Fix workflow documentation - remove non-existent workflows and Mermaid diagrams

- Updated workflows-implementation.md: removed validate workflows, epic-tech-context, story-context
- Updated workflows-analysis.md: removed brainstorm-game, game-brief, added domain-research
- Updated workflows-planning.md: removed gdd, narrative, moved create-epics-and-stories to Phase 3
- Updated workflows-solutioning.md: already correct with create-epics-and-stories in Phase 3
- Removed all Mermaid diagrams and replaced with text descriptions
- Updated quick reference tables to reflect actual workflows
- Fixed flow examples to match current implementation
This commit is contained in:
Brian Madison
2025-11-26 20:42:20 -06:00
parent 355ccebca2
commit 04b328bd2a
5 changed files with 159 additions and 561 deletions

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@@ -1,7 +1,5 @@
# BMM Analysis Workflows (Phase 1)
**Reading Time:** ~7 minutes
## Overview
Phase 1 (Analysis) workflows are **optional** exploration and discovery tools that help validate ideas, understand markets, and generate strategic context before planning begins.
@@ -14,61 +12,36 @@ Phase 1 (Analysis) workflows are **optional** exploration and discovery tools th
---
## Phase 1 Analysis Workflow Map
## Phase 1 Analysis Workflow Overview
```mermaid
%%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff','primaryTextColor':'#000','primaryBorderColor':'#000','lineColor':'#000','fontSize':'16px','fontFamily':'arial'}}}%%
graph TB
subgraph Discovery["<b>DISCOVERY & IDEATION (Optional)</b>"]
direction LR
BrainstormProject["<b>Analyst: brainstorm-project</b><br/>Multi-track solution exploration"]
BrainstormGame["<b>Analyst: brainstorm-game</b><br/>Game concept generation"]
end
Phase 1 Analysis consists of three categories of optional workflows:
subgraph Research["<b>RESEARCH & VALIDATION (Optional)</b>"]
direction TB
ResearchWF["<b>Analyst: research</b><br/>• market (TAM/SAM/SOM)<br/>• technical (framework evaluation)<br/>• competitive (landscape)<br/>• user (personas, JTBD)<br/>• domain (industry analysis)<br/>• deep_prompt (AI research)"]
end
### Discovery & Ideation (Optional)
subgraph Strategy["<b>STRATEGIC CAPTURE (Recommended for Greenfield)</b>"]
direction LR
ProductBrief["<b>Analyst: product-brief</b><br/>Product vision + strategy<br/>(Interactive or YOLO mode)"]
GameBrief["<b>Game Designer: game-brief</b><br/>Game vision capture<br/>(Interactive or YOLO mode)"]
end
- **brainstorm-project** - Multi-track solution exploration for software projects
- **brainstorm-game** - Game concept generation (coming soon)
Discovery -.->|Software| ProductBrief
Discovery -.->|Games| GameBrief
Discovery -.->|Validate ideas| Research
Research -.->|Inform brief| ProductBrief
Research -.->|Inform brief| GameBrief
ProductBrief --> Phase2["<b>Phase 2: prd workflow</b>"]
GameBrief --> Phase2Game["<b>Phase 2: gdd workflow</b>"]
Research -.->|Can feed directly| Phase2
### Research & Validation (Optional)
style Discovery fill:#e1f5fe,stroke:#01579b,stroke-width:3px,color:#000
style Research fill:#fff9c4,stroke:#f57f17,stroke-width:3px,color:#000
style Strategy fill:#f3e5f5,stroke:#4a148c,stroke-width:3px,color:#000
style Phase2 fill:#c8e6c9,stroke:#2e7d32,stroke-width:2px,color:#000
style Phase2Game fill:#c8e6c9,stroke:#2e7d32,stroke-width:2px,color:#000
- **research** - Market, technical, competitive, user, domain, and AI research
- **domain-research** - Industry-specific deep dive research
style BrainstormProject fill:#81d4fa,stroke:#0277bd,stroke-width:2px,color:#000
style BrainstormGame fill:#81d4fa,stroke:#0277bd,stroke-width:2px,color:#000
style ResearchWF fill:#fff59d,stroke:#f57f17,stroke-width:2px,color:#000
style ProductBrief fill:#ce93d8,stroke:#6a1b9a,stroke-width:2px,color:#000
style GameBrief fill:#ce93d8,stroke:#6a1b9a,stroke-width:2px,color:#000
```
### Strategic Capture (Recommended for Greenfield)
- **product-brief** - Product vision and strategy definition
These workflows feed into Phase 2 (Planning) workflows, particularly the `prd` workflow.
---
## Quick Reference
| Workflow | Agent | Required | Purpose | Output |
| ---------------------- | ------------- | ----------- | -------------------------------------------------------------- | ---------------------------- |
| **brainstorm-project** | Analyst | No | Explore solution approaches and architectures | Solution options + rationale |
| **brainstorm-game** | Analyst | No | Generate game concepts using creative techniques | Game concepts + evaluation |
| **research** | Analyst | No | Multi-type research (market/technical/competitive/user/domain) | Research reports |
| **product-brief** | Analyst | Recommended | Define product vision and strategy (interactive) | Product Brief document |
| **game-brief** | Game Designer | Recommended | Capture game vision before GDD (interactive) | Game Brief document |
| Workflow | Agent | Required | Purpose | Output |
| ---------------------- | ------- | ----------- | -------------------------------------------------------------- | ---------------------------- |
| **brainstorm-project** | Analyst | No | Explore solution approaches and architectures | Solution options + rationale |
| **research** | Analyst | No | Multi-type research (market/technical/competitive/user/domain) | Research reports |
| **domain-research** | Analyst | No | Industry-specific deep dive research | Domain analysis report |
| **product-brief** | Analyst | Recommended | Define product vision and strategy (interactive) | Product Brief document |
---
@@ -98,37 +71,6 @@ graph TB
---
### brainstorm-game
**Purpose:** Generate game concepts through systematic creative exploration using five brainstorming techniques.
**Agent:** Analyst
**When to Use:**
- Generating original game concepts
- Exploring variations on themes
- Breaking creative blocks
- Validating game ideas against constraints
**Techniques Used:**
- SCAMPER (systematic modification)
- Mind Mapping (hierarchical exploration)
- Lotus Blossom (radial expansion)
- Six Thinking Hats (multi-perspective)
- Random Word Association (lateral thinking)
**Key Outputs:**
- Method-specific artifacts (5 separate documents)
- Consolidated concept document with feasibility
- Design pillar alignment matrix
**Example:** "Roguelike with psychological themes" → Emotions as characters, inner demons as enemies, therapy sessions as rest points, deck composition affects narrative.
---
### research
**Purpose:** Comprehensive multi-type research system consolidating market, technical, competitive, user, and domain analysis.
@@ -157,6 +99,38 @@ graph TB
---
### domain-research
**Purpose:** Industry-specific deep dive research to understand domain context, regulations, standards, and patterns relevant to complex projects.
**Agent:** Analyst
**When to Use:**
- Entering new industry verticals
- Highly regulated domains (healthcare, finance, education)
- Complex business domains with specialized terminology
- Need to understand industry standards and compliance requirements
**Key Features:**
- Industry analysis and trends
- Regulatory landscape
- Standards and compliance requirements
- Domain-specific patterns and best practices
- Key players and ecosystem analysis
**Key Outputs:**
- Domain analysis report
- Compliance checklist
- Standards reference guide
- Risk assessment for domain-specific challenges
**Example:** "Healthcare application" → HIPAA compliance requirements, FDA regulations, HL7/FHIR standards, healthcare ecosystem players, domain-specific data patterns.
---
### product-brief
**Purpose:** Interactive product brief creation that guides strategic product vision definition.
@@ -190,42 +164,6 @@ graph TB
---
### game-brief
**Purpose:** Lightweight interactive brainstorming session capturing game vision before Game Design Document.
**Agent:** Game Designer
**When to Use:**
- Starting new game project
- Exploring game ideas before committing
- Pitching concepts to team/stakeholders
- Validating market fit and feasibility
**Game Brief vs GDD:**
| Aspect | Game Brief | GDD |
| ------------ | ------------------ | ------------------------- |
| Purpose | Validate concept | Design for implementation |
| Detail Level | High-level vision | Detailed specs |
| Format | Conversational | Structured |
| Output | Concise vision doc | Comprehensive design |
**Key Outputs:**
- Game vision (concept, pitch)
- Target market and positioning
- Core gameplay pillars
- Scope and constraints
- Reference framework
- Risk assessment
- Success criteria
**Integration:** Feeds into GDD workflow (Phase 2).
---
## Decision Guide
### Starting a Software Project
@@ -234,16 +172,10 @@ graph TB
brainstorm-project (if unclear) → research (market/technical) → product-brief → Phase 2 (prd)
```
### Starting a Game Project
```
brainstorm-game (if generating concepts) → research (market/competitive) → game-brief → Phase 2 (gdd)
```
### Validating an Idea
```
research (market type) → product-brief or game-brief → Phase 2
research (market type) → product-brief → Phase 2
```
### Technical Decision Only
@@ -258,6 +190,12 @@ research (technical type) → Use findings in Phase 3 (architecture)
research (market/competitive type) → product-brief → Phase 2
```
### Domain Research for Complex Industries
```
domain-research → research (compliance/regulatory) → product-brief → Phase 2
```
---
## Integration with Phase 2 (Planning)
@@ -267,8 +205,8 @@ Analysis outputs feed directly into Planning:
| Analysis Output | Planning Input |
| --------------------------- | -------------------------- |
| product-brief.md | **prd** workflow |
| game-brief.md | **gdd** workflow |
| market-research.md | **prd** context |
| domain-research.md | **prd** context |
| technical-research.md | **architecture** (Phase 3) |
| competitive-intelligence.md | **prd** positioning |
@@ -306,20 +244,11 @@ Use analysis workflows to align stakeholders before committing to detailed plann
```
1. brainstorm-project - explore approaches
2. research (market) - validate viability
2. research (market/technical/domain) - validate viability
3. product-brief - capture strategic vision
4. → Phase 2: prd
```
### Greenfield Game (Full Analysis)
```
1. brainstorm-game - generate concepts
2. research (competitive) - understand landscape
3. game-brief - capture vision
4. → Phase 2: gdd
```
### Skip Analysis (Clear Requirements)
```
@@ -351,10 +280,10 @@ Use analysis workflows to align stakeholders before committing to detailed plann
A: No! Analysis is entirely optional. Use only workflows that help you think through your problem.
**Q: Which workflow should I start with?**
A: If unsure, start with `research` (market type) to validate viability, then move to `product-brief` or `game-brief`.
A: If unsure, start with `research` (market type) to validate viability, then move to `product-brief`.
**Q: Can I skip straight to Planning?**
A: Yes! If you know what you're building and why, skip Phase 1 entirely and start with Phase 2 (prd/gdd/tech-spec).
A: Yes! If you know what you're building and why, skip Phase 1 entirely and start with Phase 2 (prd/tech-spec).
**Q: How long should Analysis take?**
A: Typically hours to 1-2 days. If taking longer, you may be over-analyzing. Move to Planning.