bmad-core/ # Was actually the BMad Method
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├── _bmad-game-dev/ # Separate expansion packs
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├── _bmad-creative-writing/
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└── _bmad-infrastructure-devops/
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```
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**v6 Unified Structure:**
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```
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your-project/
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└── .bmad/ # Single installation folder, default .bmad
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└── _bmad/ # Single installation folder, default _bmad
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├── core/ # Real core framework (applies to all modules)
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├── bmm/ # BMad Method (software/game dev)
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├── bmb/ # BMad Builder (create agents/workflows)
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@@ -74,9 +74,9 @@ your-project/
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### Key Concept Changes
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- **v4 `.bmad-core`**: Was actually the BMad Method
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- **v6 `.bmad/core/`**: Is the real universal core framework
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- **v6 `.bmad/bmm/`**: Is the BMad Method module
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- **v4 `_bmad-core`**: Was actually the BMad Method
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- **v6 `_bmad/core/`**: Is the real universal core framework
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- **v6 `_bmad/bmm/`**: Is the BMad Method module
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- **Module identification**: All modules now have a `config.yaml` file
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---
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@@ -110,15 +110,15 @@ After running the v6 installer:
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### v4 Agent Customization
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In v4, you may have modified agent files directly in `.bmad-*` folders.
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In v4, you may have modified agent files directly in `_bmad-*` folders.
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### v6 Agent Customization
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**All customizations** now go in `.bmad/_cfg/agents/` using customize files:
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**All customizations** now go in `_bmad/_cfg/agents/` using customize files:
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**Example: Renaming an agent and changing communication style**
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File: `.bmad/_cfg/agents/bmm-pm.customize.yaml`
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File: `_bmad/_cfg/agents/bmm-pm.customize.yaml`
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```yaml
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# Customize the PM agent
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@@ -133,8 +133,8 @@ persona:
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**How it works:**
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- Base agent: `.bmad/bmm/agents/pm.md`
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- Customization: `.bmad/_cfg/agents/bmm-pm.customize.yaml`
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- Base agent: `_bmad/bmm/agents/pm.md`
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- Customization: `_bmad/_cfg/agents/bmm-pm.customize.yaml`
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- Result: Agent uses your custom name and style, but updates don't overwrite your changes
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---
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@@ -176,7 +176,7 @@ npx bmad-method install
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The installer will:
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1. Detect v4 installation and offer to backup `.bmad-*` folders
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1. Detect v4 installation and offer to backup `_bmad-*` folders
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2. Prompt for recommended cleanup (you can skip)
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3. Let you select modules (recommend: BMM for software and or game development)
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4. Configure core settings (name, language, etc.)
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@@ -212,9 +212,9 @@ Since you are migrating an existing project from v4, it's most likely **Level 3
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## Post-Migration Checklist
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- [ ] v4 folders backed up to `v4-backup/`
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- [ ] v6 installed to `.bmad/` folder
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- [ ] v6 installed to `_bmad/` folder
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- [ ] `workflow-init` run with correct project level selected
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- [ ] Agent customizations migrated to `.bmad/_cfg/agents/` if needed
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- [ ] Agent customizations migrated to `_bmad/_cfg/agents/` if needed
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- [ ] IDE integration working (test by listing agents)
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- [ ] For active development: `sprint-planning` workflow executed
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@@ -224,4 +224,4 @@ Since you are migrating an existing project from v4, it's most likely **Level 3
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- **Discord**: [Join the BMad Community](https://discord.gg/gk8jAdXWmj)
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- **Issues**: [GitHub Issue Tracker](https://github.com/bmad-code-org/BMAD-METHOD/issues)
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- **Docs**: Check `.bmad/docs/` in your installation for IDE-specific instructions
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- **Docs**: Check `_bmad/docs/` in your installation for IDE-specific instructions
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