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const path = require('node:path');
const fs = require('fs-extra');
const os = require('node:os');
const chalk = require('chalk');
const { BaseIdeSetup } = require('./_base-ide');
Major Enhancements: - Installation path is now fully configurable, allowing users to specify custom installation directories during setup - Default installation location changed to .bmad (hidden directory) for cleaner project root organization Web Bundle Improvements: - All web bundles (single agent and team) now include party mode support for multi-agent collaboration! - Advanced elicitation capabilities integrated into standalone agents - All bundles enhanced with party mode agent manifests - Added default-party.csv files to bmm, bmgd, and cis module teams - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad) Phase 4 Workflow Updates (In Progress): - Initiated shift to separate phase 4 implementation artifacts from documentation - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder - Installer questions and configuration added for artifact path selection - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates Additional Changes: - New agent and action command header models for standardization - Enhanced web-bundle-activation-steps fragment - Updated web-bundler.js to support new structure - VS Code settings updated for new .bmad directory - Party mode instructions and workflow enhanced for better orchestration IDE Installer Updates: - Show version number of installer in cli - improved Installer UX - Gemini TOML Improved to have clear loading instructions with @ commands - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
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const { WorkflowCommandGenerator } = require('./shared/workflow-command-generator');
const { AgentCommandGenerator } = require('./shared/agent-command-generator');
const { getTasksFromBmad } = require('./shared/bmad-artifacts');
/**
Major Enhancements: - Installation path is now fully configurable, allowing users to specify custom installation directories during setup - Default installation location changed to .bmad (hidden directory) for cleaner project root organization Web Bundle Improvements: - All web bundles (single agent and team) now include party mode support for multi-agent collaboration! - Advanced elicitation capabilities integrated into standalone agents - All bundles enhanced with party mode agent manifests - Added default-party.csv files to bmm, bmgd, and cis module teams - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad) Phase 4 Workflow Updates (In Progress): - Initiated shift to separate phase 4 implementation artifacts from documentation - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder - Installer questions and configuration added for artifact path selection - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates Additional Changes: - New agent and action command header models for standardization - Enhanced web-bundle-activation-steps fragment - Updated web-bundler.js to support new structure - VS Code settings updated for new .bmad directory - Party mode instructions and workflow enhanced for better orchestration IDE Installer Updates: - Show version number of installer in cli - improved Installer UX - Gemini TOML Improved to have clear loading instructions with @ commands - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
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* Codex setup handler (CLI mode)
*/
class CodexSetup extends BaseIdeSetup {
constructor() {
super('codex', 'Codex', true); // preferred IDE
}
/**
* Setup Codex configuration
* @param {string} projectDir - Project directory
* @param {string} bmadDir - BMAD installation directory
* @param {Object} options - Setup options
*/
async setup(projectDir, bmadDir, options = {}) {
console.log(chalk.cyan(`Setting up ${this.name}...`));
Major Enhancements: - Installation path is now fully configurable, allowing users to specify custom installation directories during setup - Default installation location changed to .bmad (hidden directory) for cleaner project root organization Web Bundle Improvements: - All web bundles (single agent and team) now include party mode support for multi-agent collaboration! - Advanced elicitation capabilities integrated into standalone agents - All bundles enhanced with party mode agent manifests - Added default-party.csv files to bmm, bmgd, and cis module teams - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad) Phase 4 Workflow Updates (In Progress): - Initiated shift to separate phase 4 implementation artifacts from documentation - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder - Installer questions and configuration added for artifact path selection - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates Additional Changes: - New agent and action command header models for standardization - Enhanced web-bundle-activation-steps fragment - Updated web-bundler.js to support new structure - VS Code settings updated for new .bmad directory - Party mode instructions and workflow enhanced for better orchestration IDE Installer Updates: - Show version number of installer in cli - improved Installer UX - Gemini TOML Improved to have clear loading instructions with @ commands - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
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// Always use CLI mode
const mode = 'cli';
const { artifacts, counts } = await this.collectClaudeArtifacts(projectDir, bmadDir, options);
const destDir = this.getCodexPromptDir();
await fs.ensureDir(destDir);
await this.clearOldBmadFiles(destDir);
const written = await this.flattenAndWriteArtifacts(artifacts, destDir);
console.log(chalk.green(`${this.name} configured:`));
Major Enhancements: - Installation path is now fully configurable, allowing users to specify custom installation directories during setup - Default installation location changed to .bmad (hidden directory) for cleaner project root organization Web Bundle Improvements: - All web bundles (single agent and team) now include party mode support for multi-agent collaboration! - Advanced elicitation capabilities integrated into standalone agents - All bundles enhanced with party mode agent manifests - Added default-party.csv files to bmm, bmgd, and cis module teams - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad) Phase 4 Workflow Updates (In Progress): - Initiated shift to separate phase 4 implementation artifacts from documentation - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder - Installer questions and configuration added for artifact path selection - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates Additional Changes: - New agent and action command header models for standardization - Enhanced web-bundle-activation-steps fragment - Updated web-bundler.js to support new structure - VS Code settings updated for new .bmad directory - Party mode instructions and workflow enhanced for better orchestration IDE Installer Updates: - Show version number of installer in cli - improved Installer UX - Gemini TOML Improved to have clear loading instructions with @ commands - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
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console.log(chalk.dim(` - Mode: CLI`));
console.log(chalk.dim(` - ${counts.agents} agents exported`));
console.log(chalk.dim(` - ${counts.tasks} tasks exported`));
console.log(chalk.dim(` - ${counts.workflows} workflow commands exported`));
if (counts.workflowLaunchers > 0) {
console.log(chalk.dim(` - ${counts.workflowLaunchers} workflow launchers exported`));
}
console.log(chalk.dim(` - ${written} Codex prompt files written`));
console.log(chalk.dim(` - Destination: ${destDir}`));
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// Prominent notice about home directory installation
console.log('');
console.log(chalk.bold.cyan('═'.repeat(70)));
console.log(chalk.bold.yellow(' IMPORTANT: Codex Configuration'));
console.log(chalk.bold.cyan('═'.repeat(70)));
console.log('');
console.log(chalk.white(' Prompts have been installed to your HOME DIRECTORY, not this project.'));
console.log(chalk.white(' No .codex file was created in the project root.'));
console.log('');
console.log(chalk.green(' ✓ You can now use slash commands (/) in Codex CLI'));
console.log(chalk.dim(' Example: /bmad-bmm-agents-pm'));
console.log(chalk.dim(' Type / to see all available commands'));
console.log('');
console.log(chalk.bold.cyan('═'.repeat(70)));
console.log('');
return {
success: true,
mode,
artifacts,
counts,
destination: destDir,
written,
};
}
/**
* Detect Codex installation by checking for BMAD prompt exports
*/
async detect(_projectDir) {
const destDir = this.getCodexPromptDir();
if (!(await fs.pathExists(destDir))) {
return false;
}
const entries = await fs.readdir(destDir);
return entries.some((entry) => entry.startsWith('bmad-'));
}
/**
* Collect Claude-style artifacts for Codex export.
* Returns the normalized artifact list for further processing.
*/
async collectClaudeArtifacts(projectDir, bmadDir, options = {}) {
const selectedModules = options.selectedModules || [];
const artifacts = [];
// Generate agent launchers
const agentGen = new AgentCommandGenerator(this.bmadFolderName);
const { artifacts: agentArtifacts } = await agentGen.collectAgentArtifacts(bmadDir, selectedModules);
for (const artifact of agentArtifacts) {
artifacts.push({
type: 'agent',
module: artifact.module,
sourcePath: artifact.sourcePath,
relativePath: artifact.relativePath,
content: artifact.content,
});
}
const tasks = await getTasksFromBmad(bmadDir, selectedModules);
for (const task of tasks) {
const content = await this.readAndProcessWithProject(
task.path,
{
module: task.module,
name: task.name,
},
projectDir,
);
artifacts.push({
type: 'task',
module: task.module,
sourcePath: task.path,
relativePath: path.join(task.module, 'tasks', `${task.name}.md`),
content,
});
}
Major Enhancements: - Installation path is now fully configurable, allowing users to specify custom installation directories during setup - Default installation location changed to .bmad (hidden directory) for cleaner project root organization Web Bundle Improvements: - All web bundles (single agent and team) now include party mode support for multi-agent collaboration! - Advanced elicitation capabilities integrated into standalone agents - All bundles enhanced with party mode agent manifests - Added default-party.csv files to bmm, bmgd, and cis module teams - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad) Phase 4 Workflow Updates (In Progress): - Initiated shift to separate phase 4 implementation artifacts from documentation - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder - Installer questions and configuration added for artifact path selection - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates Additional Changes: - New agent and action command header models for standardization - Enhanced web-bundle-activation-steps fragment - Updated web-bundler.js to support new structure - VS Code settings updated for new .bmad directory - Party mode instructions and workflow enhanced for better orchestration IDE Installer Updates: - Show version number of installer in cli - improved Installer UX - Gemini TOML Improved to have clear loading instructions with @ commands - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
const workflowGenerator = new WorkflowCommandGenerator(this.bmadFolderName);
const { artifacts: workflowArtifacts, counts: workflowCounts } = await workflowGenerator.collectWorkflowArtifacts(bmadDir);
artifacts.push(...workflowArtifacts);
return {
artifacts,
counts: {
agents: agentArtifacts.length,
tasks: tasks.length,
workflows: workflowCounts.commands,
workflowLaunchers: workflowCounts.launchers,
},
};
}
getCodexPromptDir() {
return path.join(os.homedir(), '.codex', 'prompts');
}
flattenFilename(relativePath) {
const sanitized = relativePath.replaceAll(/[\\/]/g, '-');
return `bmad-${sanitized}`;
}
async flattenAndWriteArtifacts(artifacts, destDir) {
let written = 0;
for (const artifact of artifacts) {
const flattenedName = this.flattenFilename(artifact.relativePath);
const targetPath = path.join(destDir, flattenedName);
await fs.writeFile(targetPath, artifact.content);
written++;
}
return written;
}
async clearOldBmadFiles(destDir) {
if (!(await fs.pathExists(destDir))) {
return;
}
const entries = await fs.readdir(destDir);
for (const entry of entries) {
if (!entry.startsWith('bmad-')) {
continue;
}
const entryPath = path.join(destDir, entry);
const stat = await fs.stat(entryPath);
if (stat.isFile()) {
await fs.remove(entryPath);
} else if (stat.isDirectory()) {
await fs.remove(entryPath);
}
}
}
async readAndProcessWithProject(filePath, metadata, projectDir) {
const content = await fs.readFile(filePath, 'utf8');
return super.processContent(content, metadata, projectDir);
}
/**
* Cleanup Codex configuration (no-op until export destination is finalized)
*/
async cleanup() {
const destDir = this.getCodexPromptDir();
await this.clearOldBmadFiles(destDir);
}
}
module.exports = { CodexSetup };