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Major Enhancements: - Installation path is now fully configurable, allowing users to specify custom installation directories during setup - Default installation location changed to .bmad (hidden directory) for cleaner project root organization Web Bundle Improvements: - All web bundles (single agent and team) now include party mode support for multi-agent collaboration! - Advanced elicitation capabilities integrated into standalone agents - All bundles enhanced with party mode agent manifests - Added default-party.csv files to bmm, bmgd, and cis module teams - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad) Phase 4 Workflow Updates (In Progress): - Initiated shift to separate phase 4 implementation artifacts from documentation - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder - Installer questions and configuration added for artifact path selection - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates Additional Changes: - New agent and action command header models for standardization - Enhanced web-bundle-activation-steps fragment - Updated web-bundler.js to support new structure - VS Code settings updated for new .bmad directory - Party mode instructions and workflow enhanced for better orchestration IDE Installer Updates: - Show version number of installer in cli - improved Installer UX - Gemini TOML Improved to have clear loading instructions with @ commands - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
---
description: 'When called from workflow'
---
# Advanced Elicitation
feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows ## Core Workflow Engine Enhancements ### discover_inputs Protocol (MAJOR) - Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading - Supports three loading strategies: - FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md) - SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md) - INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate) - Auto-discovers whole vs sharded documents with proper fallback - Provides transparent reporting of loaded content with file counts - Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions ### Advanced Elicitation Improvements - Renamed adv-elicit.xml to advanced-elicitation.xml for clarity - Updated all references across agents and commands ### Shard Document Tool Enhancement - Added Step 6: Handle Original Document with three options: - [d] Delete - Remove original (recommended, prevents confusion) - [m] Move to archive - Backup original to archive folder - [k] Keep - Warning about defeating sharding purpose - Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol ## BMM Module - Input File Pattern Standardization ### Phase 1 - Analysis (1 workflow) - product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project) - Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching ### Phase 2 - Planning (4 workflows) - prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content} - create-ux-design: Added load_strategy, removed fuzzy matching from instructions - tech-spec: Added load_strategy for brownfield context discovery - All epics patterns updated to support SELECTIVE_LOAD for specific epic shards ### Phase 3 - Solutioning (2 workflows) - architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content} - solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation ### Phase 4 - Implementation (8 workflows) - code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol - correct-course: Added complete input_file_patterns section (was missing), added step 0.5 - create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5 - dev-story: Added complete input_file_patterns section (was missing), added step 0.5 - epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5 - retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5 - sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5 - story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5 ### Sprint Artifacts Path Corrections - story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts} - story-ready: Added missing sprint_artifacts variable - story-context: Fixed undefined {context_dir} -> {sprint_artifacts} - correct-course: Added sprint_artifacts and sprint_status variables ## BMGD Module - Phase 4 Production Workflows (NEW) Added complete Phase 4 implementation workflows for game development: - code-review: Senior developer review for completed game features - correct-course: Sprint change management for game projects - create-story: Story generation for game mechanics/features - dev-story: Feature implementation workflow - epic-tech-context: Technical spec generation per game epic - retrospective: Epic completion review and lessons learned - sprint-planning: Game development sprint status tracking - story-context: Dynamic context assembly for game stories - story-done: Story completion workflow - story-ready: Story readiness workflow All BMGD workflows follow BMM patterns with game-specific adaptations. ## Agent Updates ### BMM Agents - Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer) - Standardized web bundle configurations ### BMGD Agents - Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master) - Aligned with BMM agent structure ### CIS Agents - Updated 5 creative intelligence agents for consistency ## Documentation & Configuration - Updated CHANGELOG.md with Phase 4 workflow additions - Updated files-manifest.csv and task-manifest.csv - Updated .claude commands for all agents - Fixed formatting issues from previous commits ## Breaking Changes NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work. Workflows with input_file_patterns now benefit from intelligent auto-loading. ## Migration Notes Existing workflows can gradually adopt discover_inputs protocol by: 1. Adding load_strategy to existing input_file_patterns in workflow.yaml 2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md 3. Replacing manual file loading with references to {pattern_name_content} variables
2025-11-12 19:18:38 -06:00
LOAD and execute the task at: {project-root}/bmad/core/tasks/advanced-elicitation.xml
Major Enhancements: - Installation path is now fully configurable, allowing users to specify custom installation directories during setup - Default installation location changed to .bmad (hidden directory) for cleaner project root organization Web Bundle Improvements: - All web bundles (single agent and team) now include party mode support for multi-agent collaboration! - Advanced elicitation capabilities integrated into standalone agents - All bundles enhanced with party mode agent manifests - Added default-party.csv files to bmm, bmgd, and cis module teams - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad) Phase 4 Workflow Updates (In Progress): - Initiated shift to separate phase 4 implementation artifacts from documentation - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder - Installer questions and configuration added for artifact path selection - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates Additional Changes: - New agent and action command header models for standardization - Enhanced web-bundle-activation-steps fragment - Updated web-bundler.js to support new structure - VS Code settings updated for new .bmad directory - Party mode instructions and workflow enhanced for better orchestration IDE Installer Updates: - Show version number of installer in cli - improved Installer UX - Gemini TOML Improved to have clear loading instructions with @ commands - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
Follow all instructions in the task file exactly as written.