| `.bmad-2d-phaser-game-dev` | Integrated into BMM |
| `.bmad-2d-unity-game-dev` | Integrated into BMM |
| `.bmad-godot-game-dev` | Integrated into BMM |
| `.bmad-*-game-dev` (any) | Integrated into BMM |
| `.bmad-infrastructure-devops` | Deprecated - New core devops agent coming in BMM |
| `.bmad-creative-writing` | Not adapted - New module releasing soon |
**Game Development**: All game development functionality has been consolidated and expanded within the BMM (BMad Method) module. Game-specific workflows now adapt to your game type and engine.
---
## Architecture Changes
### Folder Structure
**v4 "Expansion Packs" Structure:**
```
your-project/
├── .bmad-core/ # Was actually the BMad Method
├── .bmad-game-dev/ # Separate expansion packs
├── .bmad-creative-writing/
└── .bmad-infrastructure-devops/
```
**v6 Unified Structure:**
```
your-project/
└── bmad/ # Single installation folder
├── core/ # Real core framework (applies to all modules)
├── bmm/ # BMad Method (software/game dev)
├── bmb/ # BMad Builder (create agents/workflows)
├── cis/ # Creative Intelligence Suite
└── _cfg/ # Your customizations
└── agents/ # Agent customization files
```
### Key Concept Changes
- **v4 `.bmad-core`**: Was actually the BMad Method
- **v6 `bmad/core/`**: Is the real universal core framework
- **v6 `bmad/bmm/`**: Is the BMad Method module
- **Module identification**: All modules now have a `config.yaml` file
---
## Project Progress Migration
### If You've Completed Planning Phase (PRD/Architecture) with the BMad Method:
After running the v6 installer:
1.**Run `workflow-init`** workflow to set up the guided workflow system
2.**Specify your project level** when prompted:
- If you followed v4's full workflow (PRD → Architecture → Stories), select **Level 3 or 4**
- This tells v6 you've already completed planning and solutioning phases
3.**Document paths**: Keep your existing paths during installation
- Default PRD/Architecture location: `docs/`
- Default stories location: `docs/stories/`
- **Accept these defaults** if you're already using them in v4
> **Important**: v6 workflows can handle both sharded and unsharded documents. You don't need to restructure your existing PRD or architecture files.
### If You're Mid-Development (Stories Created/Implemented)
1. Complete the v6 installation as above
2. Run `workflow-init` and specify Level 3 or 4
3. When ready to continue development, run the **`sprint-planning`** workflow (Phase 4)
---
## Agent Customization Migration
### v4 Agent Customization
In v4, you may have modified agent files directly in `.bmad-*` folders.
### v6 Agent Customization
**All customizations** now go in `bmad/_cfg/agents/` using customize files:
**Example: Renaming an agent and changing communication style**
# Start the analyst and tell the analyst after it loads - claude code instructions:
claude # wait for claude to launch in terminal
-`/analyst` # wait for analyst greeting and menu
-`*workflow-init` # v6 now supports much better natural language fuzzy matching - so you could also say `workflow init` or possibly `please init the workflow`
Since you are migrating an existing project from v4, its most likely **Level 3 or 4** you will want to suggest when asked - if you've already completed PRD/architecture in v4.