2025-09-28 23:17:07 -05:00
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const path = require('node:path');
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2025-10-05 15:52:48 -07:00
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const fs = require('fs-extra');
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const os = require('node:os');
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2025-09-28 23:17:07 -05:00
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const chalk = require('chalk');
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2025-10-05 15:52:48 -07:00
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const { BaseIdeSetup } = require('./_base-ide');
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Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
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const { WorkflowCommandGenerator } = require('./shared/workflow-command-generator');
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2025-11-09 20:24:56 -06:00
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const { AgentCommandGenerator } = require('./shared/agent-command-generator');
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const { getTasksFromBmad } = require('./shared/bmad-artifacts');
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2025-09-28 23:17:07 -05:00
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/**
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Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
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* Codex setup handler (CLI mode)
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2025-09-28 23:17:07 -05:00
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*/
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class CodexSetup extends BaseIdeSetup {
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constructor() {
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super('codex', 'Codex', true); // preferred IDE
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}
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2025-11-18 16:05:33 -08:00
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/**
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* Collect configuration choices before installation
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* @param {Object} options - Configuration options
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* @returns {Object} Collected configuration
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*/
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async collectConfiguration(options = {}) {
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const inquirer = require('inquirer');
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let confirmed = false;
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let installLocation = 'global';
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while (!confirmed) {
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const { location } = await inquirer.prompt([
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{
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type: 'list',
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name: 'location',
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message: 'Where would you like to install Codex CLI prompts?',
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choices: [
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{
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name: 'Global - Simple for single project ' + '(~/.codex/prompts, but references THIS project only)',
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value: 'global',
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},
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{
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name: `Project-specific - Recommended for real work (requires CODEX_HOME=<project-dir>${path.sep}.codex)`,
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value: 'project',
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},
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],
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default: 'global',
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},
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]);
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installLocation = location;
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// Display detailed instructions for the chosen option
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console.log('');
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if (installLocation === 'project') {
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console.log(this.getProjectSpecificInstructions());
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} else {
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console.log(this.getGlobalInstructions());
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}
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// Confirm the choice
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const { proceed } = await inquirer.prompt([
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{
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type: 'confirm',
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name: 'proceed',
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message: 'Proceed with this installation option?',
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default: true,
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},
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]);
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confirmed = proceed;
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if (!confirmed) {
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console.log(chalk.yellow("\n Let's choose a different installation option.\n"));
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}
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}
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return { installLocation };
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}
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2025-09-28 23:17:07 -05:00
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/**
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* Setup Codex configuration
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* @param {string} projectDir - Project directory
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* @param {string} bmadDir - BMAD installation directory
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* @param {Object} options - Setup options
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*/
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async setup(projectDir, bmadDir, options = {}) {
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console.log(chalk.cyan(`Setting up ${this.name}...`));
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Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
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// Always use CLI mode
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const mode = 'cli';
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2025-09-28 23:17:07 -05:00
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2025-11-18 16:05:33 -08:00
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// Get installation location from pre-collected config or default to global
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const installLocation = options.preCollectedConfig?.installLocation || 'global';
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2025-10-05 15:52:48 -07:00
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const { artifacts, counts } = await this.collectClaudeArtifacts(projectDir, bmadDir, options);
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2025-09-28 23:17:07 -05:00
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2025-11-18 16:05:33 -08:00
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const destDir = this.getCodexPromptDir(projectDir, installLocation);
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2025-10-05 15:52:48 -07:00
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await fs.ensureDir(destDir);
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await this.clearOldBmadFiles(destDir);
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const written = await this.flattenAndWriteArtifacts(artifacts, destDir);
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2025-09-28 23:17:07 -05:00
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console.log(chalk.green(`✓ ${this.name} configured:`));
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Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
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console.log(chalk.dim(` - Mode: CLI`));
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2025-10-05 15:52:48 -07:00
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console.log(chalk.dim(` - ${counts.agents} agents exported`));
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console.log(chalk.dim(` - ${counts.tasks} tasks exported`));
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console.log(chalk.dim(` - ${counts.workflows} workflow commands exported`));
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if (counts.workflowLaunchers > 0) {
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console.log(chalk.dim(` - ${counts.workflowLaunchers} workflow launchers exported`));
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}
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console.log(chalk.dim(` - ${written} Codex prompt files written`));
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console.log(chalk.dim(` - Destination: ${destDir}`));
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2025-09-28 23:17:07 -05:00
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return {
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success: true,
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mode,
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2025-10-05 15:52:48 -07:00
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artifacts,
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counts,
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destination: destDir,
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written,
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2025-11-18 16:05:33 -08:00
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installLocation,
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2025-09-28 23:17:07 -05:00
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};
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}
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2025-10-05 20:13:11 -07:00
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/**
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* Detect Codex installation by checking for BMAD prompt exports
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*/
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2025-11-18 16:05:33 -08:00
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async detect(projectDir) {
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// Check both global and project-specific locations
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const globalDir = this.getCodexPromptDir(null, 'global');
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const projectDir_local = projectDir || process.cwd();
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const projectSpecificDir = this.getCodexPromptDir(projectDir_local, 'project');
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2025-10-05 20:13:11 -07:00
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2025-11-18 16:05:33 -08:00
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// Check global location
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if (await fs.pathExists(globalDir)) {
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const entries = await fs.readdir(globalDir);
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if (entries.some((entry) => entry.startsWith('bmad-'))) {
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return true;
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}
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2025-10-05 20:13:11 -07:00
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}
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2025-11-18 16:05:33 -08:00
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// Check project-specific location
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if (await fs.pathExists(projectSpecificDir)) {
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const entries = await fs.readdir(projectSpecificDir);
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if (entries.some((entry) => entry.startsWith('bmad-'))) {
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return true;
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}
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}
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return false;
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2025-10-05 20:13:11 -07:00
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}
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2025-09-28 23:17:07 -05:00
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/**
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2025-10-05 15:52:48 -07:00
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* Collect Claude-style artifacts for Codex export.
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* Returns the normalized artifact list for further processing.
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2025-09-28 23:17:07 -05:00
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*/
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2025-10-05 15:52:48 -07:00
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async collectClaudeArtifacts(projectDir, bmadDir, options = {}) {
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const selectedModules = options.selectedModules || [];
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const artifacts = [];
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2025-09-28 23:17:07 -05:00
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2025-11-09 20:24:56 -06:00
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// Generate agent launchers
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const agentGen = new AgentCommandGenerator(this.bmadFolderName);
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const { artifacts: agentArtifacts } = await agentGen.collectAgentArtifacts(bmadDir, selectedModules);
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2025-10-05 15:52:48 -07:00
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2025-11-09 20:24:56 -06:00
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for (const artifact of agentArtifacts) {
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2025-10-05 15:52:48 -07:00
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artifacts.push({
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type: 'agent',
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2025-11-09 20:24:56 -06:00
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module: artifact.module,
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sourcePath: artifact.sourcePath,
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relativePath: artifact.relativePath,
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content: artifact.content,
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2025-10-05 15:52:48 -07:00
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});
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2025-09-28 23:17:07 -05:00
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}
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2025-10-05 15:52:48 -07:00
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const tasks = await getTasksFromBmad(bmadDir, selectedModules);
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2025-09-28 23:17:07 -05:00
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for (const task of tasks) {
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2025-10-05 15:52:48 -07:00
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const content = await this.readAndProcessWithProject(
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task.path,
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{
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module: task.module,
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name: task.name,
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},
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projectDir,
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);
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artifacts.push({
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type: 'task',
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module: task.module,
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sourcePath: task.path,
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relativePath: path.join(task.module, 'tasks', `${task.name}.md`),
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content,
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});
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2025-09-28 23:17:07 -05:00
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}
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|
Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
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const workflowGenerator = new WorkflowCommandGenerator(this.bmadFolderName);
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2025-10-05 15:52:48 -07:00
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const { artifacts: workflowArtifacts, counts: workflowCounts } = await workflowGenerator.collectWorkflowArtifacts(bmadDir);
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artifacts.push(...workflowArtifacts);
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2025-09-28 23:17:07 -05:00
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2025-10-05 15:52:48 -07:00
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return {
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artifacts,
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counts: {
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2025-11-09 20:24:56 -06:00
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agents: agentArtifacts.length,
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2025-10-05 15:52:48 -07:00
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tasks: tasks.length,
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workflows: workflowCounts.commands,
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workflowLaunchers: workflowCounts.launchers,
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},
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};
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}
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2025-09-28 23:17:07 -05:00
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2025-11-18 16:05:33 -08:00
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getCodexPromptDir(projectDir = null, location = 'global') {
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if (location === 'project' && projectDir) {
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return path.join(projectDir, '.codex', 'prompts');
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}
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2025-10-05 15:52:48 -07:00
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return path.join(os.homedir(), '.codex', 'prompts');
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}
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2025-09-28 23:17:07 -05:00
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2025-10-05 15:52:48 -07:00
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flattenFilename(relativePath) {
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const sanitized = relativePath.replaceAll(/[\\/]/g, '-');
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|
return `bmad-${sanitized}`;
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}
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2025-09-28 23:17:07 -05:00
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2025-10-05 15:52:48 -07:00
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async flattenAndWriteArtifacts(artifacts, destDir) {
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|
|
|
let written = 0;
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2025-09-28 23:17:07 -05:00
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2025-10-05 15:52:48 -07:00
|
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|
for (const artifact of artifacts) {
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|
|
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|
const flattenedName = this.flattenFilename(artifact.relativePath);
|
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|
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|
const targetPath = path.join(destDir, flattenedName);
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|
|
|
await fs.writeFile(targetPath, artifact.content);
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|
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|
written++;
|
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|
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|
}
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2025-09-28 23:17:07 -05:00
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|
2025-10-05 15:52:48 -07:00
|
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|
return written;
|
2025-09-28 23:17:07 -05:00
|
|
|
}
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|
|
|
2025-10-05 15:52:48 -07:00
|
|
|
async clearOldBmadFiles(destDir) {
|
|
|
|
|
if (!(await fs.pathExists(destDir))) {
|
|
|
|
|
return;
|
2025-09-28 23:17:07 -05:00
|
|
|
}
|
|
|
|
|
|
2025-10-05 15:52:48 -07:00
|
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|
const entries = await fs.readdir(destDir);
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2025-09-28 23:17:07 -05:00
|
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|
2025-10-05 15:52:48 -07:00
|
|
|
for (const entry of entries) {
|
|
|
|
|
if (!entry.startsWith('bmad-')) {
|
|
|
|
|
continue;
|
2025-09-28 23:17:07 -05:00
|
|
|
}
|
|
|
|
|
|
2025-10-05 15:52:48 -07:00
|
|
|
const entryPath = path.join(destDir, entry);
|
|
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|
|
const stat = await fs.stat(entryPath);
|
|
|
|
|
if (stat.isFile()) {
|
|
|
|
|
await fs.remove(entryPath);
|
|
|
|
|
} else if (stat.isDirectory()) {
|
|
|
|
|
await fs.remove(entryPath);
|
2025-09-28 23:17:07 -05:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-10-05 15:52:48 -07:00
|
|
|
async readAndProcessWithProject(filePath, metadata, projectDir) {
|
|
|
|
|
const content = await fs.readFile(filePath, 'utf8');
|
|
|
|
|
return super.processContent(content, metadata, projectDir);
|
|
|
|
|
}
|
|
|
|
|
|
2025-09-28 23:17:07 -05:00
|
|
|
/**
|
2025-11-18 16:05:33 -08:00
|
|
|
* Get instructions for global installation
|
|
|
|
|
* @returns {string} Instructions text
|
2025-09-28 23:17:07 -05:00
|
|
|
*/
|
2025-11-18 16:05:33 -08:00
|
|
|
getGlobalInstructions(destDir) {
|
|
|
|
|
const lines = [
|
|
|
|
|
'',
|
|
|
|
|
chalk.bold.cyan('═'.repeat(70)),
|
|
|
|
|
chalk.bold.yellow(' IMPORTANT: Codex Configuration'),
|
|
|
|
|
chalk.bold.cyan('═'.repeat(70)),
|
|
|
|
|
'',
|
|
|
|
|
chalk.white(' /prompts installed globally to your HOME DIRECTORY.'),
|
|
|
|
|
'',
|
|
|
|
|
chalk.yellow(' ⚠️ These prompts reference a specific .bmad path'),
|
|
|
|
|
chalk.dim(" To use with other projects, you'd need to copy the .bmad dir"),
|
|
|
|
|
'',
|
|
|
|
|
chalk.green(' ✓ You can now use /commands in Codex CLI'),
|
|
|
|
|
chalk.dim(' Example: /bmad-bmm-agents-pm'),
|
|
|
|
|
chalk.dim(' Type / to see all available commands'),
|
|
|
|
|
'',
|
|
|
|
|
chalk.bold.cyan('═'.repeat(70)),
|
|
|
|
|
'',
|
|
|
|
|
];
|
|
|
|
|
return lines.join('\n');
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get instructions for project-specific installation
|
|
|
|
|
* @param {string} projectDir - Optional project directory
|
|
|
|
|
* @param {string} destDir - Optional destination directory
|
|
|
|
|
* @returns {string} Instructions text
|
|
|
|
|
*/
|
|
|
|
|
getProjectSpecificInstructions(projectDir = null, destDir = null) {
|
|
|
|
|
const isWindows = os.platform() === 'win32';
|
|
|
|
|
|
|
|
|
|
const commonLines = [
|
|
|
|
|
'',
|
|
|
|
|
chalk.bold.cyan('═'.repeat(70)),
|
|
|
|
|
chalk.bold.yellow(' Project-Specific Codex Configuration'),
|
|
|
|
|
chalk.bold.cyan('═'.repeat(70)),
|
|
|
|
|
'',
|
|
|
|
|
chalk.white(' Prompts will be installed to: ') + chalk.cyan(destDir || '<project>/.codex/prompts'),
|
|
|
|
|
'',
|
|
|
|
|
chalk.bold.yellow(' ⚠️ REQUIRED: You must set CODEX_HOME to use these prompts'),
|
|
|
|
|
'',
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
const windowsLines = [
|
|
|
|
|
chalk.bold(' Create a codex.cmd file in your project root:'),
|
|
|
|
|
'',
|
|
|
|
|
chalk.green(' @echo off'),
|
|
|
|
|
chalk.green(' set CODEX_HOME=%~dp0.codex'),
|
|
|
|
|
chalk.green(' codex %*'),
|
|
|
|
|
'',
|
|
|
|
|
chalk.dim(String.raw` Then run: .\codex instead of codex`),
|
|
|
|
|
chalk.dim(' (The %~dp0 gets the directory of the .cmd file)'),
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
const unixLines = [
|
|
|
|
|
chalk.bold(' Add this alias to your ~/.bashrc or ~/.zshrc:'),
|
|
|
|
|
'',
|
|
|
|
|
chalk.green(' alias codex=\'CODEX_HOME="$PWD/.codex" codex\''),
|
|
|
|
|
'',
|
|
|
|
|
chalk.dim(' After adding, run: source ~/.bashrc (or source ~/.zshrc)'),
|
|
|
|
|
chalk.dim(' (The $PWD uses your current working directory)'),
|
|
|
|
|
];
|
|
|
|
|
const closingLines = [
|
|
|
|
|
'',
|
|
|
|
|
chalk.dim(' This tells Codex CLI to use prompts from this project instead of ~/.codex'),
|
|
|
|
|
'',
|
|
|
|
|
chalk.bold.cyan('═'.repeat(70)),
|
|
|
|
|
'',
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
const lines = [...commonLines, ...(isWindows ? windowsLines : unixLines), ...closingLines];
|
|
|
|
|
|
|
|
|
|
return lines.join('\n');
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Cleanup Codex configuration
|
|
|
|
|
*/
|
|
|
|
|
async cleanup(projectDir = null) {
|
|
|
|
|
// Clean both global and project-specific locations
|
|
|
|
|
const globalDir = this.getCodexPromptDir(null, 'global');
|
|
|
|
|
await this.clearOldBmadFiles(globalDir);
|
|
|
|
|
|
|
|
|
|
if (projectDir) {
|
|
|
|
|
const projectSpecificDir = this.getCodexPromptDir(projectDir, 'project');
|
|
|
|
|
await this.clearOldBmadFiles(projectSpecificDir);
|
|
|
|
|
}
|
2025-09-28 23:17:07 -05:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
module.exports = { CodexSetup };
|