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# BMM Planning Workflows (Phase 2)
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**Reading Time:** ~10 minutes
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## Overview
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Phase 2 (Planning) workflows are **required** for all projects. They transform strategic vision into actionable requirements using a **scale-adaptive system** that automatically selects the right planning depth based on project complexity.
**Key principle:** One unified entry point (`workflow-init` ) intelligently routes to the appropriate planning methodology - from quick tech-specs to comprehensive PRDs.
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**When to use:** All projects require planning. The system adapts depth automatically based on complexity.
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---
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## Phase 2 Planning Workflow Map
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```mermaid
%%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff ','primaryTextColor':'#000 ','primaryBorderColor':'#000 ','lineColor':'#000 ','fontSize':'16px','fontFamily':'arial'}}}%%
graph TB
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Start["< b > START: workflow-init< / b > < br / > Discovery + routing"]
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subgraph QuickFlow["< b > QUICK FLOW (Simple Planning)< / b > "]
direction TB
TechSpec["< b > PM: tech-spec< / b > < br / > Technical document< br / > → Story or Epic+Stories< br / > 1-15 stories typically"]
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end
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subgraph BMadMethod["< b > BMAD METHOD (Recommended)< / b > "]
direction TB
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PRD["< b > PM: prd< / b > < br / > Strategic PRD"]
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GDD["< b > Game Designer: gdd< / b > < br / > Game design doc"]
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Narrative["< b > Game Designer: narrative< / b > < br / > Story-driven design"]
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Epics["< b > PM: create-epics-and-stories< / b > < br / > Epic+Stories breakdown< br / > 10-50+ stories typically"]
UXDesign["< b > UX Designer: ux< / b > < br / > Optional UX specification"]
end
subgraph Enterprise["< b > ENTERPRISE METHOD< / b > "]
direction TB
EntNote["< b > Uses BMad Method Planning< / b > < br / > +< br / > Extended Phase 3 workflows< br / > (Architecture + Security + DevOps)< br / > 30+ stories typically"]
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end
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subgraph Updates["< b > MID-STREAM UPDATES (Anytime)< / b > "]
direction LR
CorrectCourse["< b > PM/SM: correct-course< / b > < br / > Update requirements/stories"]
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end
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Start -->|Bug fix, simple| QuickFlow
Start -->|Software product| PRD
Start -->|Game project| GDD
Start -->|Story-driven| Narrative
Start -->|Enterprise needs| Enterprise
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PRD --> Epics
GDD --> Epics
Narrative --> Epics
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Epics -.->|Optional| UXDesign
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UXDesign -.->|May update| Epics
QuickFlow --> Phase4["< b > Phase 4: Implementation< / b > "]
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Epics --> Phase3["< b > Phase 3: Architecture< / b > "]
Enterprise -.->|Uses BMad planning| Epics
Enterprise --> Phase3Ext["< b > Phase 3: Extended< / b > < br / > (Arch + Sec + DevOps)"]
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Phase3 --> Phase4
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Phase3Ext --> Phase4
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Phase4 -.->|Significant changes| CorrectCourse
CorrectCourse -.->|Updates| Epics
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style Start fill:#fff9c4 ,stroke:#f57f17 ,stroke-width:3px,color:#000
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style QuickFlow fill:#c5e1a5 ,stroke:#33691e ,stroke-width:3px,color:#000
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style BMadMethod fill:#e1bee7 ,stroke:#6a1b9a ,stroke-width:3px,color:#000
style Enterprise fill:#ffcdd2 ,stroke:#c62828 ,stroke-width:3px,color:#000
style Updates fill:#ffecb3 ,stroke:#ff6f00 ,stroke-width:3px,color:#000
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style Phase3 fill:#90caf9 ,stroke:#0d47a1 ,stroke-width:2px,color:#000
style Phase4 fill:#ffcc80 ,stroke:#e65100 ,stroke-width:2px,color:#000
style TechSpec fill:#aed581 ,stroke:#1b5e20 ,stroke-width:2px,color:#000
style PRD fill:#ce93d8 ,stroke:#4a148c ,stroke-width:2px,color:#000
style GDD fill:#ce93d8 ,stroke:#4a148c ,stroke-width:2px,color:#000
style Narrative fill:#ce93d8 ,stroke:#4a148c ,stroke-width:2px,color:#000
style UXDesign fill:#ce93d8 ,stroke:#4a148c ,stroke-width:2px,color:#000
style Epics fill:#ba68c8 ,stroke:#6a1b9a ,stroke-width:3px,color:#000
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style EntNote fill:#ef9a9a ,stroke:#c62828 ,stroke-width:2px,color:#000
style Phase3Ext fill:#ef5350 ,stroke:#c62828 ,stroke-width:2px,color:#000
style CorrectCourse fill:#ffb74d ,stroke:#ff6f00 ,stroke-width:2px,color:#000
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```
---
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## Quick Reference
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| Workflow | Agent | Track | Purpose | Typical Stories |
| ---------------------------- | ------------- | ----------- | ------------------------------------------ | --------------- |
| **workflow-init** | PM/Analyst | All | Entry point: discovery + routing | N/A |
| **tech-spec** | PM | Quick Flow | Technical document → Story or Epic+Stories | 1-15 |
| **prd** | PM | BMad Method | Strategic PRD | 10-50+ |
| **gdd** | Game Designer | BMad Method | Game Design Document | 10-50+ |
| **narrative** | Game Designer | BMad Method | Story-driven game/experience design | 10-50+ |
| **create-epics-and-stories** | PM | BMad Method | Break PRD/GDD into Epic+Stories | N/A |
| **ux** | UX Designer | BMad Method | Optional UX specification | N/A |
| **correct-course** | PM/SM | All | Mid-stream requirement changes | N/A |
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**Note:** Story counts are guidance based on typical usage, not strict definitions.
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---
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## Scale-Adaptive Planning System
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BMM uses three distinct planning tracks that adapt to project complexity:
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### Track 1: Quick Flow
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**Best For:** Bug fixes, simple features, clear scope, enhancements
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**Planning:** Tech-spec only → Implementation
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**Time:** Hours to 1 day
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**Story Count:** Typically 1-15 (guidance)
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**Documents:** tech-spec.md + story files
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**Example:** "Fix authentication bug", "Add OAuth social login"
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---
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### Track 2: BMad Method (RECOMMENDED)
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**Best For:** Products, platforms, complex features, multiple epics
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**Planning:** PRD + Architecture → Implementation
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**Time:** 1-3 days
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**Story Count:** Typically 10-50+ (guidance)
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**Documents:** PRD.md (or GDD.md) + architecture.md + epic files + story files
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**Greenfield:** Product Brief (optional) → PRD → UX (optional) → Architecture → Implementation
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**Brownfield:** document-project → PRD → Architecture (recommended) → Implementation
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**Example:** "Customer dashboard", "E-commerce platform", "Add search to existing app"
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**Why Architecture for Brownfield?** Distills massive codebase context into focused solution design for your specific project.
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---
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### Track 3: Enterprise Method
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**Best For:** Enterprise requirements, multi-tenant, compliance, security-sensitive
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**Planning (Phase 2):** Uses BMad Method planning (PRD + Epic+Stories)
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**Solutioning (Phase 3):** Extended workflows (Architecture + Security + DevOps + SecOps as optional additions)
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**Time:** 3-7 days total (1-3 days planning + 2-4 days extended solutioning)
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**Story Count:** Typically 30+ (but defined by enterprise needs)
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**Documents Phase 2:** PRD.md + epics + epic files + story files
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**Documents Phase 3:** architecture.md + security-architecture.md (optional) + devops-strategy.md (optional) + secops-strategy.md (optional)
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**Example:** "Multi-tenant SaaS", "HIPAA-compliant portal", "Add SOC2 audit logging"
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---
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## How Track Selection Works
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`workflow-init` guides you through educational choice:
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1. **Description Analysis** - Analyzes project description for complexity
2. **Educational Presentation** - Shows all three tracks with trade-offs
3. **Recommendation** - Suggests track based on keywords and context
4. **User Choice** - You select the track that fits
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The system guides but never forces. You can override recommendations.
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---
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## Workflow Descriptions
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### workflow-init (Entry Point)
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**Purpose:** Single unified entry point for all planning. Discovers project needs and intelligently routes to appropriate track.
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**Agent:** PM (orchestrates others as needed)
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**Always Use:** This is your planning starting point. Don't call prd/gdd/tech-spec directly unless skipping discovery.
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**Process:**
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1. Discovery (understand context, assess complexity, identify concerns)
2. Routing Decision (determine track, explain rationale, confirm)
3. Execute Target Workflow (invoke planning workflow, pass context)
4. Handoff (document decisions, recommend next phase)
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---
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### tech-spec (Quick Flow)
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**Purpose:** Lightweight technical specification for simple changes (Quick Flow track). Produces technical document and story or epic+stories structure.
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**Agent:** PM
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**When to Use:**
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- Bug fixes
- Single API endpoint additions
- Configuration changes
- Small UI component additions
- Isolated validation rules
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**Key Outputs:**
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- **tech-spec.md** - Technical document containing:
- Problem statement and solution
- Source tree changes
- Implementation details
- Testing strategy
- Acceptance criteria
- **Story file(s)** - Single story OR epic+stories structure (1-15 stories typically)
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**Skip To Phase:** 4 (Implementation) - no Phase 3 architecture needed
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**Example:** "Fix null pointer when user has no profile image" → Single file change, null check, unit test, no DB migration.
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---
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### prd (Product Requirements Document)
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**Purpose:** Strategic PRD with epic breakdown for software products (BMad Method track).
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**Agent:** PM (with Architect and Analyst support)
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**When to Use:**
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- Medium to large feature sets
- Multi-screen user experiences
- Complex business logic
- Multiple system integrations
- Phased delivery required
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**Scale-Adaptive Structure:**
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- **Light:** Single epic, 5-10 stories, simplified analysis (10-15 pages)
- **Standard:** 2-4 epics, 15-30 stories, comprehensive analysis (20-30 pages)
- **Comprehensive:** 5+ epics, 30-50+ stories, multi-phase, extensive stakeholder analysis (30-50+ pages)
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**Key Outputs:**
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- PRD.md (complete requirements)
- epics.md (epic breakdown)
- Epic files (epic-1-_.md, epic-2-_.md, etc.)
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**Integration:** Feeds into Architecture (Phase 3)
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**Example:** E-commerce checkout → 3 epics (Guest Checkout, Payment Processing, Order Management), 21 stories, 4-6 week delivery.
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---
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### gdd (Game Design Document)
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**Purpose:** Complete game design document for game projects (BMad Method track).
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**Agent:** Game Designer
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**When to Use:**
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- Designing any game (any genre)
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- Need comprehensive design documentation
- Team needs shared vision
- Publisher/stakeholder communication
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**BMM GDD vs Traditional:**
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- Scale-adaptive detail (not waterfall)
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- Agile epic structure
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- Direct handoff to implementation
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- Integrated with testing workflows
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**Key Outputs:**
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- GDD.md (complete game design)
- Epic breakdown (Core Loop, Content, Progression, Polish)
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**Integration:** Feeds into Architecture (Phase 3)
**Example:** Roguelike card game → Core concept (Slay the Spire meets Hades), 3 characters, 120 cards, 50 enemies, Epic breakdown with 26 stories.
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---
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### narrative (Narrative Design)
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**Purpose:** Story-driven design workflow for games/experiences where narrative is central (BMad Method track).
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**Agent:** Game Designer (Narrative Designer persona) + Creative Problem Solver (CIS)
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**When to Use:**
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- Story is central to experience
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- Branching narrative with player choices
- Character-driven games
- Visual novels, adventure games, RPGs
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**Combine with GDD:**
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1. Run `narrative` first (story structure)
2. Then run `gdd` (integrate story with gameplay)
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**Key Outputs:**
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- narrative-design.md (complete narrative spec)
- Story structure (acts, beats, branching)
- Characters (profiles, arcs, relationships)
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- Dialogue system design
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- Implementation guide
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**Integration:** Combine with GDD, then feeds into Architecture (Phase 3)
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**Example:** Choice-driven RPG → 3 acts, 12 chapters, 5 choice points, 3 endings, 60K words, 40 narrative scenes.
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---
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### ux (UX-First Design)
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**Purpose:** UX specification for projects where user experience is the primary differentiator (BMad Method track).
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**Agent:** UX Designer
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**When to Use:**
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- UX is primary competitive advantage
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- Complex user workflows needing design thinking
- Innovative interaction patterns
- Design system creation
- Accessibility-critical experiences
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**Collaborative Approach:**
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1. Visual exploration (generate multiple options)
2. Informed decisions (evaluate with user needs)
3. Collaborative design (refine iteratively)
4. Living documentation (evolves with project)
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**Key Outputs:**
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- ux-spec.md (complete UX specification)
- User journeys
- Wireframes and mockups
- Interaction specifications
- Design system (components, patterns, tokens)
- Epic breakdown (UX stories)
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**Integration:** Feeds PRD or updates epics, then Architecture (Phase 3)
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**Example:** Dashboard redesign → Card-based layout with split-pane toggle, 5 card components, 12 color tokens, responsive grid, 3 epics (Layout, Visualization, Accessibility).
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---
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### create-epics-and-stories
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**Purpose:** Break PRD/GDD requirements into bite-sized stories organized in epics (BMad Method track).
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**Agent:** PM
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**When to Use:**
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- After PRD/GDD complete (often run automatically)
- Can also run standalone later to re-generate epics/stories
- When planning story breakdown outside main PRD workflow
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**Key Outputs:**
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- epics.md (all epics with story breakdown)
- Epic files (epic-1-\*.md, etc.)
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**Note:** PRD workflow often creates epics automatically. This workflow can be run standalone if needed later.
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---
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### correct-course
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**Purpose:** Handle significant requirement changes during implementation (all tracks).
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**Agent:** PM, Architect, or SM
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**When to Use:**
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- Priorities change mid-project
- New requirements emerge
- Scope adjustments needed
- Technical blockers require replanning
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**Process:**
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1. Analyze impact of change
2. Propose solutions (continue, pivot, pause)
3. Update affected documents (PRD, epics, stories)
4. Re-route for implementation
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**Integration:** Updates planning artifacts, may trigger architecture review
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---
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## Decision Guide
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### Which Planning Workflow?
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**Use `workflow-init` (Recommended):** Let the system discover needs and route appropriately.
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**Direct Selection (Advanced):**
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- **Bug fix or single change** → `tech-spec` (Quick Flow)
- **Software product** → `prd` (BMad Method)
- **Game (gameplay-first)** → `gdd` (BMad Method)
- **Game (story-first)** → `narrative` + `gdd` (BMad Method)
- **UX innovation project** → `ux` + `prd` (BMad Method)
- **Enterprise with compliance** → Choose track in `workflow-init` → Enterprise Method
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---
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## Integration with Phase 3 (Solutioning)
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Planning outputs feed into Solutioning:
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| Planning Output | Solutioning Input | Track Decision |
| ------------------- | ------------------------------------ | ---------------------------- |
| tech-spec.md | Skip Phase 3 → Phase 4 directly | Quick Flow (no architecture) |
| PRD.md | **architecture** (Level 3-4) | BMad Method (recommended) |
| GDD.md | **architecture** (game tech) | BMad Method (recommended) |
| narrative-design.md | **architecture** (narrative systems) | BMad Method |
| ux-spec.md | **architecture** (frontend design) | BMad Method |
| Enterprise docs | **architecture** + security/ops | Enterprise Method (required) |
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**Key Decision Points:**
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- **Quick Flow:** Skip Phase 3 entirely → Phase 4 (Implementation)
- **BMad Method:** Optional Phase 3 (simple), Required Phase 3 (complex)
- **Enterprise:** Required Phase 3 (architecture + extended planning)
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See: [workflows-solutioning.md ](./workflows-solutioning.md )
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---
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## Best Practices
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### 1. Always Start with workflow-init
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Let the entry point guide you. It prevents over-planning simple features or under-planning complex initiatives.
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### 2. Trust the Recommendation
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If `workflow-init` suggests BMad Method, there's likely complexity you haven't considered. Review carefully before overriding.
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### 3. Iterate on Requirements
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Planning documents are living. Refine PRDs/GDDs as you learn during Solutioning and Implementation.
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### 4. Involve Stakeholders Early
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Review PRDs/GDDs with stakeholders before Solutioning. Catch misalignment early.
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### 5. Focus on "What" Not "How"
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Planning defines **what** to build and **why** . Leave **how** (technical design) to Phase 3 (Solutioning).
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### 6. Document-Project First for Brownfield
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Always run `document-project` before planning brownfield projects. AI agents need existing codebase context.
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---
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## Common Patterns
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### Greenfield Software (BMad Method)
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```
1. (Optional) Analysis: product-brief, research
2. workflow-init → routes to prd
3. PM: prd workflow
4. (Optional) UX Designer: ux workflow
5. PM: create-epics-and-stories (may be automatic)
6. → Phase 3: architecture
```
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### Brownfield Software (BMad Method)
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```
1. Technical Writer or Analyst: document-project
2. workflow-init → routes to prd
3. PM: prd workflow
4. PM: create-epics-and-stories
5. → Phase 3: architecture (recommended for focused solution design)
```
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### Bug Fix (Quick Flow)
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```
1. workflow-init → routes to tech-spec
2. Architect: tech-spec workflow
3. → Phase 4: Implementation (skip Phase 3)
```
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### Game Project (BMad Method)
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```
1. (Optional) Analysis: game-brief, research
2. workflow-init → routes to gdd
3. Game Designer: gdd workflow (or narrative + gdd if story-first)
4. Game Designer creates epic breakdown
5. → Phase 3: architecture (game systems)
```
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### Enterprise Project (Enterprise Method)
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```
1. (Recommended) Analysis: research (compliance, security)
2. workflow-init → routes to Enterprise Method
3. PM: prd workflow
4. (Optional) UX Designer: ux workflow
5. PM: create-epics-and-stories
6. → Phase 3: architecture + security + devops + test strategy
```
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---
## Common Anti-Patterns
### ❌ Skipping Planning
"We'll just start coding and figure it out."
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**Result:** Scope creep, rework, missed requirements
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### ❌ Over-Planning Simple Changes
"Let me write a 20-page PRD for this button color change."
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**Result:** Wasted time, analysis paralysis
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### ❌ Planning Without Discovery
"I already know what I want, skip the questions."
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**Result:** Solving wrong problem, missing opportunities
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### ❌ Treating PRD as Immutable
"The PRD is locked, no changes allowed."
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**Result:** Ignoring new information, rigid planning
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### ✅ Correct Approach
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- Use scale-adaptive planning (right depth for complexity)
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- Involve stakeholders in review
- Iterate as you learn
- Keep planning docs living and updated
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- Use `correct-course` for significant changes
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---
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## Related Documentation
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- [Phase 1: Analysis Workflows ](./workflows-analysis.md ) - Optional discovery phase
- [Phase 3: Solutioning Workflows ](./workflows-solutioning.md ) - Next phase
- [Phase 4: Implementation Workflows ](./workflows-implementation.md )
- [Scale Adaptive System ](./scale-adaptive-system.md ) - Understanding the three tracks
- [Quick Spec Flow ](./quick-spec-flow.md ) - Quick Flow track details
- [Agents Guide ](./agents-guide.md ) - Complete agent reference
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---
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## Troubleshooting
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**Q: Which workflow should I run first?**
A: Run `workflow-init` . It analyzes your project and routes to the right planning workflow.
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**Q: Do I always need a PRD?**
A: No. Simple changes use `tech-spec` (Quick Flow). Only BMad Method and Enterprise tracks create PRDs.
**Q: Can I skip Phase 3 (Solutioning)?**
A: Yes for Quick Flow. Optional for BMad Method (simple projects). Required for BMad Method (complex projects) and Enterprise.
**Q: How do I know which track to choose?**
A: Use `workflow-init` - it recommends based on your description. Story counts are guidance, not definitions.
**Q: What if requirements change mid-project?**
A: Run `correct-course` workflow. It analyzes impact and updates planning artifacts.
**Q: Do brownfield projects need architecture?**
A: Recommended! Architecture distills massive codebase into focused solution design for your specific project.
**Q: When do I run create-epics-and-stories?**
A: Usually automatic during PRD/GDD. Can also run standalone later to regenerate epics.
**Q: Should I use product-brief before PRD?**
A: Optional but recommended for greenfield. Helps strategic thinking. `workflow-init` offers it based on context.
---
_Phase 2 Planning - Scale-adaptive requirements for every project._