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Major Enhancements: - Installation path is now fully configurable, allowing users to specify custom installation directories during setup - Default installation location changed to .bmad (hidden directory) for cleaner project root organization Web Bundle Improvements: - All web bundles (single agent and team) now include party mode support for multi-agent collaboration! - Advanced elicitation capabilities integrated into standalone agents - All bundles enhanced with party mode agent manifests - Added default-party.csv files to bmm, bmgd, and cis module teams - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad) Phase 4 Workflow Updates (In Progress): - Initiated shift to separate phase 4 implementation artifacts from documentation - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder - Installer questions and configuration added for artifact path selection - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates Additional Changes: - New agent and action command header models for standardization - Enhanced web-bundle-activation-steps fragment - Updated web-bundler.js to support new structure - VS Code settings updated for new .bmad directory - Party mode instructions and workflow enhanced for better orchestration IDE Installer Updates: - Show version number of installer in cli - improved Installer UX - Gemini TOML Improved to have clear loading instructions with @ commands - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
# BMM Project Scale Levels - Source of Truth
# Reference: /.bmad/bmm/README.md lines 77-85
levels:
0:
name: "Level 0"
title: "Single Atomic Change"
stories: "1 story"
description: "Bug fix, tiny feature, one small change"
documentation: "Minimal - tech spec only"
architecture: false
1:
name: "Level 1"
title: "Small Feature"
stories: "1-10 stories"
description: "Small coherent feature, minimal documentation"
documentation: "Tech spec"
architecture: false
2:
name: "Level 2"
title: "Medium Project"
stories: "5-15 stories"
description: "Multiple features, focused PRD"
documentation: "PRD + optional tech spec"
architecture: false
3:
name: "Level 3"
title: "Complex System"
stories: "12-40 stories"
description: "Subsystems, integrations, full architecture"
documentation: "PRD + architecture + JIT tech specs"
architecture: true
4:
name: "Level 4"
title: "Enterprise Scale"
stories: "40+ stories"
description: "Multiple products, enterprise architecture"
documentation: "PRD + architecture + JIT tech specs"
architecture: true
# Quick detection hints for workflow-init
detection_hints:
keywords:
level_0: ["fix", "bug", "typo", "small change", "quick update", "patch"]
level_1: ["simple", "basic", "small feature", "add", "minor"]
level_2: ["dashboard", "several features", "admin panel", "medium"]
level_3: ["platform", "integration", "complex", "system", "architecture"]
level_4: ["enterprise", "multi-tenant", "multiple products", "ecosystem", "scale"]
story_counts:
level_0: [1, 1]
level_1: [1, 10]
level_2: [5, 15]
level_3: [12, 40]
level_4: [40, 999]