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Hotel Raxa - Advanced Booking System Implementation 🏨 Hotel Booking Enhancements: - Implemented Eagle Booking Advanced Pricing add-on - Added Booking.com-style rate management system - Created professional calendar interface for pricing - Integrated deals and discounts functionality 💰 Advanced Pricing Features: - Dynamic pricing models (per room, per person, per adult) - Base rates, adult rates, and child rates management - Length of stay discounts and early bird deals - Mobile rates and secret deals implementation - Seasonal promotions and flash sales 📅 Availability Management: - Real-time availability tracking - Stop sell and restriction controls - Closed to arrival/departure functionality - Minimum/maximum stay requirements - Automatic sold-out management 💳 Payment Integration: - Maintained Redsys payment gateway integration - Seamless integration with existing Eagle Booking - No modifications to core Eagle Booking plugin 🛠️ Technical Implementation: - Custom database tables for advanced pricing - WordPress hooks and filters integration - AJAX-powered admin interface - Data migration from existing Eagle Booking - Professional calendar view for revenue management 📊 Admin Interface: - Booking.com-style management dashboard - Visual rate and availability calendar - Bulk operations for date ranges - Statistics and analytics dashboard - Modal dialogs for quick editing 🔧 Code Quality: - WordPress coding standards compliance - Secure database operations with prepared statements - Proper input validation and sanitization - Error handling and logging - Responsive admin interface 🤖 Generated with Claude Code (https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-11 07:43:22 +02:00
/*!
* jQuery UI Effects Bounce 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: Bounce Effect
//>>group: Effects
//>>description: Bounces an element horizontally or vertically n times.
//>>docs: https://api.jqueryui.com/bounce-effect/
//>>demos: https://jqueryui.com/effect/
( function( factory ) {
"use strict";
if ( typeof define === "function" && define.amd ) {
// AMD. Register as an anonymous module.
define( [
"jquery",
"../version",
"../effect"
], factory );
} else {
// Browser globals
factory( jQuery );
}
} )( function( $ ) {
"use strict";
return $.effects.define( "bounce", function( options, done ) {
var upAnim, downAnim, refValue,
element = $( this ),
// Defaults:
mode = options.mode,
hide = mode === "hide",
show = mode === "show",
direction = options.direction || "up",
distance = options.distance,
times = options.times || 5,
// Number of internal animations
anims = times * 2 + ( show || hide ? 1 : 0 ),
speed = options.duration / anims,
easing = options.easing,
// Utility:
ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
motion = ( direction === "up" || direction === "left" ),
i = 0,
queuelen = element.queue().length;
$.effects.createPlaceholder( element );
refValue = element.css( ref );
// Default distance for the BIGGEST bounce is the outer Distance / 3
if ( !distance ) {
distance = element[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
}
if ( show ) {
downAnim = { opacity: 1 };
downAnim[ ref ] = refValue;
// If we are showing, force opacity 0 and set the initial position
// then do the "first" animation
element
.css( "opacity", 0 )
.css( ref, motion ? -distance * 2 : distance * 2 )
.animate( downAnim, speed, easing );
}
// Start at the smallest distance if we are hiding
if ( hide ) {
distance = distance / Math.pow( 2, times - 1 );
}
downAnim = {};
downAnim[ ref ] = refValue;
// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
for ( ; i < times; i++ ) {
upAnim = {};
upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
element
.animate( upAnim, speed, easing )
.animate( downAnim, speed, easing );
distance = hide ? distance * 2 : distance / 2;
}
// Last Bounce when Hiding
if ( hide ) {
upAnim = { opacity: 0 };
upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
element.animate( upAnim, speed, easing );
}
element.queue( done );
$.effects.unshift( element, queuelen, anims + 1 );
} );
} );