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template :
id : game-brief-template-v2
name : Game Brief
version : 2.0
output :
format : markdown
filename : "docs/{{game_name}}-game-brief.md"
title : "{{game_title}} Game Brief"
workflow :
mode : interactive
sections :
- id : initial-setup
instruction : |
This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
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This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
- id : game-vision
title : Game Vision
instruction : Establish the core vision and identity of the game. Present each subsection and gather user feedback before proceeding.
sections :
- id : core-concept
title : Core Concept
instruction : 2 -3 sentences that clearly capture what the game is and why it will be compelling to players
- id : elevator-pitch
title : Elevator Pitch
instruction : Single sentence that captures the essence of the game in a memorable way
template : |
**"{{game_description_in_one_sentence}}"**
- id : vision-statement
title : Vision Statement
instruction : Inspirational statement about what the game will achieve for players and why it matters
- id : target-market
title : Target Market
instruction : Define the audience and market context. Apply `tasks#advanced-elicitation` after presenting this section.
sections :
- id : primary-audience
title : Primary Audience
template : |
**Demographics:** {{age_range}}, {{platform_preference}}, {{gaming_experience}}
**Psychographics:** {{interests}}, {{motivations}}, {{play_patterns}}
**Gaming Preferences:** {{preferred_genres}}, {{session_length}}, {{difficulty_preference}}
- id : secondary-audiences
title : Secondary Audiences
template : |
**Audience 2 : ** {{description}}
**Audience 3 : ** {{description}}
- id : market-context
title : Market Context
template : |
**Genre:** {{primary_genre}} / {{secondary_genre}}
**Platform Strategy:** {{platform_focus}}
**Competitive Positioning:** {{differentiation_statement}}
- id : game-fundamentals
title : Game Fundamentals
instruction : Define the core gameplay elements. Each subsection should be specific enough to guide detailed design work.
sections :
- id : core-gameplay-pillars
title : Core Gameplay Pillars
instruction : 3 -5 fundamental principles that guide all design decisions
type : numbered-list
template : |
**{{pillar_name}}** - {{description_and_rationale}}
- id : primary-mechanics
title : Primary Mechanics
instruction : List the 3-5 most important gameplay mechanics that define the player experience
repeatable : true
template : |
**Core Mechanic : {{mechanic_name}}**
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- **Description:** {{how_it_works}}
- **Player Value:** {{why_its_fun}}
- **Implementation Scope:** {{complexity_estimate}}
- id : player-experience-goals
title : Player Experience Goals
instruction : Define what emotions and experiences the game should create for players
template : |
**Primary Experience:** {{main_emotional_goal}}
**Secondary Experiences:** {{supporting_emotional_goals}}
**Engagement Pattern:** {{how_player_engagement_evolves}}
- id : scope-constraints
title : Scope and Constraints
instruction : Define the boundaries and limitations that will shape development. Apply `tasks#advanced-elicitation` to clarify any constraints.
sections :
- id : project-scope
title : Project Scope
template : |
**Game Length:** {{estimated_content_hours}}
**Content Volume:** {{levels_areas_content_amount}}
**Feature Complexity:** {{simple|moderate|complex}}
**Scope Comparison:** "Similar to {{reference_game}} but with {{key_differences}}"
- id : technical-constraints
title : Technical Constraints
template : |
**Platform Requirements:**
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- Primary : {{platform_1}} - {{requirements}}
- Secondary : {{platform_2}} - {{requirements}}
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**Technical Specifications:**
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- Engine : Phaser 3 + TypeScript
- Performance Target : {{fps_target}} FPS on {{target_device}}
- Memory Budget : <{{memory_limit}}MB
- Load Time Goal : <{{load_time_seconds}}s
- id : resource-constraints
title : Resource Constraints
template : |
**Team Size:** {{team_composition}}
**Timeline:** {{development_duration}}
**Budget Considerations:** {{budget_constraints_or_targets}}
**Asset Requirements:** {{art_audio_content_needs}}
- id : business-constraints
title : Business Constraints
condition : has_business_goals
template : |
**Monetization Model:** {{free|premium|freemium|subscription}}
**Revenue Goals:** {{revenue_targets_if_applicable}}
**Platform Requirements:** {{store_certification_needs}}
**Launch Timeline:** {{target_launch_window}}
- id : reference-framework
title : Reference Framework
instruction : Provide context through references and competitive analysis
sections :
- id : inspiration-games
title : Inspiration Games
sections :
- id : primary-references
title : Primary References
type : numbered-list
repeatable : true
template : |
**{{reference_game}}** - {{what_we_learn_from_it}}
- id : competitive-analysis
title : Competitive Analysis
template : |
**Direct Competitors:**
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- {{competitor_1}} : {{strengths_and_weaknesses}}
- {{competitor_2}} : {{strengths_and_weaknesses}}
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**Differentiation Strategy:**
{{how_we_differ_and_why_thats_valuable}}
- id : market-opportunity
title : Market Opportunity
template : |
**Market Gap:** {{underserved_need_or_opportunity}}
**Timing Factors:** {{why_now_is_the_right_time}}
**Success Metrics:** {{how_well_measure_success}}
- id : content-framework
title : Content Framework
instruction : Outline the content structure and progression without full design detail
sections :
- id : game-structure
title : Game Structure
template : |
**Overall Flow:** {{linear|hub_world|open_world|procedural}}
**Progression Model:** {{how_players_advance}}
**Session Structure:** {{typical_play_session_flow}}
- id : content-categories
title : Content Categories
template : |
**Core Content:**
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- {{content_type_1}} : {{quantity_and_description}}
- {{content_type_2}} : {{quantity_and_description}}
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**Optional Content:**
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- {{optional_content_type}} : {{quantity_and_description}}
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**Replay Elements:**
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- {{replayability_features}}
- id : difficulty-accessibility
title : Difficulty and Accessibility
template : |
**Difficulty Approach:** {{how_challenge_is_structured}}
**Accessibility Features:** {{planned_accessibility_support}}
**Skill Requirements:** {{what_skills_players_need}}
- id : art-audio-direction
title : Art and Audio Direction
instruction : Establish the aesthetic vision that will guide asset creation
sections :
- id : visual-style
title : Visual Style
template : |
**Art Direction:** {{style_description}}
**Reference Materials:** {{visual_inspiration_sources}}
**Technical Approach:** {{2d_style_pixel_vector_etc}}
**Color Strategy:** {{color_palette_mood}}
- id : audio-direction
title : Audio Direction
template : |
**Music Style:** {{genre_and_mood}}
**Sound Design:** {{audio_personality}}
**Implementation Needs:** {{technical_audio_requirements}}
- id : ui-ux-approach
title : UI/UX Approach
template : |
**Interface Style:** {{ui_aesthetic}}
**User Experience Goals:** {{ux_priorities}}
**Platform Adaptations:** {{cross_platform_considerations}}
- id : risk-assessment
title : Risk Assessment
instruction : Identify potential challenges and mitigation strategies
sections :
- id : technical-risks
title : Technical Risks
type : table
template : |
| Risk | Probability | Impact | Mitigation Strategy |
| ---- | ----------- | ------ | ------------------- |
| {{technical_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
- id : design-risks
title : Design Risks
type : table
template : |
| Risk | Probability | Impact | Mitigation Strategy |
| ---- | ----------- | ------ | ------------------- |
| {{design_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
- id : market-risks
title : Market Risks
type : table
template : |
| Risk | Probability | Impact | Mitigation Strategy |
| ---- | ----------- | ------ | ------------------- |
| {{market_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
- id : success-criteria
title : Success Criteria
instruction : Define measurable goals for the project
sections :
- id : player-experience-metrics
title : Player Experience Metrics
template : |
**Engagement Goals:**
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- Tutorial completion rate : >{{percentage}}%
- Average session length : {{duration}} minutes
- Player retention : D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
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**Quality Benchmarks:**
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- Player satisfaction : >{{rating}}/10
- Completion rate : >{{percentage}}%
- Technical performance : {{fps_target}} FPS consistent
- id : development-metrics
title : Development Metrics
template : |
**Technical Targets:**
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- Zero critical bugs at launch
- Performance targets met on all platforms
- Load times under {{seconds}}s
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**Process Goals:**
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- Development timeline adherence
- Feature scope completion
- Quality assurance standards
- id : business-metrics
title : Business Metrics
condition : has_business_goals
template : |
**Commercial Goals:**
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- {{revenue_target}} in first {{time_period}}
- {{user_acquisition_target}} players in first {{time_period}}
- {{retention_target}} monthly active users
- id : next-steps
title : Next Steps
instruction : Define immediate actions following the brief completion
sections :
- id : immediate-actions
title : Immediate Actions
type : numbered-list
template : |
**{{action_item}}** - {{details_and_timeline}}
- id : development-roadmap
title : Development Roadmap
sections :
- id : phase-1-preproduction
title : "Phase 1: Pre-Production ({{duration}})"
type : bullet-list
template : |
- Detailed Game Design Document creation
- Technical architecture planning
- Art style exploration and pipeline setup
- id : phase-2-prototype
title : "Phase 2: Prototype ({{duration}})"
type : bullet-list
template : |
- Core mechanic implementation
- Technical proof of concept
- Initial playtesting and iteration
- id : phase-3-production
title : "Phase 3: Production ({{duration}})"
type : bullet-list
template : |
- Full feature development
- Content creation and integration
- Comprehensive testing and optimization
- id : documentation-pipeline
title : Documentation Pipeline
sections :
- id : required-documents
title : Required Documents
type : numbered-list
template : |
Game Design Document (GDD) - {{target_completion}}
Technical Architecture Document - {{target_completion}}
Art Style Guide - {{target_completion}}
Production Plan - {{target_completion}}
- id : validation-plan
title : Validation Plan
template : |
**Concept Testing:**
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- {{validation_method_1}} - {{timeline}}
- {{validation_method_2}} - {{timeline}}
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**Prototype Testing:**
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- {{testing_approach}} - {{timeline}}
- {{feedback_collection_method}} - {{timeline}}
- id : appendices
title : Appendices
sections :
- id : research-materials
title : Research Materials
instruction : Include any supporting research, competitive analysis, or market data that informed the brief
- id : brainstorming-notes
title : Brainstorming Session Notes
instruction : Reference any brainstorming sessions that led to this brief
- id : stakeholder-input
title : Stakeholder Input
instruction : Include key input from stakeholders that shaped the vision
- id : change-log
title : Change Log
instruction : Track document versions and changes
type : table
template : |
| Date | Version | Description | Author |
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| :--- | :------ | :---------- | :----- |