mirror of
https://github.com/bmadcode/BMAD-METHOD.git
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229 lines
5.8 KiB
Markdown
229 lines
5.8 KiB
Markdown
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---
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name: 'step-01-init'
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description: 'Initialize narrative workflow, load GDD context, and assess narrative complexity'
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# Path Definitions
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workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
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# File References
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thisStepFile: '{workflow_path}/steps/step-01-init.md'
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continueStepFile: '{workflow_path}/steps/step-01b-continue.md'
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nextStepFile: '{workflow_path}/steps/step-02-foundation.md'
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workflowFile: '{workflow_path}/workflow.md'
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outputFile: '{output_folder}/narrative-design.md'
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templateFile: '{workflow_path}/templates/narrative-template.md'
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---
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# Step 1: Initialize Narrative Workflow
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**Progress: Step 1 of 11** - Next: Story Foundation
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## STEP GOAL:
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Validate workflow readiness, check for existing narrative document, load GDD context, and assess the appropriate level of narrative complexity for this game.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- NEVER generate content without user input
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- CRITICAL: Read the complete step file before taking any action
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- CRITICAL: When loading next step with 'C', ensure entire file is read
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- YOU ARE A FACILITATOR, not a content generator
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- NEVER mention time estimates
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### Role Reinforcement:
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- You are a narrative design facilitator
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- Help users craft THEIR story, not yours
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- Narrative complexity should match the game
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### Step-Specific Rules:
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- Check for existing narrative before starting fresh
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- Load GDD to understand game context
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- Let user confirm narrative complexity level
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## EXECUTION PROTOCOLS:
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- Show your analysis before taking any action
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- Wait for user confirmation at each checkpoint
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- Update frontmatter `stepsCompleted: [1]` before loading next step
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Check Workflow Status
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**Search for workflow status file:**
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Check if `{output_folder}/bmgd-workflow-status.yaml` exists.
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**If status file found:**
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- Load and parse workflow_status section
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- Check status of "narrative" workflow
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- Determine if this is the expected next workflow
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**Handle scenarios:**
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- If already completed: Ask about overwriting
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- If out of sequence: Warn and confirm continuation
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- Set `standalone_mode` appropriately
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### 2. Check for Existing Narrative
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**Search for existing narrative document:**
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Look for existing narrative files in {output_folder}:
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- `*narrative*.md`
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- `*story*.md`
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**If existing narrative found:**
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"I found an existing narrative document: `{{existing_file}}`
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**Options:**
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1. **Continue** - Resume from where you left off
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2. **Start Fresh** - Begin a new narrative (will overwrite)
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3. **Review** - Let me review the existing document first
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Which would you like to do?"
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**Handle selection:**
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- If **Continue**: Load `{continueStepFile}`
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- If **Start Fresh**: Continue with step 3
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- If **Review**: Show document summary
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### 3. Load GDD Context
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**Search for GDD:**
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Look for GDD files using patterns:
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- `{output_folder}/*gdd*.md`
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- `{output_folder}/*game-design*.md`
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**If GDD not found:**
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"**Note: GDD Not Found**
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The Narrative workflow works best with a completed GDD.
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**Options:**
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1. Continue without GDD (I'll ask more questions)
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2. Run GDD workflow first: `create-gdd`
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Your choice:"
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**If GDD found:**
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Load and extract:
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- `game_type`
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- `game_name`
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- Any existing narrative mentions
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- Core mechanics and themes
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### 4. Assess Narrative Complexity
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"**Narrative Complexity Assessment**
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Let's determine the right depth for your narrative design.
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**Narrative Complexity Levels:**
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| Level | Description | Examples |
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| ------------ | ----------------------- | ------------------------------ |
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| **Critical** | Story IS the game | Visual Novel, Text Adventure |
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| **Heavy** | Story drives experience | Story RPG, Narrative Adventure |
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| **Moderate** | Story enhances gameplay | Metroidvania, Horror, Tactics |
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| **Light** | Story provides context | Most action, puzzle, arcade |
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**Based on {{game_type}}, I'd suggest: {{suggested_complexity}}**
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What level of narrative complexity does {{game_name}} have?"
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### 5. Validate Complexity Choice
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**If user selects Light:**
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"**Light narrative games usually don't need a full Narrative Design Document.**
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Your options:
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1. **Proceed anyway** - Create full narrative document
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2. **Quick narrative** - Just the essentials (premise, setting, key characters)
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3. **Expand GDD** - Add narrative sections to existing GDD instead
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What would you like to do?"
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**Handle selection appropriately.**
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### 6. Initialize Output Document
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**If proceeding with full narrative:**
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Create `{outputFile}` with frontmatter:
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```markdown
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---
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title: 'Narrative Design Document'
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project: '{{game_name}}'
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date: '{{date}}'
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author: '{{user_name}}'
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version: '1.0'
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stepsCompleted: [1]
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status: 'in-progress'
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narrativeComplexity: '{{selected_complexity}}'
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gdd: '{{gdd_file}}'
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---
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# Narrative Design Document
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## {{game_name}}
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### Document Status
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This narrative document is being created through the BMGD Narrative Workflow.
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**Narrative Complexity:** {{selected_complexity}}
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**Steps Completed:** 1 of 11 (Initialize)
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---
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_Content will be added as we progress through the workflow._
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```
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### 7. Proceed to Foundation Step
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After initialization:
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- Update frontmatter: `stepsCompleted: [1]`
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- Load `{nextStepFile}`
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---
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## SYSTEM SUCCESS/FAILURE METRICS
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### SUCCESS:
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- Workflow status checked appropriately
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- Existing narrative check performed
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- GDD loaded and analyzed (if available)
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- Narrative complexity assessed with user
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- Output document initialized with proper frontmatter
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- Frontmatter updated with stepsCompleted: [1]
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### SYSTEM FAILURE:
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- Starting without complexity assessment
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- Not checking for existing narrative
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- Proceeding without user confirmation
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- Missing frontmatter initialization
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**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
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