Better frontend kind of
This commit is contained in:
531
frontend.tsx
531
frontend.tsx
@@ -5,23 +5,8 @@ import "./frontend.css";
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// ── Types (mirrors game.ts) ─────────────────────────────────────────────────
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type Model = { id: string; name: string };
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type TaskInfo = {
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model: Model;
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startedAt: number;
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finishedAt?: number;
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result?: string;
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error?: string;
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};
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type VoteInfo = {
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voter: Model;
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startedAt: number;
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finishedAt?: number;
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votedFor?: Model;
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error?: boolean;
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};
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type TaskInfo = { model: Model; startedAt: number; finishedAt?: number; result?: string; error?: string };
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type VoteInfo = { voter: Model; startedAt: number; finishedAt?: number; votedFor?: Model; error?: boolean };
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type RoundState = {
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num: number;
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phase: "prompting" | "answering" | "voting" | "done";
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@@ -34,28 +19,35 @@ type RoundState = {
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scoreA?: number;
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scoreB?: number;
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};
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type GameState = { completed: RoundState[]; active: RoundState | null; scores: Record<string, number>; done: boolean };
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type ServerMessage = { type: "state"; data: GameState; totalRounds: number };
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type GameState = {
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completed: RoundState[];
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active: RoundState | null;
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scores: Record<string, number>;
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done: boolean;
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// ── Model Assets & Colors ───────────────────────────────────────────────────
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const MODEL_COLORS: Record<string, string> = {
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"Gemini 3.1 Pro": "#4285F4",
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"Kimi K2": "#00E599",
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"DeepSeek 3.2": "#4D6BFE",
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"GLM-5": "#1F63EC",
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"GPT-5.2": "#10A37F",
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"Opus 4.6": "#D97757",
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"Sonnet 4.6": "#D97757",
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"Grok 4.1": "#FFFFFF",
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};
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type ServerMessage = {
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type: "state";
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data: GameState;
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totalRounds: number;
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};
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// ── Helpers ──────────────────────────────────────────────────────────────────
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function modelClass(name: string): string {
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return "model-" + name.toLowerCase().replace(/[\s.]+/g, "-");
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function getColor(name: string): string {
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return MODEL_COLORS[name] ?? "#A1A1A1";
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}
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function barClass(name: string): string {
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return "bar-" + name.toLowerCase().replace(/[\s.]+/g, "-");
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function getLogo(name: string): string | null {
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if (name.includes("Gemini")) return "/assets/logos/gemini.svg";
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if (name.includes("Kimi")) return "/assets/logos/kimi.svg";
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if (name.includes("DeepSeek")) return "/assets/logos/deepseek.svg";
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if (name.includes("GLM")) return "/assets/logos/glm.svg";
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if (name.includes("GPT")) return "/assets/logos/openai.svg";
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if (name.includes("Opus") || name.includes("Sonnet")) return "/assets/logos/claude.svg";
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if (name.includes("Grok")) return "/assets/logos/grok.svg";
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return null;
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}
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// ── Components ──────────────────────────────────────────────────────────────
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@@ -68,101 +60,97 @@ function Timer({ startedAt, finishedAt }: { startedAt: number; finishedAt?: numb
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return () => clearInterval(id);
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}, [finishedAt]);
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const elapsed = ((finishedAt ?? now) - startedAt) / 1000;
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return <span className="timer">({elapsed.toFixed(1)}s)</span>;
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return <span className="timer">{elapsed.toFixed(1)}s</span>;
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}
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function MName({ model }: { model: Model }) {
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return <span className={`bold ${modelClass(model.name)}`}>{model.name}</span>;
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function ModelName({ model, className = "", showLogo = true }: { model: Model; className?: string, showLogo?: boolean }) {
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const logo = getLogo(model.name);
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const color = getColor(model.name);
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return (
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<span className={`model-name ${className}`} style={{ color }}>
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{showLogo && logo && <img src={logo} alt="" className="model-logo" />}
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{model.name}
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</span>
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);
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}
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function RoundView({ round, total }: { round: RoundState; total: number }) {
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const [contA, contB] = round.contestants;
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function PromptCard({ round }: { round: RoundState }) {
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if (round.phase === "prompting" && !round.prompt) {
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return (
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<div className="prompt-card prompt-card--loading">
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<div className="prompt-card__by">
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<ModelName model={round.prompter} /> is cooking up a prompt…
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</div>
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<div className="prompt-card__text prompt-card__text--loading">
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<span className="dots"><span>.</span><span>.</span><span>.</span></span>
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</div>
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</div>
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);
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}
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if (round.promptTask.error) {
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return (
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<div className="prompt-card prompt-card--error">
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<div className="prompt-card__text" style={{ color: "#ef4444" }}>Prompt generation failed</div>
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</div>
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);
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}
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return (
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<div className="round">
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<span className="round-header">ROUND {round.num}/{total}</span>
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<div className="divider">{"─".repeat(50)}</div>
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<div className="prompt-card">
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<div className="prompt-card__by">
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Prompted by <ModelName model={round.prompter} />
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</div>
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<div className="prompt-card__text">{round.prompt}</div>
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</div>
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);
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}
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{/* Prompt */}
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<div className="phase">
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<div className="phase-row">
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<span className="badge badge-prompt">PROMPT</span>
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<MName model={round.prompter} />
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{!round.prompt && !round.promptTask.error && (
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<span className="spinner">writing a prompt...</span>
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)}
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<Timer startedAt={round.promptTask.startedAt} finishedAt={round.promptTask.finishedAt} />
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function ContestantPanel({
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task,
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voteCount,
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totalVotes,
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isWinner,
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showVotes,
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}: {
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task: TaskInfo;
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voteCount: number;
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totalVotes: number;
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isWinner: boolean;
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showVotes: boolean;
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}) {
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const color = getColor(task.model.name);
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const pct = totalVotes > 0 ? Math.round((voteCount / totalVotes) * 100) : 0;
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return (
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<div className={`contestant ${isWinner ? "contestant--winner" : ""}`} style={{ borderColor: color }}>
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<div className="contestant__header">
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<div className="contestant__name">
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<ModelName model={task.model} />
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</div>
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{round.promptTask.error && (
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<div className="phase-row"><span className="error">✗ {round.promptTask.error}</span></div>
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)}
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{round.prompt && (
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<div className="prompt-text">"{round.prompt}"</div>
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{isWinner && <div className="contestant__winner-badge">WINNER</div>}
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</div>
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<div className="contestant__answer">
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{!task.finishedAt ? (
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<span className="contestant__thinking">
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<span className="dots"><span>.</span><span>.</span><span>.</span></span>
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</span>
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) : task.error ? (
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<span className="contestant__error">✗ {task.error}</span>
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) : (
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<span className="contestant__text">“{task.result}”</span>
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)}
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</div>
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{/* Answers */}
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{round.phase !== "prompting" && (
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<div className="phase">
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<span className="badge badge-answers">ANSWERS</span>
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{round.answerTasks.map((task, i) => (
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<div key={i} className="phase-row">
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<MName model={task.model} />
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{!task.finishedAt ? (
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<span className="spinner">thinking...</span>
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) : task.error ? (
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<span className="error">✗ {task.error}</span>
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) : (
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<span className="answer-text">"{task.result}"</span>
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)}
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{task.startedAt > 0 && (
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<Timer startedAt={task.startedAt} finishedAt={task.finishedAt} />
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)}
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</div>
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))}
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</div>
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)}
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{/* Votes */}
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{(round.phase === "voting" || round.phase === "done") && (
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<div className="phase">
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<span className="badge badge-votes">VOTES</span>
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{round.votes.map((vote, i) => (
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<div key={i} className="phase-row">
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<MName model={vote.voter} />
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{!vote.finishedAt ? (
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<span className="spinner">voting...</span>
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) : vote.error || !vote.votedFor ? (
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<span className="error">✗ failed</span>
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) : (
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<span><span className="vote-arrow">→ </span><MName model={vote.votedFor} /></span>
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)}
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<Timer startedAt={vote.startedAt} finishedAt={vote.finishedAt} />
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</div>
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))}
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</div>
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)}
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{/* Round result */}
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{round.phase === "done" && round.scoreA !== undefined && round.scoreB !== undefined && (
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<div className="round-result">
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<div>
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{round.scoreA > round.scoreB ? (
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<span className="result-winner">
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<MName model={contA} /> wins! ({round.scoreA / 100} vs {round.scoreB / 100} votes)
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</span>
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) : round.scoreB > round.scoreA ? (
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<span className="result-winner">
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<MName model={contB} /> wins! ({round.scoreB / 100} vs {round.scoreA / 100} votes)
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</span>
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) : (
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<span className="result-winner">TIE! ({round.scoreA / 100} - {round.scoreB / 100})</span>
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)}
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{showVotes && (
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<div className="contestant__votes">
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<div className="vote-bar">
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<div className="vote-bar__fill" style={{ width: `${pct}%`, background: color }} />
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</div>
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<div className="result-detail">
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<MName model={contA} /> <span className="dim">+{round.scoreA}</span>
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{" | "}
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<MName model={contB} /> <span className="dim">+{round.scoreB}</span>
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<div className="vote-bar__label">
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<span className="vote-bar__count" style={{ color }}>{voteCount}</span>
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<span className="vote-bar__pct">{pct}%</span>
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</div>
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</div>
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)}
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@@ -170,43 +158,241 @@ function RoundView({ round, total }: { round: RoundState; total: number }) {
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);
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}
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function Scoreboard({ scores }: { scores: Record<string, number> }) {
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const sorted = Object.entries(scores).sort((a, b) => b[1] - a[1]);
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const maxScore = sorted[0]?.[1] || 1;
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const medals = ["👑", "🥈", "🥉"];
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function VoteTicker({ votes }: { votes: VoteInfo[] }) {
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const finishedVotes = votes.filter((v) => v.finishedAt);
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const pendingVotes = votes.filter((v) => !v.finishedAt);
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return (
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<div className="scoreboard">
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<span className="scoreboard-title">FINAL SCORES</span>
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{sorted.map(([name, score], i) => {
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const pct = Math.round((score / maxScore) * 100);
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return (
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<div key={name} className="score-row">
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<span className="score-rank">{i + 1}.</span>
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<span className={`score-name ${modelClass(name)}`}>{name}</span>
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<div className="score-bar-track">
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<div className={`score-bar-fill ${barClass(name)}`} style={{ width: `${pct}%` }} />
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</div>
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<span className="score-value">{score}</span>
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{i < 3 && <span className="score-medal">{medals[i]}</span>}
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<div className="vote-ticker">
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<div className="vote-ticker__header">
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<span className="vote-ticker__title">JUDGES</span>
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<span className="vote-ticker__status">
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{finishedVotes.length} / {votes.length}
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</span>
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</div>
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<div className="vote-ticker__list">
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{finishedVotes.map((vote, i) => (
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<div key={`f-${i}`} className="vote-entry vote-entry--in">
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<ModelName model={vote.voter} showLogo={false} />
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<span className="vote-entry__arrow">→</span>
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{vote.error || !vote.votedFor ? (
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<span className="vote-entry__error">abstained</span>
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) : (
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<ModelName model={vote.votedFor} showLogo={false} />
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)}
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</div>
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);
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})}
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{sorted[0] && sorted[0][1] > 0 && (
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<div className="winner-banner">
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🏆 <span className={`bold ${modelClass(sorted[0][0])}`}>{sorted[0][0]}</span>
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<span className="bold"> is the funniest AI!</span>
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))}
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{pendingVotes.map((vote, i) => (
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<div key={`p-${i}`} className="vote-entry vote-entry--pending">
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<ModelName model={vote.voter} showLogo={false} />
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<span className="vote-entry__pending">deliberating…</span>
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</div>
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))}
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</div>
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</div>
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);
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}
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function Arena({ round, total }: { round: RoundState; total: number }) {
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const [contA, contB] = round.contestants;
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const showVotes = round.phase === "voting" || round.phase === "done";
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const isDone = round.phase === "done";
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let votesA = 0,
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votesB = 0;
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for (const v of round.votes) {
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if (v.votedFor?.name === contA.name) votesA++;
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else if (v.votedFor?.name === contB.name) votesB++;
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}
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const totalVotes = votesA + votesB;
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const phaseLabel =
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round.phase === "prompting"
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? "✍️ WRITING PROMPT"
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: round.phase === "answering"
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? "💭 ANSWERING"
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: round.phase === "voting"
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? "🗳️ JUDGES VOTING"
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: "✅ ROUND COMPLETE";
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return (
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<div className="arena">
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<div className="arena__header-row">
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<div className="arena__round-badge">
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ROUND {round.num} <span className="arena__round-of">/ {total}</span>
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</div>
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<div className="arena__phase">{phaseLabel}</div>
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</div>
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<PromptCard round={round} />
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{round.phase !== "prompting" && (
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<>
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<div className="showdown">
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<ContestantPanel
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task={round.answerTasks[0]}
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voteCount={votesA}
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totalVotes={totalVotes}
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isWinner={isDone && votesA > votesB}
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showVotes={showVotes}
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/>
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<ContestantPanel
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task={round.answerTasks[1]}
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voteCount={votesB}
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totalVotes={totalVotes}
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isWinner={isDone && votesB > votesA}
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showVotes={showVotes}
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/>
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</div>
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{showVotes && <VoteTicker votes={round.votes} />}
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{isDone && votesA === votesB && (
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<div className="round-result">IT’S A TIE!</div>
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)}
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</>
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)}
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</div>
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);
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}
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function PastRoundEntry({ round }: { round: RoundState }) {
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const [contA, contB] = round.contestants;
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let votesA = 0,
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votesB = 0;
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for (const v of round.votes) {
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if (v.votedFor?.name === contA.name) votesA++;
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else if (v.votedFor?.name === contB.name) votesB++;
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}
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const isAWinner = votesA > votesB;
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const isBWinner = votesB > votesA;
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return (
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<div className="past-round">
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<div className="past-round__header">
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<span className="past-round__num">R{round.num}</span>
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<span className="past-round__prompt">{round.prompt}</span>
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</div>
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<div className="past-round__detail">
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<div className={`past-round__competitor ${isAWinner ? 'past-round__competitor--winner' : ''}`}>
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<div className="past-round__competitor-header">
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<ModelName model={contA} />
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<div style={{ display: 'flex', gap: '12px', alignItems: 'center' }}>
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<span className="past-round__score">{votesA}</span>
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{isAWinner && <span className="past-round__winner-tag">WINNER</span>}
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</div>
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</div>
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<span className="past-round__answer">“{round.answerTasks[0].result}”</span>
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</div>
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<div className={`past-round__competitor ${isBWinner ? 'past-round__competitor--winner' : ''}`}>
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<div className="past-round__competitor-header">
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<ModelName model={contB} />
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<div style={{ display: 'flex', gap: '12px', alignItems: 'center' }}>
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<span className="past-round__score">{votesB}</span>
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{isBWinner && <span className="past-round__winner-tag">WINNER</span>}
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</div>
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</div>
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<span className="past-round__answer">“{round.answerTasks[1].result}”</span>
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</div>
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</div>
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</div>
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);
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}
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function GameOver({ scores }: { scores: Record<string, number> }) {
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const sorted = Object.entries(scores).sort((a, b) => b[1] - a[1]);
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const champion = sorted[0];
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return (
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<div className="game-over">
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<div className="game-over__title">GAME OVER</div>
|
||||
{champion && champion[1] > 0 && (
|
||||
<div className="game-over__champion">
|
||||
<div className="game-over__crown">👑</div>
|
||||
<div className="game-over__name" style={{ color: getColor(champion[0]) }}>
|
||||
{getLogo(champion[0]) && <img src={getLogo(champion[0])!} alt="" />}
|
||||
{champion[0]}
|
||||
</div>
|
||||
<div className="game-over__subtitle">is the funniest AI!</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function Sidebar({ scores, activeRound }: { scores: Record<string, number>; activeRound: RoundState | null }) {
|
||||
const sorted = Object.entries(scores).sort((a, b) => b[1] - a[1]);
|
||||
const maxScore = sorted[0]?.[1] || 1;
|
||||
|
||||
const competing = activeRound
|
||||
? new Set([activeRound.contestants[0].name, activeRound.contestants[1].name])
|
||||
: new Set<string>();
|
||||
const judging = activeRound ? new Set(activeRound.votes.map((v) => v.voter.name)) : new Set<string>();
|
||||
const prompting = activeRound?.prompter.name ?? null;
|
||||
|
||||
return (
|
||||
<aside className="sidebar">
|
||||
<div className="sidebar__header">STANDINGS</div>
|
||||
<div className="sidebar__list">
|
||||
{sorted.map(([name, score], i) => {
|
||||
const pct = maxScore > 0 ? Math.round((score / maxScore) * 100) : 0;
|
||||
const color = getColor(name);
|
||||
const isActive = competing.has(name);
|
||||
const isJudging = judging.has(name);
|
||||
const isPrompting = name === prompting;
|
||||
|
||||
let role = "";
|
||||
if (isActive) role = "⚔️";
|
||||
else if (isPrompting) role = "✍️";
|
||||
else if (isJudging) role = "🗳️";
|
||||
|
||||
return (
|
||||
<div key={name} className={`standing ${isActive ? "standing--active" : ""}`}>
|
||||
<div className="standing__rank">{i === 0 && score > 0 ? "👑" : `${i + 1}.`}</div>
|
||||
<div className="standing__info">
|
||||
<div className="standing__name-row">
|
||||
<ModelName model={{id: name, name}} />
|
||||
{role && <span className="standing__role">{role}</span>}
|
||||
</div>
|
||||
<div className="standing__bar-row">
|
||||
<div className="standing__bar">
|
||||
<div className="standing__bar-fill" style={{ width: `${pct}%`, background: color }} />
|
||||
</div>
|
||||
<span className="standing__score">{score}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
{activeRound && (
|
||||
<div className="sidebar__legend">
|
||||
<span>⚔️ COMPETING</span>
|
||||
<span>✍️ PROMPTING</span>
|
||||
<span>🗳️ JUDGING</span>
|
||||
</div>
|
||||
)}
|
||||
</aside>
|
||||
);
|
||||
}
|
||||
|
||||
function ConnectingScreen() {
|
||||
return (
|
||||
<div className="connecting">
|
||||
<div className="connecting__logo">QUIPSLOP</div>
|
||||
<div className="connecting__text">Connecting<span className="dots"><span>.</span><span>.</span><span>.</span></span></div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// ── App ─────────────────────────────────────────────────────────────────────
|
||||
|
||||
function App() {
|
||||
const [state, setState] = useState<GameState | null>(null);
|
||||
const [totalRounds, setTotalRounds] = useState(5);
|
||||
const [connected, setConnected] = useState(false);
|
||||
const bottomRef = useRef<HTMLDivElement>(null);
|
||||
const mainRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const wsUrl = `ws://${window.location.host}/ws`;
|
||||
@@ -237,33 +423,54 @@ function App() {
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
bottomRef.current?.scrollIntoView({ behavior: "smooth" });
|
||||
}, [state]);
|
||||
if (mainRef.current) {
|
||||
// Don't auto-scroll aggressively if they are just reading past rounds
|
||||
// but maybe scroll to top of arena when round changes?
|
||||
// Leaving this simple for now.
|
||||
}
|
||||
}, [state?.active?.num]);
|
||||
|
||||
if (!connected || !state) {
|
||||
return (
|
||||
<div className="connecting">
|
||||
<span className="connecting-dot">●</span> Connecting to Quipslop...
|
||||
</div>
|
||||
);
|
||||
return <ConnectingScreen />;
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
<div className="header">
|
||||
<span className="header-title">QUIPSLOP</span>
|
||||
<div className="header-sub">AI vs AI comedy showdown — {totalRounds} rounds</div>
|
||||
<div className="app">
|
||||
<header className="header">
|
||||
<h1 className="header__logo">QUIPSLOP</h1>
|
||||
<p className="header__tagline">AI vs AI Comedy Showdown</p>
|
||||
</header>
|
||||
|
||||
<div className="layout">
|
||||
<main className="main" ref={mainRef}>
|
||||
{state.active && <Arena round={state.active} total={totalRounds} />}
|
||||
|
||||
{!state.active && !state.done && state.completed.length > 0 && (
|
||||
<div className="arena-waiting">
|
||||
Next round starting<span className="dots"><span>.</span><span>.</span><span>.</span></span>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{!state.active && !state.done && state.completed.length === 0 && (
|
||||
<div className="arena-waiting">
|
||||
Game starting<span className="dots"><span>.</span><span>.</span><span>.</span></span>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{state.done && <GameOver scores={state.scores} />}
|
||||
|
||||
{state.completed.length > 0 && (
|
||||
<div className="history">
|
||||
<div className="history__title">PAST ROUNDS</div>
|
||||
{[...state.completed].reverse().map((round) => (
|
||||
<PastRoundEntry key={round.num} round={round} />
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</main>
|
||||
|
||||
<Sidebar scores={state.scores} activeRound={state.active} />
|
||||
</div>
|
||||
|
||||
{state.completed.map((round) => (
|
||||
<RoundView key={round.num} round={round} total={totalRounds} />
|
||||
))}
|
||||
|
||||
{state.active && <RoundView round={state.active} total={totalRounds} />}
|
||||
|
||||
{state.done && <Scoreboard scores={state.scores} />}
|
||||
|
||||
<div ref={bottomRef} />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user