A comprehensive game development toolkit providing specialized agents and workflows for creating games from initial concept through production.
## Overview
The BMGD module brings together game-specific development workflows organized around industry-standard development phases:
- **Preproduction** - Concept development, brainstorming, game brief creation
- **Design** - Game Design Document (GDD) and narrative design
- **Technical** - Game architecture and technical specifications
- **Production** - Sprint-based implementation using BMM workflows
## Installation
```bash
bmad install bmgd
```
During installation, you'll be asked to configure:
- Game project name
- Document storage locations
- Development experience level
- Primary target platform
## Components
### Agents (4)
**Game Designer** 🎨
Creative vision and game design documentation specialist. Creates compelling GDDs and defines game mechanics.
**Game Developer** 🕹️
Senior implementation specialist with expertise across Unity, Unreal, and custom engines. Handles gameplay programming, physics, AI, and optimization.
**Game Architect** 🏗️
Technical systems and infrastructure expert. Designs scalable game architecture and engine-level solutions.
**Game Dev Scrum Master** 🎯
Sprint orchestrator specialized in game development workflows. Coordinates multi-disciplinary teams and translates GDDs into actionable development stories.
### Team Bundle
**Team Game Development** 🎮
Pre-configured team including Game Designer, Game Developer, and Game Architect for comprehensive game projects.
### Workflows
#### Phase 1: Preproduction
- **brainstorm-game** - Interactive game concept brainstorming
- **game-brief** - Create focused game brief document
#### Phase 2: Design
- **gdd** - Generate comprehensive Game Design Document
- **narrative** - Design narrative structure and story elements